Horror Games Not Commercially Viable at Retail, Says Cliff Bleszinski
Written Wednesday, February 13, 2013 By Lee BradleyView author's profile
Gears of War creator Cliff Bleszinski has weighed in on Dead Space 3’s controversial shift away from horror towards action.
I’m quite familiar with the controversy over Dead Space 3 and the issue of horror versus action,” wrote Bleszinski in his blog.
“Generally speaking, the scarier a game is the less empowered a player feels. Controls are often clunky on purpose, and the pacing is quite different from an action movie.
“It feels as if Visceral consciously gravitated the franchise more towards the ‘action’ elements over the ‘suspense/horror’ ones, and I’m quite okay with that.
“We look at the target audience for your average console game and it’s often a cocky young male who doesn’t want to be scared, unfortunately, he’s the guy who wants to get in and ‘fuck shit up.’”
As a result, Bleszinski believes that horror games just aren’t commercially viable as full price retail titles.
"In the $60 disc based market horror doesn't fly," he wrote. "It's the ultimate 'campaign rental' that's played for two days and traded in and I'm sure EA knows this.
"When we're fully digital we'll see more true horror games coming back. (Look at Amnesia and Slenderman on PC.)"
There’s plenty more over on Bleszinski’s blog post. You should give it a read, it’s interesting.