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Tomb Raider
Tomb Raider Multiplayer Hands-On Preview - The Problem With Change
Written Monday, January 21, 2013 By Lee Bradley
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Gamers don’t like change. Dante’s haircut, Final Fantasy XIII’s platform exclusivity, motion controls - whether it’s justified of not, we tend to react badly to breaks from tradition.

Yet on the other hand we’re always calling out for something a bit different. We gripe at Call of Duty for its lack of bravery, we lament the industry’s constant stream of sequels and we cry out for something, anything with a bit of invention. We don’t like change, but it’s what we want. 

It’s into this schizophrenic mindset that Crystal Dynamics thrust the announcement of Tomb Raider multiplayer last month, catching many of us off-guard. For the entirety of its 17-year lifespan the core Tomb Raider series has been single-player only. Now it’ll feature a multiplayer suite complete with boring old Team Deathmatch.

Following the initial announcement many in our community responded with incredulity. The second comment on the news story summed up the feeling pretty well, saying, “Why do developers think we want multiplayer? Tomb Raider has always been a single player game and should stay that way.” It was thumbed up 91 times.

So when we went to play a few rounds of Tomb Raider multiplayer at an event in London recently, it was these kinds of thoughts that filled our minds. Does Tomb Raider need multiplayer? Is it just an attempt to shift a few extra copies or to sell a few online passes*? Or has Eidos Montreal - for it’s the Deus Ex: Human Revolution studio that’s developing the multiplayer - got something more interesting up its sleeve?

Well, I’m not sure I’m entirely qualified to discuss the business reasoning behind Tomb Raiders’ multiplayer, but after a few rounds of the game’s Rescue mode, I can tell you one thing: In it’s current state Tomb Raider’s multiplayer is throwaway at best.

Here’s how Rescue works. You play a best of three rounds match, alternating between Scavengers and Survivors, with individuals voting for the side they want to be on in the third round, should it come down to sudden death. The Survivors are charged with moving medkits from one part of the map to another, while the Scavengers have to stop them.

Each round ends when either the Survivors transport five medkits to the pre-arranged position, or the Scavengers rack up 20 kills -  bought about by first downing and then finishing Survivors up close a’la Gears of War. It is, in essence, a Capture the Flag variant.

The twist comes with the addition of a variety of traps that you can activate around the environment; like giant sharpened log vices that clamp together, eviscerating those that stumble across its trip wire, and nooses which scoop you up into the air by the feet and make you a dangling target until such time as you shoot yourself down.

On the Chasm map that we played it was also possible to activate a sandstorm, rendering the other team virtually blind while you gain the ability to identify their outlines through the beige murk. It’s a bit like that bit in Gears of War 3‘s Trenches map, but with a distinct advantage offered to the team that triggers it.

Throw in some zipline action and a nice bit of verticality to enable jumping and climbing, and you can see that Eidos Montreal has attempted to honour some of the spirit of Tomb Raider. But it’s all just a little bit... inconsequential.

We played two matches of Rescue, each of which went to a decider that was eventually won by the Scavengers. Indeed, every single round we played was won by the Scavengers - and remember both sides take it in turns to control the factions. It’s just easier and more immediate to hang around the delivery point and shoot the crap out of anyone that comes near, than it is to co-ordinate moving the medkits around.

There is time to iron out this balancing kink. Survivors do have certain advantages like a better range of load-outs and the ability to shoot while downed, so the scope is there. There’s also time to hit the game’s target of 30 frames-per-second, as at the moment it falls a long way short. The problem is that even with those tweaks Rescue is unlikely to become a must-play mode.

Ultimately this is because it falls between both of the camps outlined earlier. This isn’t innovation, invention, or even progress; it’s just a rather bland and predictable me-too mode that fails to separate itself from the pack. Yet neither is it familiar or reassuring, as it bears little or no relation to the series to which it belongs.

If you’re being kind then you could say that when tidied up a bit, if you get the right people together at the right time, there may be some short-term fun to be had with Rescue. If you were being unkind you would say that many of the community’s fears had grounding. This is little more than a bolted on extra.

