Stuart Black Leaves City Interactive, Creative Differences Over Enemy Front Cited
Written Thursday, October 11, 2012 By Lee BradleyView author's profile
Stuart Black has left City Interactive, following creative differences with the company over the WWII FPS, Enemy Front. The developer will now head up his own indie studio, focusing on iOS titles.
“We can confirm that Stuart Black is no longer working with City Interactive on the Enemy Front project,” said Marshall Zwicker, City Interactive’s North American VP of sales and marketing told VG247.
“Based on on early builds of the game and various internal and external feedback that we received, we decided to take a different approach to the gameplay, story and characters than originally envisioned.
“We are now working with Mark Bristol, a very experienced cinematic director from the US and together with him we have been implementing what we feel are some really compelling changes.
“We are very happy with the progress of the game and look forward to showing it off in the months to come.”
Following the revelation, Black has made some typically bullish comments. Now in charge of his own studio the developer feels that he has something to prove.
"All I care about is making games," Black told GI. "I really just want to make a really f***ing cool game. "I really don't care about any of the other stuff, the politicking or whatever is involved when you get in any large group of people."
Regarding his departure from City Interactive, Black said "I kind of felt, regardless of how they framed it as 'we're making you redundant because of strategic and financial reasons' it's inevitable, I would do the same, that people are going to think 'he f***ed that up.'
"The only reason you get rid of your creative director halfway through is because they f***ed up in some significant way.
"So I kind of felt I looked really bad, my credibility is really going to take a hit from this when people start hearing about this and I just felt like I've got everything to prove. And it just comes down to making a game, so let's just make a f***ing game."