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Dead Island: Riptide
Dead Island: Riptide Preview - The Drowning Dead
Written Thursday, November 29, 2012 By Richard Walker
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Imagine for a second that you've just survived a gruelling zombie apocalypse. An overwrought, non-stop ordeal, chopping and bludgeoning your way through seemingly endless hordes of undead. You've escaped to apparent safety; you can finally breathe a well-earned sigh of relief and put your blood-soaked feet up for a bit. Today is the first day of the rest of your life. Except in Dead Island: Riptide, it isn't, as you're thrown out of the frying pan and straight back into the fire. Although fire isn't exactly an accurate description, because where Dead Island was a sun-baked tropical paradise, Riptide takes place in a submerged and inhospitable location.

Relatively speaking, you had it pretty good in Banoi, but in Dead Island: Riptide's new Palanai island, situated within the same archipelago as your previous holiday destination, you'll find yourself facing the elements as well as the unrelenting armies of infected. As we saw at Gamescom, Riptide sees you having to brave the flooded climes of the monsoon-plagued Palanai, which means trudging or wading through water and relying on boats as the primary form of transportation. There'll still be cars and trucks to use on dry land of course, but you'll need to find your sea legs this time around, that's for sure.

For this particular showing of Dead Island: Riptide, Deep Silver wheels out the fortification and defence part of the game once again, which won't be confined to pre-scripted set-pieces. Defences are something you'll be able to build around your hub areas, or in particular locations wherever a bit of protection might prove useful. As we're shown in the demo situated within the ruins of a church surrounded by shallow waters, you'll grab resources like rolls of wire fencing that you can use to patch up broken barricades and keep the ravenous waves of zombies at bay. Salvaged miniguns snatched from a decommissioned helicopter can be used as makeshift turrets that can be moved from one part of the church's ramshackle battlements to another, while floating mines scattered about in the wet stuff form an explosive perimeter.

Here, the goal is to defend your position with the help of AI-controlled NPCs who appear to be largely self-sufficient and handy in a fight. What's more, if you're playing alone or without the full team of four co-op players, the AI will take over, so you'll never be without your fellow survivors. Holding off the zombies while an expendable AI character operates a noisy water pump (that inevitably attracts the brain-munching massive) to drain the church's subterranean tunnels, maintaining and reinforcing the barriers is vital, as is assigning roles to each player to ensure you've got all of the angles covered.

As the action wears on, the weather shifts and rain starts to fall. Riptide's weather system is dynamic, but is often used to enhance the mood and ramp up the drama according to Deep Silver. With the rain pattering all around, the tension mounts as the water level very slowly drops and the undead manage to infiltrate the walls, sending in a spike-armed, long-haired and fearsome-looking butcher zombie, who sets to work carving up any isolated allies. When a friendly character is under duress like this, a gauge will pop up on screen indicating how much health they have. Fail to protect them in time, and they'll bite the dust, unless they're one of the five main protagonists that is.

Speaking of which, Deep Silver also revealed a little bit more about the fifth member of the Dead Island: Riptide team, the ex-US Navy man who's consigned to the kitchen when his career takes a bad turn. Yes, newcomer John Morgan is heavily inspired by Steven Seagal's character (Casey Ryback) in Under Siege by Deep Silver's own admission, but that does mean that he's a hand-to-hand martial arts expert with some pretty over-the-top moves. Seriously. The only thing he's missing is a questionable ponytail and some mumbly one-liners.

John Morgan's addition to the character selection doesn't mean you can play 5-player co-op however, so you're still restricted to 4-players, but you will be accompanied by a fifth AI-controlled character, which should prove handy. You can also transfer your save data across from the first Dead Island and pick up where you left off, much like the story, which also directly continues after the events of the previous game. In terms of your character, you'll find that some of their skills have been changed too, so you'll have some new abilities to learn for Sam B, Xian Mei, Purna and Logan, although their disciplines remain the same, meaning Purna is still the firearms expert, but she'll get more out of the guns this time.

Gunplay and physics have also been improved for Dead Island: Riptide, and the whole package looks a bit prettier, which is always a plus. We're not expecting much in the way of huge, sweeping changes in Riptide, but it looks like the sequel is bearing up nicely, boasting a few fresh gameplay mechanics, as well as some more minor, incremental improvements. We imagine it'll play largely the same, although we can't definitively make that judgement having yet to go hands on with the game. And that seems to be Dead Island: Riptide in a nutshell: it looks to be another dose of the same tried and tested zombie-battering action, albeit with a welcome twist in its waterlogged island, guns with added impact and some new abilities. For us, any excuse to bash more zombie heads like watermelons is an offer too good to resist.

Dead Island: Riptide is scheduled for release on April 23rd, 2013 in North America and April 26th 2013 in Europe.