Unfortunately however it appears that Square Enix feels differently, as 25% of the game’s achievements are weighted towards multiplayer. To rack up 1000G you’re going to have to pump a considerable amount of time into it, reaching level 60. It may be bolted on, but in this case Tomb Raider’s multiplayer is being given inflated significance.

There’s still plenty more to be seen, of course. A bunch of multiplayer modes that have yet to be detailed or shown off. Maybe they’ll be great, maybe not. But regardless, our anticipation is almost exclusively focused on the main campaign. Tomb Raider’s single-player remains one of this year’s most interesting new releases. Its multiplayer considerably less so.

Tomb Raider is out on March 5th, 2013.

*Square Enix has since confirmed that Tomb Raider will not have a season pass.




 
 

User Comments

Forum Posts: 450
Comment #1 by deluxnugs
Monday, January 21, 2013 @ 07:35:31 AM
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This game looks so exiting and fresh that Im buying it regardless of what I've gotta do to complete it. At least the multiplayer will die fast and be easy enough to boost.


Forum Posts: 2200
Comment #2 by cheevo360
Monday, January 21, 2013 @ 07:37:23 AM
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This MP look quite interested and seem like Uncharted series. But this MP should in new IP game instead of dump it into Tomb Raider. Tomb Raider is wrong game and wrong place for MP in my opinion.


Forum Posts: 566
Comment #3 by KuShNsTieN
Monday, January 21, 2013 @ 07:39:51 AM
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Should not have put multiplayer on Tomb Raider.


Forum Posts: 4
Comment #4 by MyNameIsWill
Monday, January 21, 2013 @ 07:41:27 AM
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Waste of time and money on multiplayer for this game, I hope they realise that hardly anyone will actually play online


Forum Posts: 963
Comment #5 by demonizer_andy
Monday, January 21, 2013 @ 07:45:30 AM
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hate tacked on multiplayer when it comes to single player games, especially when theres so many achievements tied to it, they put them there to force people to play, its same with assignments with battlefield they put them on the worse weapons to force people into playing with them, il get the game as im a big TR fan, its just disappointing to me that they have attached multiplayer.


Forum Posts: 58
Comment #6 by Laxi
Monday, January 21, 2013 @ 07:52:03 AM
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finally Uncharted MP for Xbox


Forum Posts: 2123
Comment #7 by pined5551
Monday, January 21, 2013 @ 07:55:47 AM
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I'm very glad you laid into it in this article. Hopefully they read it over at Eidos/Square etc and developers start to learn that we just DON'T WANT IT!


Forum Posts: 2123
Comment #8 by pined5551
Monday, January 21, 2013 @ 08:02:25 AM
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@5 It's simple, just don't buy it or play the SP on a guest gamertag and you'll never have to tough the MP.

People will no doubt rant at me for deciding not to buy a game based on its achievements now. To a degree you have a point, but so do I. I say it's not stupid. I have a right to choose what I buy and what games I support. I whole-heartedly do not support developers who tack on unwanted MPs to traditionally SP games simply for the sake of map pack dlc sales/online stats or whatever. If I were to buy the game it would be interprested by the developers as support for their apprach to making games/that people want more MPs. My wallet is the only true power I have to contribute to stopping crap MPs being added in.


Forum Posts: 1414
Comment #9 by Vindicator51
Monday, January 21, 2013 @ 08:16:23 AM
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Honestly, the idea of Lara being beeing rebooted seemed great at first. More and more news have poured out since then, but it's become worse, not better. Hopefully the consumers will view it for what it is, and not follow like sheep behind reviews.


Forum Posts: 153
Comment #10 by Ginormous76
Monday, January 21, 2013 @ 08:23:24 AM
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@8 I agree with you. I want to play the single player, but I don't support the multiplayer decision at all. That means I will buy it used at GameStop out of spite. I still get what I want, but I don't support the awful decision of multiplayer.


