Spec Ops: The Line Dev Yager Utilising Unreal Engine 4 For Next-Gen Game
Written Thursday, March 14, 2013 By Richard WalkerView author's profile
Spec Ops: The Line developer Yager is the first independent European studio to license Epic Games' Unreal Engine 4 for its unannounced 'AAA' next-generation title, utilising the engine's tools for the game which is set to be revealed "in the coming months."
"Unreal Engine 4 is, hands down, the best toolset for creating next-generation, AAA games," Timo Ullmann, Managing Director at Yager commented. “Unreal Engine 3 enabled our great team to tap its full potential for the development for our award-winning game ‘Spec Ops: The Line’ and beyond. Yager is thrilled to be utilising Epic’s latest technology for our foremost project as the new workflow is incredible, and Blueprint visual scripting gives us more control over building our games than ever before.”
There's no word on what Yager's next game will be following Spec Ops: The Line, but it's hoped that using Unreal Engine 4 will enable the team to realise its ambitious next-gen project.
“With ‘Spec Ops: The Line,’ the team at Yager demonstrated their ability to create intelligent, cinematic games with exceptional visuals, and we’re excited to watch their latest vision spring to life,” said Epic's Mike Gamble.
“Unreal Engine 4 scales to teams of all sizes, and Yager’s new project will show what talented developers can do with leading-edge tools that unleash their creative power and productivity.”