Forum Posts: 102
|Comment #1 by NetroDude |
Friday, October 26, 2012 @ 10:18:27 AM
|Started a Game Development course last week through train2game, 18 month course and if successful its a city and guilds level 7, which academically is equal to a masters degree, they also guarantee to get you a job in the industry, so im just hoping i don't mess it up. |
Forum Posts: 122
|Comment #2 by Akatsuki Sensor |
Friday, October 26, 2012 @ 10:30:41 AM
|@1 - Haha I'm doing that too, shit I haven't even started it yet and been doing it for a year. I think it's safe to go out on a limb and say I FAIL! |
Forum Posts: 44
|Comment #3 by Solomon Fuere |
Friday, October 26, 2012 @ 10:53:56 AM
|You could always just make a mediocre Flash platformer like Super Meat Boy or Fez. |
Forum Posts: 123
|Comment #4 by Si Alpha |
Friday, October 26, 2012 @ 10:59:38 AM
|Just started my second year of a Games Design course at Staffs Uni. The focus is very much on 3D software and developing technical skills, as opposed to being properly creative or doing the kind of thing these guys do. To get into the technical side of the industry you have to excel at something, you can't just be reasonably good at this, that and the other, and you'll never, ever get a job based on your skills with a map editor. If you want to get into the creative side of the industry, I'd recommend something like creative writing or an English based course over a Game Design/Development course. You don't need 'Games' on your degree or your CV if you want to work in that sector of the industry, something I wish I'd known two years ago :) |
If anyone is thinking of doing Games Design at uni, I'd recommend taking a look at Staffs and Derby primarily, and maybe Wolverhampton. Or Abertay if you're particular to Scottish weather.
Forum Posts: 38
|Comment #5 by Evo089 |
Friday, October 26, 2012 @ 11:22:15 AM
|Just look at have successful Minecraft has become, and in comparison to most games it runs on fairly simple mechanics. |
Forum Posts: 102
|Comment #6 by NetroDude |
Friday, October 26, 2012 @ 11:35:04 AM
|@4 I looked at either doing a design or a development course, decided that development was the route for me, harder and a lot more pay, I like a challenge in my life every now and again. Also @2 yeah I have read through all the info I got and looking forward to the more advanced stuff when I eventually get there. |
Forum Posts: 123
|Comment #7 by Si Alpha |
Friday, October 26, 2012 @ 11:45:47 AM
|@6 I did development before this and in my experience it was a lot more varied and a lot less focused, which is great if you're feeling your way into the industry and trying to dip your hand into everything, but no so much if you're looking to specialise. As for the pay... not too sure what you mean. If you're looking to executive produce a game then yeah, you're gonna get paid a lot more than the animation team, but it all depends what you wanna do. If you wanna be a 3D modeller for instance then the pay won't differ based on what course you take, and you'd be better off taking a course which allows you to specialise in that field. Just out of curiosity, what is it you wanna do in the industry? |
Forum Posts: 122
|Comment #8 by Akatsuki Sensor |
Friday, October 26, 2012 @ 11:46:57 AM
|@6 - I'm curious, who interviewed you? I had a guy named Sean Bellot, I believe it was. |
Forum Posts: 3
|Comment #9 by capirus |
Friday, October 26, 2012 @ 08:58:47 PM
|Honestly, you can get into the games industry even by emptying trash for a big game company. It's an easy job and since you'll be around the entire office, you are able to network. Other options include just starting a game company on your own. Even if your company tanks, your resume will now have something that stands out from the others. You can even just make a simple game on your own (using rpgmaker, flash, XNA, etc.)and develop a user base. I agree with #4 that creative writing will halp more than any video game courses could. However, I will recommend that you take college courses. When taking these courses, make note of these things: |
1. Entry level courses at some colleges are used to punish teachers so they may not teach it properly.
2. Always try to understand why you are doing the things you are doing (never blindly take the teacher's word for it).
3. If you go into programming, you MUST know the software AND the hardware. They are not independent.
4. If you go into the creative side, think logically. This may sound stupid until you sit in a room for two hours listening to artists arguing about what color the copy machine light should be even though it does not affect the story or the gameplay (I don't want to talk about it).
5. Most of your knowledge and experience will come from working on the job and not from a classroom, so learn to unlearn things in case you need to.
6. Lastly, don't give up. So many people give in to the pressure because of criticism and the feeling that people are better than them. I get tired of people killing their dreams because some didn't like what they did so, never give up.