Forum Posts: 188
Comment #11 by lifetimegamer
Monday, January 21, 2013 @ 08:25:10 AM
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...oh. Was hoping this was going to be a fun extra (which seems reasonable given Uncharted's MP is a lot of fun) but it sounds a bit flat to me.
Hopefully with some patching and balancing it improves a bit, else its going to be a long grind to level 60.


Forum Posts: 6
Comment #12 by allusiveturtle
Monday, January 21, 2013 @ 08:28:22 AM
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I've said it before, but not every game needs a multiplayer component, and for a game like Tomb Raider it could be disastrous. There are many factors, but essentially:

• A poorly implemented MP mode will drag down the rating that the game receives; thus a game which may have received a score of 10 for a superb campaign, will suddenly see a score of maybe 7 or 8 when the MP is taken into account, and for those that listen to reviews of a game before buying, this could be very impactive.
• There will also those that will protest with their wallets; they will not buy (either initially or at all) because of their views of having MP foisted into a game that they love.
• There will be some that won’t buy because they won’t want to attempt, or be able to get, all the achievements because some are linked to online play (a minority, I accept, but some none-the-less).

Ultimately, there are the big 4 when it comes to multiplayer shooters: Gears, Halo, CoD and Battlefield. I’m not suggesting that this means no other game should attempt MP, but if you’re going to do so, you should approach it in the manner that these 4 do: create a MP game and then (to an extent!) tack on the campaign.

Finally, it's actually refreshing to read an article that speaks the truth, rather than running scared of telling it for fear of being excluded from hands-on sessions for future game.


Forum Posts: 11573
Comment #13 by BiggD
Monday, January 21, 2013 @ 08:34:12 AM
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Lee said it himself, "This isn’t innovation, invention, or even progress; it’s just a rather bland and predictable me-too mode that fails to separate itself from the pack."

Not purchasing this game. I do not wish to support the Devs this time around. I'll save myself the money.


Forum Posts: 1744
Comment #14 by UberPirateNinja
Monday, January 21, 2013 @ 08:45:19 AM
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I'm still buying, mp isn't my focus, but I may give it a bash. It's not affecting my purchase, tho I may wait for a price drop simple because I'll be busy with other games.


Forum Posts: 0
Comment #15 by Malakarn
Monday, January 21, 2013 @ 08:59:56 AM
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Oh no I can't get the achievements because they're on multiplayer. Even though the people saying this probably spend hours and hours doing something really stupid on a campaign to get them, stop whining!


Forum Posts: 218
Comment #16 by DragonessAthena
Monday, January 21, 2013 @ 09:09:45 AM
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@7 If that was true, they would have made a new Legacy of Kain game instead of Tomb Raider.


Forum Posts: 363
Comment #17 by mr wong tong
Monday, January 21, 2013 @ 09:38:48 AM
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"Dante's haircut"

Really? Does everyone have to jump on the haircut bandwagon these days. That stopped becoming relevant about a month after it was announced.

Anyway, Change is great but big companies do it wrong. DMC got rebooted. Why? For change? Dead space 3 got turned into an action shooter. Why? Tomb raider (and in fairness every other single player game) tacks on mp. Why? The list goes on.

Change is a great thing. But don't fuck with existing franchises. Create a new one. Anarchy reigns is something new and is my GOTY already. It tried to make a unique game and succeeded. If you hop online and learn the game mechanics with the single player (that's what the single player is a big tutorial it's not the meat of the game) you WILL enjoy it.


Forum Posts: 147
Comment #18 by hotdogenigma
Monday, January 21, 2013 @ 09:51:01 AM
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I'm just blown away at the significant amount of achievements for MP. AC: Brotherhood did the same thing with adding, in my opinion, some pretty tough and time consuming achievements. They later learned their lesson by putting in relatively easy ones for Revelations and AC3. I can see the same thing happening to this series, albeit MP is still a useless addition. I support all who say it doesn't belong in every game because it doesn't. To everyone saying "you don't have to buy it or play it", get your head out of your ass and get real. The whole reason people buy these games is for the single player experience, and if a game such as this comes out to which they have dedicated many hours then why should they stop playing such a game?

