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Saints Row 4
Saints Row IV Interview - We Couldn't Make Dragons Work, Explain Jim Boone and Scott Phillips
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Saints Row is back and it’s even crazier than ever. The fourth entry in the series aims to dial up the fun with a reality-altering new location, insane new weapons and crazy super powers. But not, as we find out in this interview, dragons.

Read on for our chat with Saints Row IV’s senior producer Jim Boone and design director Scott Phillips, as we discuss the fallout from THQ’s collapse, Volition’s sale, and the studio’s hopes for the most insane game in history.

So, it’s been an interesting few months - with the collapse of THQ and the sale of Volition to Deep Silver. How has it been for you guys?

Jim Boone: I don’t think it was ultimately too bad. It was a weird process for us in the sense that... it was a little bit different for Volition than for the other studios, in the sense that we were well underway with Saints Row IV, we had lots to show.

THQ also had the Clearlake bid [Clearlake, an investment company, bid to buy THQ as a whole and keep the publisher as it was], so our thought was we’re definitely going to get purchased, we’re not going to be out of a job. Unlike some of the other poor people at THQ. 

What we were concerned about, what I think the whole team was reacting to was - who will purchase us and what will that mean for us? Is it gonna be some other group that comes in and wants to change our culture and our process and everything. 

So it was nerve-wracking. It was a weird process just having all these publishers coming in and... you’re sharing all of your innermost secrets of the games and the budgets and everything to them. So that was a unique experience, I would say.

But once Deep Silver came in and took over, it was like the first or second day right afterwards, the CEO Klemens Kundratitz came over to Volition and we’re kind of in the middle of nowhere in Illinois so for him to actually make the trip and talk to everyone was really awesome. 

And it went really well. It helped a lot because people had the chance to see and hear from him and he was saying all the right things. But then since then it’s been awesome in the sense that they have not asked us to change our culture or our processes. 

They haven’t asked for any changes in Saints Row IV and that part in particular was good because we know we’re a different kind of game. A lot of other people might not understand it and they might say, “Really? Alien super powers? Do you really wanna do that?” 

But then you guys are the big ticket studio from the THQ thing, with the biggest franchise. So you had a certain amount of safety, right? It was unlikely they were going to change much.

JB: Yeah, it was like a different kind of stress for us because it wasn't like some others who were wondering ‘Am I still going to be employed?’ But at the same time, because we’re in Illinois we were so isolated and we had a certain level of autonomy, so you never know what’s going to happen when someone new comes in. Does some of that autonomy go away? 

We’ve been a studio for quite a while now, with our own culture and our own way of doing things, so we just didn’t know. So we were feeling worried about what it would be like, but I would say that for the majority of people at Volition it’s been business as usual. Since Deep Silver has taken over, nobody has realised a huge difference. Which is perfect, in my mind. 

So let’s talk about Saints Row IV. Am I right in saying it started life as an expansion for Saints Row The Third?

JB: Yes. Well, yes and no. Actually, we started work on Saints Row IV right before Saints Row The Third was finished. And then we also started on the Enter the Dominatrix expansion slightly after Saints Row The Third was finished.

Basically, there were a number of elements that we were working on in Enter the Dominatrix that we didn’t really feel we’d have enough time to balance and really expand on your abilities and everything. So being able to put that in a full game was really big for us because there was a lot of promise in it. 

You could see that it was going to be amazing but we wouldn’t have enough time to do it right with an expansion pack. And so being able to bring it into the full game was huge. 

And also what we’ve done is, with the Enter the Dominatrix pack itself, there was still a lot of ideas that we think are really cool. Some really over the top ideas. And when we were talking about, what we plan to do with that is actually do a Director’s Cut of Enter the Dominatrix, of those elements that we didn’t bring over and do that as a future DLC pack for Saints Row IV. 

So people will still be able to see some of the things we had in mind for Enter the Dominatrix, but in a different way.

The feeling I got from watching the demo was that it had the kind of ideas people usually try out with PC mods. Fun, crazy stuff that wouldn’t usually be in a proper game because it couldn’t be justified in the narrative, or within that world or whatever. But you guys seem to have given yourself enough freedom that you can do whatever you want.