 
 

User Comments

Forum Posts: 2
Comment #1 by ZLU CORONA
Thursday, November 29, 2012 @ 08:05:18 AM
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i want!


Forum Posts: 85
Comment #2 by JustinSane
Thursday, November 29, 2012 @ 08:08:27 AM
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I don't suppose we get the AI-controlled character when playing solo, right?


Forum Posts: 152
Comment #3 by MightyPeter
Thursday, November 29, 2012 @ 08:11:04 AM
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Is it going to be a DLC, or a separate game?
I'm getting it however it's served though :D


Forum Posts: 71
Comment #4 by Hypnotoad 11
Thursday, November 29, 2012 @ 08:12:16 AM
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I loved the first game even if it was a bit glitchy.And i am looking forward to this.


Forum Posts: 26
Comment #5 by Richie82 [STAFF]
Thursday, November 29, 2012 @ 08:13:31 AM
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@2 - Yes, you do.


Forum Posts: 2200
Comment #6 by cheevo360
Thursday, November 29, 2012 @ 08:17:18 AM
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Me and my best friend been talked lots about next Dead Island game recents and we excited lots and look forward play together through it again just like Dead Island. Our favourite Co-op Campaign for play together from start to end. :)


Forum Posts: 2200
Comment #7 by cheevo360
Thursday, November 29, 2012 @ 08:18:38 AM
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Not because of Zombies or Co-op itself, it just way of game itself is fun with and just bit like Borderlands itself too. :)


Forum Posts: 26
Comment #8 by Richie82 [STAFF]
Thursday, November 29, 2012 @ 08:19:40 AM
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@3 - It's a full retail sequel.


Forum Posts: 37
Comment #9 by thenewpeter
Thursday, November 29, 2012 @ 08:21:09 AM
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Nice to hear it seems better, but Im not expecting anything, that way I won't be disappointed with what the result is.
Hopefully when it comes to dlc this time, it'll be worth while, rather then the last things... or the fake game of the year edition... when it didn't win a single award, let alone game of the year.


Forum Posts: 0
Comment #10 by natca93
Thursday, November 29, 2012 @ 08:27:27 AM
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I like how the fortifying is restricted scripted areas.


Forum Posts: 32
Comment #11 by blackbriar83
Thursday, November 29, 2012 @ 08:28:07 AM
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One of the best co-op games I've ever played on console. Think me and my mates pumped like 90+ hours into that game!! Abit glitchy at times but makes up with how much fun I had. Roll on April. Hoping GTA V isnt out at same time. I loved dead island but GTA V is the daddy.


Forum Posts: 60
Comment #12 by fifth5urvivor
Thursday, November 29, 2012 @ 08:39:04 AM
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So looking forward to this! I loved the first one and didn't experience any of the problems people were always complaining about. Bring it on Deep Silver. I'm getting a little tired of looking at my empty metal case for preordering.


Forum Posts: 536
Comment #13 by Ehrenfried
Thursday, November 29, 2012 @ 09:22:57 AM
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@11:
I got over 160hours in this awesome game.
Still (beside the bugs) the best zombie game out there.
Riptide is sooo bought!


Forum Posts: 4
Comment #14 by MyNameIsWill
Thursday, November 29, 2012 @ 09:24:58 AM
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I liked this preview


Forum Posts: 1212
Comment #15 by ZedChuva
Thursday, November 29, 2012 @ 09:48:31 AM
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Been pre-ordered for 2 months now (yay Steelbook case), but the AI partners make me worry a little. It's seeming too much like L4D (which started off awesome, and was patched to death). 168hrs (and counting) in the first, can't wait.


Forum Posts: 1451
Comment #16 by tripleb2k
Thursday, November 29, 2012 @ 10:02:55 AM
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Hope they fix the bugs in this game. I certainly won't rush to unlock all the areas in the Island until I know the achievement will pop ;)


Forum Posts: 416
Comment #17 by Illicit
Thursday, November 29, 2012 @ 10:38:18 AM
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Not sure how I feel about the AI there with you, have to see how it pans out. I really enjoyed playing through the whole thing taking on the zombies solo in the first game (only played co-op for the achievements, didn't like it nearly as much as playing solo).


Forum Posts: 174
Comment #18 by CoffeeAddict5
Thursday, November 29, 2012 @ 10:46:46 AM
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Hah "questionable ponytail and some mumbly one-liners". I laughed out loud, thanks for that.
OT I lost my first main character in Dead Island at level 35, but liked the game enough to 1k it. It was great fun with friends. I'll be getting this one.


Forum Posts: 1195
Comment #19 by Hoborg
Thursday, November 29, 2012 @ 10:51:10 AM
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Well, did they fix the single player aspect? It was broken in the previous game meaning they forced co-op down your throat. I had to get a modded weapon just to beat the damn game.