I've never played Tomb Raider and was going to give this a chance, however with the serious grinding needed for a mode I'm not favourable too I will be giving it a swift pass.

@15 I'd much prefer spending time on a single player achievement than having to grind and rely on a bunch of dumbasses online.


Forum Posts: 19
Comment #19 by FoolKiller
Monday, January 21, 2013 @ 10:00:10 AM
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*sigh*

I'm gonna buy it used when it gets cheap. Its too bad. Any time they tack on multiplayer/force online passes is when I stop buying their games new. Hell, I even have a separate tracker to tell me how many achievements I've gotten from all the offline stuff.


Forum Posts: 11
Comment #20 by jegino
Monday, January 21, 2013 @ 10:01:54 AM
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Guess I'll just have to add my own MP mode to this game: MNB, MeNotBuy.


Forum Posts: 188
Comment #21 by lifetimegamer
Monday, January 21, 2013 @ 10:24:16 AM
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@17 - Can't say I agree with everything you said there but you are 100% correct about Anarchy Reigns, great little game (albeit one which feels a bit low-budget sometimes)


Forum Posts: 0
Comment #22 by Malakarn
Monday, January 21, 2013 @ 10:33:43 AM
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@18 well most online games give you exp just for participating so wether your team mates are dumbasses or not is sort of irrelevant.


Forum Posts: 72
Comment #23 by JuanPabloSmoker
Monday, January 21, 2013 @ 10:59:54 AM
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@12 great post sir


Forum Posts: 755
Comment #24 by Hurricane Of 87
Monday, January 21, 2013 @ 11:09:19 AM
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More people need to be like @8.
Don't like something?
Vote with your wallet.


Forum Posts: 330
Comment #25 by STONE DEVIL
Monday, January 21, 2013 @ 11:30:57 AM
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MP plus MP achievements = NO BUY. Another classic franchise ruined by the shit storm of MP


Forum Posts: 115
Comment #26 by Mittens2317
Monday, January 21, 2013 @ 11:36:23 AM
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See, I'd like a multiplayer game along the lines of what Tomb Raider's is obviously trying to get at, but it seems like it's going to be a huge fail. The idea of a survival multiplayer is brilliant, but the fact that guns and traps at specific points (as opposed to being able to set them at whatever point your want) are involved just makes it TOO generic.


Forum Posts: 1451
Comment #27 by tripleb2k
Monday, January 21, 2013 @ 11:37:52 AM
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"To rack up 1000G you’re going to have to pump a considerable amount of time into it, reaching level 60."
No thanks. I'll buy it on PS3 where I don't care about Trophies.


Forum Posts: 220
Comment #28 by Deadly Krueger
Monday, January 21, 2013 @ 12:02:34 PM
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@26, something like that exists already. Uncharted!

I agree that MP doesn't need to be added to every game, Bioshock saw that and took it out. Hell you can even do what Vicreal Games (Dead Space 2) and Yager (Spec Ops: the Line) did and not put achievements in for your MP. But that would mean that Crystal Dynamics would have to come up with a decent achievement list and not the shitty one they have now. You got 9 achievements just for getting collectables alone.

I don't support the decision to make this a multiplayer game (@12 those 4 started out the same place Tomb Raider is as well). No one liked the idea of Call of Duty having an online but look at it now. Even if we buy the game new, used or not at all. It won't stop Crystal Dynamics from trying again. Practice makes perfect (but no one will ever have a perfect MP) but you gotta at least give it a chance. If you don't like it then don't play it ever again. When they notice no one is playing their game online then they will probably start looking at ways to fix it. And yes the same point would be proven if you don't buy the game at all, but why would you miss out on what could be a great game just because YOU'RE to close minded?!


Forum Posts: 131
Comment #29 by SmarmySmurf
Monday, January 21, 2013 @ 01:20:05 PM
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I'll be voting with my wallet. And I'm rather pleased to see a hands on preview calling out a game like this, previews are typically such fellating puff pieces as to be no more useful than a glorified press release directly from the publisher. Thumbs up for Lee and x360a for not running damage control for Square/EIDOS/Crystal.