Scott Phillips: Most games seem to look at it like, ‘Ok here’s our story, here’s our setting, let’s fit within those and we gotta throw out a lot ideas because they just won’t fit our keys pillars.’ For us it’s the flip, it’s the reverse. 

For us it’s ‘Alright, what’s the coolest stuff? What are people gonna want to play?’ And then let’s work out a way to make the story fit all that stuff in so we can have all that great gameplay. Because for us, y’know, ‘fun trumps all’ is sort of our mantra. It needs to be enjoyable, it needs to make people laugh and have a good time first, before anything else.

That creates a certain amount of pressure though. Because if you create a  strict world, it limits what you can do. It focuses you. With Saints Row it’s like you’ve got a blank canvass. Is that hard?

SP: I don’t know if that makes it easier. It makes it easier to say everything we have logically fits within the box we’ve built. Whereas for us, the key number one question is, ‘is it fun?’ And if its not fun, it doesn’t matter how well it fits, it needs to be fun first and foremost. It does bring pressure sometimes, like figuring out how, like when we were prototyping a dragon or something...

Wait. Saints Row IV has dragons?

SP: We don’t have them in the final game, no. I wish we did. It was one of those things that I told the team - a lot of people asked how are we gonna fit this in the game and I was like, ‘Don’t worry, if it’s fun we’re gonna find a way to make it fit.’ But it didn’t work out.

But with this game we have a really great premise that allows us to do what we want to do. And that was one of the key things that helped us keep the insanity up.

With Saints Row The Third Scott previously said that Volition only really got a handle on the game when you came up with the dildo bat. Any similar experiences with Saints Row IV?

SP: That was one of the ‘Aha’ moments, I called it. There were moments during that game when we as a team lock onto what fits the game for us. On Saints Row The Third that was - as much as our producer Greg Donovan would disagree with me - the dildo bat was a moment where everyone on our team recognised the level of absurdity that we wanted to hit with the game, the fuck-it-fun-factor that we were going for. 

And even if they may not have liked it or wanted the dildo bat as a weapon in the game, they recognised it as like ok, ‘We get where we’re going and it’s going to be something unique.’

Was there a similar moment for Saints Row IV?

SP: I don't think as much, because the team understood from the outset.

We did so much work on the tone in Saints Row 3 that when we got to Saints Row IV it was kinda like ‘Ok, we have all that, we built it, we know what we have to make. So the tone wasn’t a big ‘Aha’ moment. 

There were ‘Aha’ moments, I think, with some of the super powers. I think once we started coming up with those, for me, when we started seeing telekinesis and when we started seeing the super jump, that’s when we all looked at it and said, ‘Woah, ok. This is going to be wild.’

That was the press reaction when we saw it in the demo too. Everyone went ‘Wooooooah.’ That must be nice to see people reacting like that.

SP: Absolutely. Especially as it’s the first time we’ve show it off. It’s been a crazy few months, lots has happened in terms of the studio and now that we’re getting the game out there it’s great to see a positive reaction. We’re really excited.

Saints Row IV is out on August 20th in North America and August 23rd in Europe. You can read our first impressions of the game here.




 
 

User Comments

Forum Posts: 153
Comment #1 by Blasphemy
Tuesday, April 02, 2013 @ 05:02:19 PM
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That title alone is worth a massive facepalm. How do people not think throwing a bunch of random outrageous shit into a game for the sake of having random and outrageous shit in a game is stupid, lazy and not creative in any way? 1 & 2 were so good. It's really a shame to see what this franchise has turned into.


Forum Posts: 60
Comment #2 by fifth5urvivor
Tuesday, April 02, 2013 @ 05:05:27 PM
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I love everything about this franchise, keep up the good work!


Forum Posts: 13
Comment #3 by Lethal Soverein
Tuesday, April 02, 2013 @ 05:06:34 PM
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@1 I still enjoy the game, it's a nice break from GTA and it's clones. I love GTA, but I enjoy the random, funny and downright-childish game that is Saints Row.


