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GRID 2
The GRID 2 Cheevo Diaries: How It's All Going to Work
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When we announced that we were working with Codemasters to create the GRID 2 achievement and trophy list, the response was incredible. Not just from our communities across both sites either, the whole internet was abuzz with the news – well, the gaming corner anyway.

What we didn’t really give though was details on how it’s going to work and what not, which may have caused concern. Fear not, we have a plan. We always have a plan. A plan so ridiculously detailed that I’m not sure even you were prepared for this, but like I always say in life, “when you do something, you have to do it properly”… and that we will.

After all, after Codemasters put their faith in us for this unprecedented collaboration, the least we can do is repay them with the best achievement list we have in our arsenal.

So, here’s how it’s going to work…

 

The process:

We’re not just going to send Codemasters a series of emails saying, “Hey, Codies, this is the achievement and trophy list for GRID 2, make it happen, yo.” Come on, that would never work. The process is as follows:

  • We’ll be meeting with Codemasters’ GRID 2 team, from designers, coders, artists, testers and more, to talk  about the list on multiple occasions. We’ll be getting their advise, seeing what works, and so on for the whole process.
  • When I say “whole process,” I mean literally everything, so we’ll be with them from the conceptualisation stage right the way through to the finalisation stage – i.e. testing, creating the tiles, etc (see below).
  • We’ll be testing GRID 2 extensively… and when I say extensively, we’re going to be spending a ridiculous amount of time with the game, all to brainstorm ideas and see what works. The fundamentals of creating an incredible list is knowing the game inside out and knowing when and where to reward players. By the time we’re finished we’ll know the game as well as the developers themselves. We’ll know its strengths, it’s spirit and what makes it tick. And that will come across in our list.

 

Our coverage:

When I say “our coverage,” I didn’t really go into too much detail in our press release, namely because I couldn’t do it justice, but we plan to have features, whether written or in video form, pretty much every week/every other week tracking our progress and explaining our decision making, all the way up until launch.

It’ll be broken into a number of stages, as follows:

Pre-Production

  • Features on making the perfect achievement/trophy list.
  • What we hope to achieve and what direction we’ll take, including thoughts from the dev team.

Conceptualisation

  • A piece tackling the issue of balance, i.e. single-player vs. multiplayer, how many hours should it take to complete, difficult achievements vs. standard achievements, progression vs. creative achievements etc.
  • Research into other lists (GRID, DiRT, other racing games) and possible limitations of genre.

Creation and Design

  • What happens in the usual achievement/trophy creation process.
  • ‘The Ideas Factory’ – our initial ideas for the list, with thoughts from the team.
  • ‘The Fun Factor’ – we explore how we came about with some other ideas – whether by luck, random, or through repeat performance with our hands-on.
  • ‘The Bare Necessities’ – aside from the creative achievements, we tackle where and how we should ultimately breakdown the rest of the list having played it extensively.

Testing

  • ‘The Testing Room’ – we explore how much testing goes into each achievement/trophy?
  • ‘Risk vs. Reward’ – how workable certain ideas are, covering the topic of workability – does the achievement work or is it too labour intensive to create? The limitations and flexibility of the code, essentially, will provide the focus here.
  • ‘The Cutting Room Floor’ – a look at the ideas that just wouldn’t or couldn’t work, and the reasons for them. What couldn’t we achieve and why?

Closing Stages & Completion

  • The selection and/or creation of the tiles for the list.
  • The creation and thought process behind the individual achievement & trophy names.
  • Point values and trophy weight – the process behind what makes it 100Gs/gold or 10Gs/bronze.
  • The implementation of them into the game.
  • Of course, we’ll be announcing the achievement & trophy list, while reflecting on the whole experience after too.

We’ll be creating a hub on the main-page that will appear in the next few weeks or so, so you can catch up on it all whenever and whenever you like through that one handy link.

