Crytek Discusses Vigil Hires, Not Making Darksiders III
Written Tuesday, February 05, 2013 By Lee BradleyView author's profile
Crytek CEO Cevat Yerli has opened up on the creation of Crytek USA, the new studio formed with ex-Vigil Games employees. And although Yerli has great respect for Vigil’s previous work, Darksiders III will not be its first project.
“We were surprised when nobody bid on Vigil,” Yerli told GamesBeat. “We would have liked to have bid, but there were too many unknowns. But when nobody bid, I thought that maybe we could reconsider bidding.
“But eventually we decided not to because [Vigil's] projects weren’t strategically fit for us, but I really liked David [Adams, Vigil founder] on the phone. He made a very good impression on me as someone who really cared, someone who is really passionate about what he does, and someone who is passionate about the team he works with.”
However, Yerli did see another way, booking a flight to come and meet Adams face to face.
“It was an interesting time,” says Adam. “I was telling everyone that [Friday] was their last day. [Yerli] came out the next day. We met, and the day after we were pulling a new studio together called Crytek USA.”
Yerli added, “I was thinking that if the [whole] team showed up to the Sunday meeting in full number, as David said they would, it would show implicitly the trust and respect the team has for David.
“And when they all showed up and expressed that they really wanted to work together – that team integrity and the fact that they really didn’t want to split up was enough for me to say this goes beyond an interview.
“I didn’t ask David about his previous jobs, it was completely based on trust and the fact that these guys were great people with a great history.”
So the beginning of a beautiful relationship then? Perhaps, but Darksiders III isn’t something that Crytek is considering creating right now.
“We didn’t want to continue with Darksiders III,” said Yerli, “since that doesn’t fit with our strategy. It’s not like we set the team on a specific game concept. They’re actually going to work on what David and the team identifies as what they want to do.
“Right now, they just know what the strategy of Crytek is and the framework we need to satisfy, but none of that drives what the game is about.”