BioWare: Mass Effect 4 Powered by Frostbite Engine, Will Explore New Directions
Written Monday, November 12, 2012 By Lee BradleyView author's profile
Some new details have emerged about Mass Effect 4.
According Bioware’s newly-appointed studio director Yanick Roy, the upcoming sci-fi RPG sequel will be powered by EA's Frostbite engine and enhanced by systems built for Dragon Age 3.
Writing in a blog post on the official BioWare website, Roy said that the game’s development will be “driven” by the studio behind Mass Effect 3’s multiplayer. BioWare Edmonton will lend support.
"This is the goal we have been working toward for years now, and every member of our team is proud, excited, and humbled to take on the responsibility for the next game," said Roy.
"To ensure a proper and effective transition, we'll continue to be supported by the Edmonton studio through the game's development, working with and learning from them on some critical initiatives.”
"On top of that, Casey [Hudson] remains the Executive Producer, but he will have a Project Director under him, working in Montreal, leading our development team and making day-to-day decisions for the game.
“We all care very much about Mass Effect and make our decisions based on what's best for the game," but will be "exploring new directions" in terms of gameplay and story.
"You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling," he added.
"There is really not much I can tell you about the game right now, except that it will be built with the amazing technology of Frostbite as its foundation, enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building."
Last we heard BioWare said, "There will be no more Shepard, and the trilogy is over.”