 

What we plan to get out of it:

  • One hell of an achievement and trophy list, a list that perfectly compliments the game. We won’t be creating the world’s hardest list. We won’t be creating the world’s easiest list. Balance is in fact a big talking point for us and we’ll go into more detail there in the coming weeks.
  • An insight into a development process that has always been a mystery.
  • To inspire other developers to use their achievements and trophies in the most creative way possible.
  • To entertain you along the way.

Of course, plans change and schedules alter, but ultimately, this is our aim and we plan to stick to it. We might condense a few features here and there, but our ultimate aim is to bring you content every few weeks on how we’re getting along.

Here’s to the next 6 months! We hope you’ll enjoy this unprecedented journey as much as we will.




 
 

User Comments

Forum Posts: 3660
Comment #1 by Akuza
Monday, December 03, 2012 @ 10:03:11 AM
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awesome, do we get in on this too ?

like voting ?

or is it literally just staff?


Forum Posts: 2
Comment #2 by Jammy 5000
Monday, December 03, 2012 @ 10:04:58 AM
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I will buy the game for the fun and to test out this awesome achievement list. Also an achievement guide on here would be awesome for it because without a doubt you will probably know exactly how to obtain it, so good luck!


Forum Posts: 14797
Comment #3 by Webb [STAFF]
Monday, December 03, 2012 @ 10:05:23 AM
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Like I said previously, the pressure and responsibility is on us to design the list so it's not open per se to the community. However, we're always listening and reading the comments, so if anything takes our eye, we might be inspired to see whether its possible and include it.


Forum Posts: 220
Comment #4 by DarkGin87
Monday, December 03, 2012 @ 10:07:17 AM
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Awesome, I'm rooting for you guys and hopefully in the future more Devs will come to ask your advise or help on achievement lists


Forum Posts: 444
Comment #5 by a hippyslayer
Monday, December 03, 2012 @ 10:09:17 AM
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Not a fan of racers but will pick this up just to experience your list. Who knows it may be such am unbridled success you will become the official achievement makers for all games, like the achievement czars or something!


Forum Posts: 220
Comment #6 by DarkGin87
Monday, December 03, 2012 @ 10:10:03 AM
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@2 - like I have said before you should get one like (You 1 - 0 X360A - "beat a driver named after X360A staff member") or you could make it a viral achievement


Forum Posts: 3660
Comment #7 by Akuza
Monday, December 03, 2012 @ 10:10:48 AM
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@3 awesome.

1 request no multiplayer achievements =P haha


Forum Posts: 220
Comment #8 by DarkGin87
Monday, December 03, 2012 @ 10:11:09 AM
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@3 - like I have said before you should get one like (You 1 - 0 X360A - "beat a driver named after X360A staff member") or you could make it a viral achievement


Forum Posts: 45
Comment #9 by 123yhman
Monday, December 03, 2012 @ 10:16:17 AM
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I think it's amazing what's happening and will likely pick the game up for the achievements list..hopefully you can create amazing lists for future games too!


Forum Posts: 46
Comment #10 by azGRIMES
Monday, December 03, 2012 @ 10:21:43 AM
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I feel like I have to buy this game just because of how much I like this site now! And I probably will!


Forum Posts: 12
Comment #11 by CornishMessiah
Monday, December 03, 2012 @ 10:23:02 AM
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You know you want the first game with 1000 1G achievements!


Forum Posts: 3223
Comment #12 by DecadentBeaver
Monday, December 03, 2012 @ 10:42:51 AM
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No online achievements, so it won't be just people boosting. That way if you want to play online, you can happily play with others who intend to do the same.

Just hope the online has some fun game modes. Destruction Derby is always a winner, but need at least 16 people to make it work. Or maybe a CTF game. Who knows. Either way, I will likely grab me a copy to experience what looks set to be a great game.


Forum Posts: 1580
Comment #13 by pX I Atticus
Monday, December 03, 2012 @ 11:31:34 AM
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@11 There no allowed to as far as i know. The maximum achievements allowed is 50. Orange Box is the only game to have over 50. due to the fact that its more than 1 game on the disk.