Forum Posts: 46
Comment #4 by LeeBradley [STAFF]
Tuesday, April 02, 2013 @ 05:07:34 PM
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@2

Woah, dude. We've only seen about five minutes of it so far and it looked great! In fact YOU'VE only seen a short trailer, so why are you so upset already? Genuinely interested to know.


Forum Posts: 46
Comment #5 by LeeBradley [STAFF]
Tuesday, April 02, 2013 @ 05:09:52 PM
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I mean @1, soz.


Forum Posts: 153
Comment #6 by Blasphemy
Tuesday, April 02, 2013 @ 05:12:37 PM
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@4 I';m guessing that was directed at me but after The Third where you kill people with farts in jars, go into the Tron universe, them saying this is the direction they are going in, saying they tried to put dragons in the game, giving your character superpowers and putting you in an alternate universe while being the president of the United States fighting FUCKING ALIENS, that's all I really need to know. Read everything I just wrote. Doesn't it look like I just randomly pulled ideas out of my ass without any rhyme or reason?


Forum Posts: 11
Comment #7 by InKtOiD
Tuesday, April 02, 2013 @ 05:12:52 PM
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@1 Because regardless of how stupid and useless you believe it to be the game is just over the top stupid as hell fun. The Third was outrageously stupid loads of fun so I'm betting IV will be more of the better. Yes that's right...More of the Better.


Forum Posts: 110
Comment #8 by LeafRaider
Tuesday, April 02, 2013 @ 05:14:39 PM
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@5 I was going to say, 2 seemed pretty up for it. :D


Forum Posts: 60
Comment #9 by fifth5urvivor
Tuesday, April 02, 2013 @ 05:16:29 PM
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@Blasphemy

Say the plot of Mario, Zelda ... any of the classics out loud and tell me it doesn't sound like a bunch of random bullshit being pulled together for the sake of being random. Hell maybe that's exactly what it was, but they're still fun as hell. I like that there's at least one franchise out there that just wants to have fun and would base their structure around what they could get away with as opposed to 'what makes sense'.


Forum Posts: 46
Comment #10 by LeeBradley [STAFF]
Tuesday, April 02, 2013 @ 05:16:51 PM
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@6

Ha, and now you're getting aggressive? You can like or dislike whatever you like dude, I'm just interested to know why you didn't like the look of the game.


Forum Posts: 153
Comment #11 by Blasphemy
Tuesday, April 02, 2013 @ 05:17:28 PM
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@7 Okay then, BioShock, Halo, Gears of War, God of War, Grand Theft Auto and Fable are just going to ditch almost everything the previous games had and just have you throw farts at people. But it's just stupid fun so it's cool.


Forum Posts: 11
Comment #12 by InKtOiD
Tuesday, April 02, 2013 @ 05:18:22 PM
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@6 you see that as random ideas...I see it as Syfy's next movie. See there? Different perspectives.


Forum Posts: 153
Comment #13 by Blasphemy
Tuesday, April 02, 2013 @ 05:18:31 PM
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@10 I wasn't being aggressive. Sorry if I came off like that. I was just trying to point out how ridiculous it all was.


Forum Posts: 14
Comment #14 by Ark_Thompson
Tuesday, April 02, 2013 @ 05:18:33 PM
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@1 That nonsense is what makes Saints Row a really different game from the GTA-likes. Creating fun around a story is a good thing, but creating a story around fun is also a good thing. I loved every bits of Saints Row 3 and I have high hopes for this one.


Forum Posts: 153
Comment #15 by Blasphemy
Tuesday, April 02, 2013 @ 05:19:59 PM
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@12 This isn't supposed to be a Sci-Fi movie. They took an existing franchise and did a complete 360 with it.


Forum Posts: 153
Comment #16 by Blasphemy
Tuesday, April 02, 2013 @ 05:21:10 PM
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@14 What story? It barely existed in The Third and what little did, had no emotion, seriousness or drama and you end up not even caring about what's happening. SR2 had the perfect balance between wacky and serious.


Forum Posts: 136
Comment #17 by yearsinthemaking05
Tuesday, April 02, 2013 @ 05:23:53 PM
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@1 Why comment on a game that you're not interested in? I personally think the game is pretty stupid for the most part, but that's what makes it so great. The last game was just so damn fun that it's hard to not overlook everything else.


