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Aliens: Colonial Marines
Aliens: Colonial Marines Dev TimeGate Lays Off Staff
Written Tuesday, March 05, 2013 By Lee Bradley
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Aliens: Colonial Marines developer TimeGate Studios has laid off a number of staff.

Spun by the studio as a “reinvention,” it is rumoured that around 25 staff were let go after a publishing deal fell through.

Speaking to Polygon, TimeGate president Adel Chaveleh said, "Today, we had to make the difficult decision to let go of some great game developers. This is never easy, and we're doing all we can to assist those developers affected.

"TimeGate is preparing, as is the entire industry, for the transition to next-generation consoles and new business models. As part of this reinvention, all projects and strategic initiatives continue to move forward at the studio."

Last month TimeGate found itself caught up in controversy surrounding the amount of work it did on Aliens: Colonial Marines, which many thought was a primarily Gearbox developed game.

You can read the whole sorry story here. Oh and by the way, you’re probably better off not playing Aliens: Colonial Marines. It’s a bit rubbish.




 
 

User Comments

Forum Posts: 7
Comment #1 by Arucard10
Tuesday, March 05, 2013 @ 04:48:52 AM
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On the quality of the game my friend says the reviews are a bit harsh


Forum Posts: 67
Comment #2 by BLACKPANTHERVII
Tuesday, March 05, 2013 @ 04:49:16 AM
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More staff from another company, keeps on rolling at the moment. I liked the story in aliens.


Forum Posts: 2
Comment #3 by crespo1873
Tuesday, March 05, 2013 @ 04:50:40 AM
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Feel bad for those out of a job, but man they took a really good idea for a game and produced a stinker of a game....


Forum Posts: 0
Comment #4 by X Dark Jak X
Tuesday, March 05, 2013 @ 04:51:03 AM
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It's tragic that such great game developers had to be let go. The work they did on Aliens: Colonial Marines was fantastic. It's good to hear that they are working on next-gen since it's obvious that the constraints of current-gen hardware were holding them back and if they could make a game that looked so good on current platforms, imagine how great their games will be on next-gen consoles.


Forum Posts: 7
Comment #5 by Corbyite
Tuesday, March 05, 2013 @ 05:17:21 AM
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@4 in no way was the limits of the current systems the deciding factor on how poor A:CM turned out.


Forum Posts: 477
Comment #6 by MoldyClay87
Tuesday, March 05, 2013 @ 05:19:04 AM
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This isn't always news.

What happens is, a game doesn't need as many people as they employ to make it. They get hundreds of people for a 60-man job so it can have bells and whistles all over the place that are largely unnecessary. Game gets finished, fire all the excess people that aren't the core team.

When another project comes up, they will hire a bunch of people again. And if they are prepping for the next gen, that means they're going to push for more unnecessary bells and whistles and hire hundreds more (maybe the same guys) and fire them again later.


Forum Posts: 51
Comment #8 by Agent Mantis
Tuesday, March 05, 2013 @ 05:28:29 AM
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I don't see why so many people are "white knighting" A:CM by saying it's not that bad. You bought a stinker of a game, surely you want to warn others, not encourage them to spend so you don't feel as bad about wasting your cash!


Forum Posts: 222
Comment #9 by Brengun
Tuesday, March 05, 2013 @ 06:07:51 AM
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@8 The thing is I really like playing it, so why would I warn others not to buy it? I'm sick of people telling me what's good and what's bad, I can make up my own mind.


Forum Posts: 0
Comment #10 by X Dark Jak X
Tuesday, March 05, 2013 @ 06:17:20 AM
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@5 and 7 - People these days are so bad at detecting sarcasm


Forum Posts: 373
Comment #11 by Ninja Kaspyr 83
Tuesday, March 05, 2013 @ 06:24:01 AM
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this game reminded me of what i gotta take out every tuesday....GARBAGE!


Forum Posts: 129
Comment #12 by Earth Djinn
Tuesday, March 05, 2013 @ 06:26:46 AM
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Given how this all went down, it should've been Gearbox that lost people, not Timegate.