Forum Posts: 298
Comment #14 by ViNyLek
Monday, December 03, 2012 @ 11:44:45 AM
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The fact that you will make sort of documentary out of it is awesome and I am looking forward to it. Having said that, you are making a list for one of the least creative genres (racing sim) and that is very limiting in it's hole. I mean how much thought process can go into this? I doubt I will see achieve 15 rolls after reaching speed of 220MPH and crashing....


Forum Posts: 91
Comment #15 by bearmod
Monday, December 03, 2012 @ 11:53:50 AM
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This is going to be pretty cool to watch. I've always wondered how an achievement list comes together.


Forum Posts: 40
Comment #16 by SUTCLIFF 286
Monday, December 03, 2012 @ 12:00:01 PM
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quality stuff! can't wait to eventually see the list, whats the estimated release date for Grid 2?

Quality game to do a list for btw


Forum Posts: 14797
Comment #17 by Webb [STAFF]
Monday, December 03, 2012 @ 12:02:53 PM
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@#14 - Hey, if we can make an amazing list out of a limiting genre, then everyone else has no excuse with less constrictive genres 0=)

@#16 - Summer 2013.


Forum Posts: 298
Comment #18 by ViNyLek
Monday, December 03, 2012 @ 12:11:52 PM
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Good luck to you Dan, I dare you to prove me wrong hah!=)


Forum Posts: 813
Comment #19 by XxStuartxX 1990
Monday, December 03, 2012 @ 12:15:29 PM
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Do I smell some biased reporting coming over the next six or so months?

Anyway, good luck to you guys.


Achievements Rule - 50G - Earn all other Achievements (Change achievement to trophy on PS3 for obvious reasons)
117... wait wrong game - 10G - Play 117 Races
Magic Number - 15G - Win 69 Races
oops - 15G - Cause a four car pile up

A few ideas for you to ponder.


Forum Posts: 14797
Comment #20 by Webb [STAFF]
Monday, December 03, 2012 @ 12:25:10 PM
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@#19 - Biased reporting on an achievement list we design? We could tell you it's going to be naff, but then we'd be lying =P


Forum Posts: 3574
Comment #21 by Shiftie
Monday, December 03, 2012 @ 12:46:11 PM
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Having an achievement for doing an entire race in reverse (win or lose) would be hilarious.


Forum Posts: 813
Comment #22 by XxStuartxX 1990
Monday, December 03, 2012 @ 01:00:19 PM
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@20

Maybe I should have put an emotion face thing to show I was only joking.


Forum Posts: 124
Comment #23 by Prime8
Monday, December 03, 2012 @ 01:04:10 PM
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You should just make one 1000G secret achievement and leave it to players to figure out how to unlock it.


Forum Posts: 1517
Comment #24 by Suki
Monday, December 03, 2012 @ 03:07:00 PM
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oh plz god do not hav a cheevo that says do a million laps in every car. Hard Cheevos are fine but ones that are a grind are litterally a grind nobody likes em so plz no grinds.


Forum Posts: 566
Comment #25 by KuShNsTieN
Monday, December 03, 2012 @ 04:00:54 PM
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@24, i dont think they would do that.


Forum Posts: 10
Comment #26 by evilragd0ll
Monday, December 03, 2012 @ 06:28:58 PM
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@Webb try and get Codies to patch GRiD 1, lol. I asked them via Twitter a while back and they said no, but maybe you could persuade them.


Forum Posts: 8527
Comment #27 by Nozza XBA
Monday, December 03, 2012 @ 07:24:04 PM
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For shits and giggles, I dare you to make it an easy 1k ;p


Forum Posts: 88
Comment #28 by Nesher Lavan
Monday, December 03, 2012 @ 07:50:55 PM
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Here is an idea...make any multiplayer achievements have a way of being achieved "offline" i.e "win 10 races on XBL or in splitscreen"---IMO any game with more than a 4:1 sp:mp achievement ratio has too many mp cheevos.