Forum Posts: 5
Comment #30 by Darren 360
Monday, January 21, 2013 @ 01:57:27 PM
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Would you all complain if cheevos were not a part of 360 gaming? I for one love tomb raider and will be buying it at full price.

Do people loose sleep at night because they don't have a completed game added to there list?


Forum Posts: 131
Comment #31 by SmarmySmurf
Monday, January 21, 2013 @ 02:41:26 PM
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@30 Do you lose sleep over other people exercising their free speech or right to spend their money as they see fit?

But to answer your question, no matter how exaggerated or condescending, I don't lose sleep over it but it does lessen my fun. 100%ing is half the fun of games to me. Before Achievements, I gravitated towards collectathons and other games in which there was an explicit internal % counter, or x/xx collection counters. I want official feedback from the game on my progress. Same reason in games with morality alignment, I want morality bars. I prefer the explicit feedback to the point that games without it feel incomplete and less satisfying.

Sucks for me.

TR reboot though, it's just so needlessly tacked on that I feel compelled to voice my opinion and respond with a non-purchase. People bring up Mass Effect or Assassins Creed, but ignore that those are current gen games with no history. TR is going into four generations of tradition soon, it isn't the same as tinkering with a series five or six years old.


Forum Posts: 296
Comment #32 by Snowed
Monday, January 21, 2013 @ 03:03:18 PM
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@28

No one liked the idea of Call of Duty having multiplayer? What world have you been living in? The first CoD had multiplayer that was a huge hit in the PC world from the beginning. CoD2 had multiplayer on PC as well. It didn't on 360 because it was a shitty port that probably 2 people worked on.


Forum Posts: 5
Comment #33 by Darren 360
Monday, January 21, 2013 @ 03:13:23 PM
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@31 I never loose sleep I was just wondering how it could mean so much to people. Not criticising them I play PC and there are only in game Cheevos which only the player can see maybe that's why it doesn't bother me so much :)


Forum Posts: 914
Comment #34 by Delow317
Monday, January 21, 2013 @ 03:15:39 PM
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Really dissapointing obsevervation by Lee, but also a little bit of a wake up call as well. For the first time, I'm starting to have a concern about this now. Personally I blame the popularity of online gaming, COD and the publishers themselves (all of them, not just CD) for making tacked on MP, making games too MP centric and online passes the norm in this industry today.

I still havn't played through Resident Evil 6 yet and I'm not sure I want to with those tacked on MP modes Capcom has been tacking on since RE5. I am honestly contemplating letting two of my most beloved franchise die.. RE and TR...

Maybe I won't play either..



Forum Posts: 1488
Comment #35 by ThePumpkinKing
Monday, January 21, 2013 @ 03:28:03 PM
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Jesus. you people act like they're forcing you to play it. Just because it's there, and has achievements tied to it, does NOT mean you have to play it. Yeah, blah, blah. This is a site for achievements. But who cares? If you want the game for the single player. Buy it. Don't cut off your nose to spite your face. Or in this case, skip it entirely just because there are achievements tied to MP. That's a childish, bullshit mentality that really makes me think that the gaming population is little more than preteen crybabies that'd rather throw a fit than just play the parts they want to, and skip the parts they don't.

I'm buying it. Do I support the decision to unclude MP? Nope. But I am stoked for the single player. So I'll play it. And I'l skip the MP. And so will anyone else that doesn't think it should be there.

This game will include MP. Regardless of how much the fans protest. They've already dumped too much time and effort to just scrap it. So deal with it.

Just enjoy the game for what it is. And skip the MP. Dead servers will send a clear enough message to Crystal Dynamics.

Or, don't buy the game. But that'll be your own loss. Because, MP or not. The single player experience is shaping up to be pretty impressive.