Forum Posts: 271
Comment #13 by the action frampton
Tuesday, March 05, 2013 @ 07:11:47 AM
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I finally got around to playing the second mission last night and it was hard work. It'll probably be another week before I have the strength to move onto the third mission. It's really bad.


Forum Posts: 755
Comment #14 by Hurricane Of 87
Tuesday, March 05, 2013 @ 07:48:58 AM
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@10: I thought it was pretty clear what you were doing, how some people didn't see it...PFFT. You can't help these guys.


Forum Posts: 172
Comment #15 by Geordiefly
Tuesday, March 05, 2013 @ 08:57:26 AM
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@10 & 14 - I have to be honest, I didn't pick it up in the post! I thought you were being serious and thought the same as the others.


Forum Posts: 28
Comment #16 by HokeyCokey2303
Tuesday, March 05, 2013 @ 09:22:20 AM
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@4 classic...


Forum Posts: 156
Comment #17 by Gone4aDuck
Tuesday, March 05, 2013 @ 10:40:43 AM
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@4
You said that for a dare right?!


Forum Posts: 120
Comment #18 by Lbrun12415
Tuesday, March 05, 2013 @ 10:43:11 AM
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so a guy steals money from SEGA, removes half the people that were working on the game to work on Borderlands and 25 good people got let go? Awesome


Forum Posts: 450
Comment #19 by chach7171
Tuesday, March 05, 2013 @ 10:57:26 AM
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Wonder if anyone in the industry is going to legitimately call out Randy Pitchford for stealing Sega's money to put towards Borderlands not A:CM...Of course they wont just business as usual..


Forum Posts: 9
Comment #20 by NATH4Nx
Tuesday, March 05, 2013 @ 01:10:33 PM
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Well for the sham they released i guess they got what they deserved


Forum Posts: 469
Comment #21 by francisrossi
Tuesday, March 05, 2013 @ 04:43:33 PM
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@20 - The sham wasn't their doing. Gearbox were the perpetrators. TimeGate just took on a job that was available.


Forum Posts: 5
Comment #22 by Crazyfulla
Tuesday, March 05, 2013 @ 05:48:46 PM
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This is like when that Duke Nukem game came out.. so much hype for it.. and delay after delay .. by the time it comes out people forget what the whole game lore/series/whatever was all about. causing the game to fail.. i dont plan on picking this game up anytime soon.. its sad to see that people dont try hard enough to make games exciting...

Sure we're in the age of the FPS gaming but some people still find ways to make it intresting and fun, or atleast challenging


Forum Posts: 27
Comment #23 by TeAmExTrEmE737
Tuesday, March 05, 2013 @ 07:19:41 PM
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Very disappointed in this game, especially with it being developed by Gearbox, I had high hopes and the hopes feel through


Forum Posts: 48
Comment #24 by Ninja Sharingan
Wednesday, March 06, 2013 @ 01:58:24 AM
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I think I may need therapy after playing A:CM.
Kept telling myself all way through that it would get better... I was lying, it didn't... I still have the dreams now, I'm putting it in my xbox, smiling.. I wake up screaming and check my games to make sure I really did trade it. So please.. anybody reading this, don't end up like me
Just turn and run.. by Tomb raider, anything just not this dogturd of a game.

Ninja Sharingan out.

End Transmission.


Forum Posts: 34
Comment #25 by MaxBeaver
Wednesday, March 06, 2013 @ 03:31:20 AM
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I didn't hate as much as everyone else seemed to but yeah it wasn't what anybody hoped for.

It's still fun to play though unlike some other games that review 9/10 but have no edge or threat of danger in them such as Far Cry 3, which for me was a bigger disappointment than a:cm inspite of its technical and commercial superiority.


Forum Posts: 16
Comment #26 by BasqueNYC
Thursday, March 07, 2013 @ 07:19:53 AM
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Well sad indeed but on another note I'm one of the rare few who actually find the game alot of fun ....when I have time to play it


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Game Info
Developer:
Gearbox Software
Publisher:
SEGA
Genre:

Release:

US February 12, 2013

Collection:418
Wishlist:197
 
 
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