Forum Posts: 416
Comment #20 by Illicit
Thursday, November 29, 2012 @ 10:56:05 AM
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I played through the entire game twice with Sam B solo without modded weapons with no issues. Started a game with one of the girls and played for a bit and was not having any issues either. Eventually got bored knowing I'd have to do that first level 2 more times after I was finished with her and just stopped. I didn't have any problems with the single player though.


Forum Posts: 290
Comment #21 by ViNyLek
Thursday, November 29, 2012 @ 11:03:39 AM
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Zombies are getting old quickly IMO. After watching, reading and playing The Walking Dead franchise, I don't find simple blasting of zombies so much fun anymore. Maybe it's just adult in me talking, but there is nothing cheery about zombies and there is no way a person could take out hundreds of them, so these sorts of games stop appealing to me lately... Hopefully no one will read my pesimistic musings=D


Forum Posts: 37
Comment #22 by thenewpeter
Thursday, November 29, 2012 @ 11:12:15 AM
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@21, every time I get like that, I fire up Left 4 Dead and remember how fun it is. ^_^

I personly have always loved zombies, ever since Resi Evil 3, and I always will love them, but that's just me. It's not just a little fad for me :3 Though, I love the walking dead, one of the few comics I'm hunting for older issue's of.


Forum Posts: 119
Comment #23 by Ostrowski
Thursday, November 29, 2012 @ 11:32:48 AM
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I liked the first one. except some glitches. for example I never got the loot 5 exceptional weapons due to they were never there adn I searched everything.


Forum Posts: 2
Comment #24 by davf0
Thursday, November 29, 2012 @ 01:02:22 PM
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@23 took me three play throughs to get that looting tooting achievement it was based on luck so thats is why it was difficult! but not a problem as i really enjoyed the game! I have not had issues with bugs when i played luckily and i bought it on day 1! I am definitely getting riptide! 2013 is shaping up well for great games already!


Forum Posts: 0
Comment #25 by MPx50
Thursday, November 29, 2012 @ 01:29:46 PM
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Lol I lost track o how much time I put in maybe over 500hours


Forum Posts: 561
Comment #26 by gravelandx88
Thursday, November 29, 2012 @ 04:15:06 PM
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I like reading this part, "Defences are something you'll be able to build around your hub areas, or in particular locations wherever a bit of protection might prove useful."

"Salvaged miniguns snatched from a decommissioned helicopter can be used as makeshift turrets that can be moved from one part of the church's ramshackle battlements to another."

Oh yeah! :)


Forum Posts: 1896
Comment #27 by Joker0fLife
Thursday, November 29, 2012 @ 11:36:03 PM
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Only thing I want to know is, if the deterioration of the weapons have been improved.

Why they made all the weapons as sturdy as wiffle ball bats even after upgrading, is beyond me...


Forum Posts: 430
Comment #28 by Ravenhood
Friday, November 30, 2012 @ 02:05:15 AM
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So long as they keep their story intact, I'm in. I was pleasantly surprised at the end-game smirk (those who have finished it know what I mean), as well as the whole Ryder White DLC campaign, so if they continue along with more of that particular characters' ideals, I think this should turn out just fine.


Forum Posts: 6121
Comment #29 by Crimson Ridley
Saturday, December 01, 2012 @ 09:31:55 AM
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@9 - A Game of the Year edition of a game doesn't mean the game won GotY. Any game can have that edition. I think they use it as a general term to mean a complete package. If it was nominated for any awards, or if the developers consider it their GotY, then I guess that's normally the reasoning behind it.


Forum Posts: 141
Comment #30 by Snakes117
Sunday, December 02, 2012 @ 11:48:47 AM
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Dead Island Riptide is released on my birthday =D
I just started playing DI again and I am having alot fun!


Forum Posts: 5
Comment #31 by RodMex2894
Monday, December 03, 2012 @ 02:41:16 PM
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I think that the Ai companions will be useful in some cases and in other ones might be stubborn(ex:when you are going to kill a zombie and they'll step in front of you) But definetly day one for me


Forum Posts: 125
Comment #32 by FallenNow
Monday, December 03, 2012 @ 10:22:40 PM
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I wants it!


Forum Posts: 0
Comment #33 by sASHa4
Friday, January 18, 2013 @ 05:46:50 AM
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Any one know when this game is supposed to be released? I might just be being blind but i couldn't see it anywhere....


Forum Posts: 0
Comment #34 by sASHa4
Friday, January 18, 2013 @ 05:48:45 AM
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Nevermind! Seen it. I was being blind. *smacks forehead*


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Game Info
Developer:
Techland
Publisher:
Deep Silver
Genre:

Release:

US April 23, 2013
Europe April 26, 2013

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Wishlist:152
 
 
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