Forum Posts: 12
Comment #36 by G4M3 CHANGER
Monday, January 21, 2013 @ 03:33:48 PM
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mp will turn out to be the hit and sp will be a big let down. I hate games that have mp but no achievements whats the fun in that (looking at you COD)


Forum Posts: 233
Comment #37 by Cinderkin
Monday, January 21, 2013 @ 03:48:20 PM
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I love how people think they can tell someone how they should spend their hard earned money. I really like the old Tomb Raider games, and with the inclusion of MP (hoping there is no online pass) I will be renting this game as I don't agree with its inclusion. I'm glad this preview was written because I was on the fence about the game and hearing that MP feels completely tacked on and unbalance just turns me off of the game completely.

I do want to see how this games single player pans out, however I don't care for this games MP. I see people mentioning Uncharted and I own all 4 (1 for PS Vita), and I hated the MP in that game as well.

I'm voting with my wallet on this one. It is a double edge sword though because the game may get low sales and Square Enix may think Tomb Raider is dead and not give us a sequel when in fact it's just because of the MP.


Forum Posts: 499
Comment #38 by AirborneRichard
Monday, January 21, 2013 @ 03:56:38 PM
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If the MP is in some form simular to the Uncharted MP its not so bad, but would have been great if the MP had some sort of co-op form like in Uncharted 2 and 3. Anyways def give it a try :)


Forum Posts: 14
Comment #39 by virgil must die
Monday, January 21, 2013 @ 04:08:27 PM
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Its simple, how much faith did Crystal Dynamics have in the multiplayer? they waited this long to announce it, as close to release as they could!


Forum Posts: 2123
Comment #40 by pined5551
Monday, January 21, 2013 @ 05:43:09 PM
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You start to think if people involved in games have any business sense at all anymore. If you want to release a new product the first thing you would normally do is market research with your target sales audience. In this instance, us here. Well, we report very clearly our opinions and yet it feels like the games industry is simply refusing to acknowledge it!


Forum Posts: 20
Comment #41 by Lonewolff 7
Monday, January 21, 2013 @ 07:19:14 PM
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Adding MP I guess might give them a few extra sales, but it also loses sales as is the case with me. No buy for me. Can't help but feel this game is not going to be as popular as they think.


Forum Posts: 38
Comment #42 by Kroesis
Monday, January 21, 2013 @ 07:44:27 PM
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Meh, if I get the game, I'll get it pre-owned.


Forum Posts: 220
Comment #43 by Deadly Krueger
Monday, January 21, 2013 @ 08:37:10 PM
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@32 proving my point. No one liked it. Another example, how about Unreal Tournament? But your taking away from the point. So your comment is as useless as this one


Forum Posts: 579
Comment #44 by rockhopper
Monday, January 21, 2013 @ 10:27:44 PM
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Haha, why am I not surprised to read how tacked on the multiplayer seems. Completely unnecessary for an otherwise bound to be great single player game.


Forum Posts: 0
Comment #45 by Meego
Monday, January 21, 2013 @ 10:33:50 PM
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Multiplayer achievements? Man, I'm definitely not going to spend my money for a fun game since it has an optional mode in it that I don't like because I care more about digital points on a profile no one else really looks at than I do having fun with the game I spent my $60 on.

You guys really need to stop spending $60 for 1000 points and start spending it for fun. The joke's on you, not Crystal Dynamics. They'll make a good chunk of money off this (most likely) brilliantly-received game, whereas you'll lose the experience of it because you'd rather have some points tied to an account that holds literally no meaning.

Points are just points; experiences and memories hold real meaning. Grow up.


Forum Posts: 0
Comment #46 by supermario360
Tuesday, January 22, 2013 @ 12:15:53 AM
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#45, well you might have points. But I am one of achievements fans but I also loved fun, single-player and play with friends over coop and mp. There lots of achievement hunters who is like me. There over 10 of my friends over Xbox Live they loved those like me not only achievements. So yes out there some and here some need achievements all times. It's just how Microsoft bring it when launched 2005 then many Xbox players so addicts to it. :)

It's like danger and stupid people who want ruins, cheats, mods and hacks into game and mp. It is worst ugly behave into games.

This is my opinion.

I not against you. :):)


Forum Posts: 45
Comment #47 by 3Lions
Tuesday, January 22, 2013 @ 01:34:11 AM
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It's not just about having 1000 points, many people including myself like to complete every single aspect of a game, which includes collecting every achievement associated with it.