Forum Posts: 52
Comment #29 by LJParnell
Monday, December 03, 2012 @ 08:12:36 PM
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Yes, please inspire other developers to have better achievements. Since you will be immensely successful in this endeavor, the masses will beat a path to your door about achievements. You should have ready a Ten Commandments for Achievements/Trophies. Things like the following:

1. No grindy achievements - of course, defining grindy may be tough.

2. Achievement trackers - if you ask me to do something 25 times, there better be a way for me to check on my progress.

3. Minimal MP achievements, granted expose me to the MP part of the game, but don't force me to grind it out. Those that like to play MP don't want me in there screwing everything up with my boosting.

4. Along with the tracking commandment, if I have to go through a mission without killing a civilian or alerting any guards or whatever, have some way to indicate to me when I fail that. Like have a light on that goes off once I fail or have a message that such-and-such is no longer possible. Give me good and proper feedback.

5. If you have any timed achievements, then please have a parameter in the "Settings" so I can turn on a clock overlay on the screen to see how I am doing time wise.

6. Collectibles - Don't have too many, Halo Combat Evolved Anniversary had a good set of collectibles, and they were even interesting.

7. DON'T make me play the entire game again if I miss an achievement - i.e. Velvet Assassin. This way I can play the game to enjoy it, then go back and worry about the collectible, secondary objective, achievement or whatever.

8. Keep some humor in the achievements, either with the name of the achievement, or the action required or whatever. We want them to be fun.

9. AND MOST IMPORTANT - you, the developer, will commit to fixing any glitched or buggy achievements and if you have MP achievements, they will have a way to be obtained if the servers are shut down.

10. NO Leaderboard achievements. People can and will block them. No belts or #1 in the world achievement, where a few people can mess it up for the rest of us.

The above list is just a quick suggestion, it can and should be modified.


Forum Posts: 503
Comment #30 by tmg100
Monday, December 03, 2012 @ 10:54:54 PM
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Want much?


Forum Posts: 14797
Comment #31 by Webb [STAFF]
Tuesday, December 04, 2012 @ 05:16:38 AM
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@#29 - Funny you say that, ha, we're actually working on our first feature which revolves around that sort of thinking =)


Forum Posts: 28
Comment #32 by AlienLocust
Tuesday, December 04, 2012 @ 05:30:36 AM
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Wow, this is really great. I'll be honest I wasn't going to put this game on my purchasing radar. Since the news broke, and the coverage we will get to witness (thanks to the X360A staff) I now have this pre-ordered.

If I may make the suggestion, I love online racing achievements considering online is what I buy racing games for. I am reading a lot of "don't put online achievements", but that is not fair for people like me. You should make achievements that will almost force people to NOT create a crash fest for example, Achievement unlocked for not touching another car for "x" amount of races, Achievement unlocked for racing side by side for 1 mile, and so on. I've noticed the community's reaction to a game will change how the game is played based on an achievement list. So you can create and almost force people to play the game the way it should be played, clean, fair, yet very competitive. Please take this into consideration. Thank you for your time, as well as your past, present, and future hard work (This is exciting, Congrats again).


Forum Posts: 101
Comment #33 by Manic Ado
Tuesday, December 04, 2012 @ 12:19:29 PM
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Teamed up! - 15G Find a teammate with an x360a name. (Solo Play)

Spiderwebb - 40G Climb to the top of the leaderboard (Solo Play)

GRID Master - Complete single player and reach online max level/

I can't really think of any. But i'd like an example of above, some easy some hard. I loved GRID and i might enjoy GRID 2.


Forum Posts: 43
Comment #34 by BlO0DJUNKi3
Thursday, December 20, 2012 @ 03:58:47 AM
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Win a race without touching the break - 25G - "Metal to the Peddle to the Other Metal"

Perform a high speed head-on collision - 20G - "Stuntman Mike"

Finish all but the final lap of a race in last place and win (Min. 3 laps) - 20G - "Cardiac Kid"

Complete a lap/race in reverse - 20G - "Bueller!"

Hit a wall head-on going 88mph - 15G - "Doc... Wrong Car"


Those would be fun.


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Game Info
Developer:
Codemasters
Publisher:
Codemasters
Genre:

Release:

US May 28, 2013
Europe May 31, 2013

Collection:169
Wishlist:56
 
 
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