I personally hate MP in games, but I accept that it is a part of many of them (I'm getting Aliens next month). I also like that I have games that are SP only, where the game is mine alone to enjoy. Sadly previous SP titles I've enjoyed now include MP as standard - RE, Mass Effect, DA3, Dead Space and now Tomb Raider.

MP tends to bring out the worst in the gaming community, people say that gamerscore is a meaningless number, true it is. But so is a K/D ratio, somehow people love to talk about that.

I was going to hold off and wait for reviews on this game, but the inclusion of MP has already helped me make my mind up. I won't be getting this.


Forum Posts: 45
Comment #48 by 3Lions
Tuesday, January 22, 2013 @ 01:39:10 AM
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Just an addition for the people who like MP, there is nothing worse for you than joining or setting up a game where other gamers are boosting the online achievements, which is what many will be doing to get to level 60.


Forum Posts: 2123
Comment #49 by pined5551
Tuesday, January 22, 2013 @ 03:25:08 AM
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@45 You say to start spending our money on fun. Err, we are! For us doing the MP to complete this is not fun, so we spend our money elsewhere. As for missing out on a games SP experience, I doubt we will loose sleep over it as there are so many other gaming choices out there which we would find more fun to play. Thus we are actually doing exactly what your telling us to do, yet you are still bitching... Remember, what one person thinks is fun, simply isn't to others.


Forum Posts: 28
Comment #50 by AlienLocust
Tuesday, January 22, 2013 @ 05:54:55 AM
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Considering I play games for the enjoyment sake, and am not an ego maniac that will only play a game that is "easy" to 100%, I will buy this. MP or no MP doesn't change that there is an enjoyable SP experience waiting to be shared. Hopefully for people like me the MP is decent, if not, this game isn't a total waste.


Forum Posts: 0
Comment #51 by Red3ull
Tuesday, January 22, 2013 @ 06:36:56 AM
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This game should not have multiplayer, same as Assassin's Creed, just a load of rubbish and such a waste.


Forum Posts: 9
Comment #52 by Disasterpiece83
Tuesday, January 22, 2013 @ 06:58:14 AM
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Excessive ratio of multiplayer to single player achievements usually means it's a cynical attempt to get the more hardcore players to play their pointless multiplayer. Shameful!


Forum Posts: 116
Comment #53 by IAmRiveted
Tuesday, January 22, 2013 @ 03:40:54 PM
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If you want to add a bolt on multiplayer to a clearly single player game, fair enough, just don't add ridiculous achievements for it! I'm sick of not being able to get all of the achievements on games I really enjoy single player because you have to put way too many hours into some stupid multiplayer crap to get the rest. It's just a piss take.


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Comment #54 by razzadazza
Wednesday, January 23, 2013 @ 02:00:13 AM
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I've never before allowed achievements to factor into my game buying decisions, however I may make an exception in this case, but for all the people saying not playing a game because of them is silly, hear me out.

I've watched all the campaign videos for this and think they look great, I have the survival edition preordered and was looking forward to a well executed campaign.

I hear that MP has been added, which doesn't change my mind about getting it.
I see the amount of achievements given to it by the developers.

Now i'm worried.

I still don't care about getting all of the achievements, and couldn't care less about the inclusion of MP, but to see that the dev team believe that the MP is 3rd of the game (15/50 MP 'chieves, not 25%) makes me wonder if the campaign hsan't had as much care and attention as it deserves.

I've played too many games where the focus has shifted from campaign to MP and ruined the SP experience.

Hopefully my worries are unfounded, but I'll be reading the reviews of this thoroughly to make sure the SP is worth my money before it's despatched.


Forum Posts: 13
Comment #55 by Lethal Soverein
Wednesday, January 23, 2013 @ 06:22:40 PM
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I understand MP can be a pain, but IMO it hasn't ruined any game. MP has not deterred me from purchasing a game. I'm not all for MP in EVERY game, however I can look past the "well it wasn't there before" argument and accept the fact that a dev wants to add longevity to a game. If I am paying $65 for a game (my apologies as I do not know the equivilant in other countries, I'm ignorant I suppose) I want that game to last me a while, whether it be a great engaging SP experience (Skyrim, Final Fantasy, etc) or I want the ability to play the MP well into the mornings with my friends (halo, cod, etc.). I want to feel like my money went a long way. It frustrates me paying X-amount for a game only to beat the SP in a few hours, then grind for the cheevos (not to say MP doesn't have time consuming cheevos). I hold judgement for the MP until I play it, however this does look fun. If the MP in any game is bad, I'll avoid it. That's just me, a broke college student who wants longevity from his games, whether that be through fun MP, or a long engaging story.



Forum Posts: 1
Comment #56 by The Cipriani
Sunday, January 27, 2013 @ 10:01:43 PM
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this is wrong, we don't cry out for change then lament anything that differs ... we just KNOW that multiplayer for tomb raider is a VERY bad idea.


Forum Posts: 10
Comment #57 by KissMyUnicorn
Monday, January 28, 2013 @ 03:01:06 PM
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I hate the multiplayer idea. Hated it ever since they announced it on Twitter. BUT I'm sick and tired of hearing people say "oh it looks just like Uncharted" and "the MP looks like an Uncharted clone!"
It does not, in fact, look like Uncharted. You've seen little screenshots here and there, but don't go around saying "oh it's a clone!" when the game hasn't even come out yet.
The MP? Uncharted doesn't have traps nor crossbows, and from what I saw, they were different from each other. Does it still look shitty? Yes, and if I wasn't a gamerscore whore I'd never touch the MP. But I'm really getting agitated by everyone comparing this to Uncharted (which was a crappy game in itself).


Forum Posts: 16
Comment #58 by TotemicWeevil
Tuesday, February 05, 2013 @ 07:22:02 PM
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I'll be buying this but I won't even look at the MP. There aren't many games where I can honestly say I enjoyed the MP aspect.

I really don't like the fact that some manufacturers or publishers tack on the MP knowing that the only way their game is going to have any longevity is MP and I really don't like the companies that charge to activate their MP... case in point the Resident Evil fiasco some time back where they were charging to unlock 96kb of code.


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Comment #59 by flamewookie
Friday, February 08, 2013 @ 11:28:25 PM
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use horizon achievement unlocker for any u dont want to fart around with


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Comment #60 by Maliciousghost
Tuesday, February 12, 2013 @ 10:59:40 AM
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Can't wait!!!


Forum Posts: 44
Comment #61 by Eagle41
Sunday, February 17, 2013 @ 02:28:50 PM
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I cannot stand the fact that developers feel they MUST without question add some form of MP to their games. There are plain and simply some games where it just does not belong. Tomb Raider is one of those games. And while I personally will not be buying this game (right out of the gate it gets a 7/10 because of the 30% MP achievements and more likely a 6/10 because one of those achievements is a level 60 grindfest which just sucks the fun out of everything), I hold nothing against those who choose to do so. I will rent this title and play the campaign on an offline account so it does not screw with my completion rating (I already have enough games doing that). However, I need to ask you all a question: I have read other articles regarding this game that state the campaign is, at best, 10 hours of play time. Why would you pay full price ($60) for a 120-campaign with a tacked on MP? And what are the chances they have DLC just waiting in in the wings that they will charge a total of another $40 for? Are you going to buy that too? My point is that if you do not appreciate the direction a developer is going with a certain title, you are doing a yourself, and everyone else, a disservice by paying the full nut and in essence, telling the company that what they have done is OK. Just my opinion.

Thank you for your honesty in this article, Mr. Bradley.


Forum Posts: 44
Comment #62 by Eagle41
Sunday, February 17, 2013 @ 02:30:58 PM
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WOW, somoething did not transfer properly...

Why would you pay full price ($60) for a 10-hour campaign with a tacked on MP?


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Game Info
Developer:
Crystal Dynamics
Publisher:
Square Enix
Genre:

Release:

US March 05, 2013

Collection:1641
Wishlist:376
 
 
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