Forum Posts: 2
Comment #18 by DarkSideSky
Tuesday, April 02, 2013 @ 05:24:18 PM
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Cant wait. Hope there more outfit to chose from.


Forum Posts: 11
Comment #19 by InKtOiD
Tuesday, April 02, 2013 @ 05:24:30 PM
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@12 Maybe I just never considered SR1 and SR2 to be all that serious of games to begin with. They both had over the top stupid moments within them but they decided to just run with that for The Third, why is that such a bad thing? Perhaps you don't see the random stupid stuff you are calling this game out on within other games because with other games it simply isn't shoveled at you with a dildo mallet.


Forum Posts: 153
Comment #20 by Blasphemy
Tuesday, April 02, 2013 @ 05:25:09 PM
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@17 Sorry, I guess I can't express my opinion. My mistake.


Forum Posts: 363
Comment #21 by mr wong tong
Tuesday, April 02, 2013 @ 05:29:30 PM
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I swear to the Gat god's if Johnny Gat doesn't appear in this game i will be most displeased. To be honest it may need a bit more than that. SR3 really soured my love for the series and turned it from instant pre orders to wait for a sales slash.

I'm watching you Saints row 3.5


Forum Posts: 2099
Comment #22 by mjc0961
Tuesday, April 02, 2013 @ 05:29:46 PM
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@4: I'm upset because it looks nothing like Saints Row. Remember all those people who were upset about Resident Evil 6, DMC, and Dead Space 3 because they were all changing focus from what those fans originally loved about those franchises? Well, that's us Saints Row fans right now. We're disappointed that a franchise we loved has turned from a half serious, half over the top game about running a street gang and taking control of a city from other street gangs into completely silly nonsense about being the president and fighting aliens.

Will it be good in its own right? Probably. But it's pretty much abandoned everything that made me love Saints Row and that's damn disappointing. And I know I'm not the only one who feels that way.


Forum Posts: 21
Comment #23 by creaper210
Tuesday, April 02, 2013 @ 05:30:59 PM
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I agree with #1.
Being over the top is one thing. But they are literally sacrificing the story and it's seriousness to make it more over the top and stupid.
And personally, if the story is dumb, it makes me not want to even play the game.

Anyone who played the first two SR games will know this. If they want to completely change the game, then please, don't make it a Saints Row game.

Saints Row 1 and 2 both had a nice mix betweetn realism and arcade over the top gameplay, which made for fun gameplay and an emotional story. Not in SR3. Not when they kill off one of the most loved characters OFFSCREEN and in the first 15 minutes like nothing.


Forum Posts: 4
Comment #24 by ScottlinDLR
Tuesday, April 02, 2013 @ 05:59:16 PM
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I remember back in December I went through the whole Saints Row franchise after finally getting the Xbox versions of 1 and 2 after searching vigorously for non platinum hits editions. It came down to this.

1. one was crap, I'm sorry, but that game was just crap. It felt unfinished, unbalanced, and made for a really crappy experience. I kind of give Volition a pass because that was their first sandbox game, but it doesn't take away from the fact that it was just a big mess.

2. Two was amazing, I had so much fun in 2, especially on my 2nd run on Xbox where the game had played better than it's PC port. Two had so many activities, side stuff, great story, FANTASTIC soundtrack, and much more. Saints Row 2 comes up there in my eye with Grand Theft Auto San Andreas in terms of content. People believe that this game and it's predecessor are more serious than the third game, but honestly I lost all seriousness in this game just from the beginning alone where you go in and shoot up a courthouse with no consequences to your actions. So to think that this game is a serious game is kind of a laughable statement, but that is what makes this game fun, it's ability to not take things seriously and give an alternative to something like Grand Theft Auto, where that is a quality game with a very serious tone and environment.

3. Then we come down to the third. This game was just disappointing, not bad, but just disappointing. It feels like Volition always seems to take steps back with content for their games with another example being the transition of Red Faction Guerrilla to Armageddon. They improved upon game mechanics, but sacrificed content. The same happened with Saints Row The Third. There had been no new activities, and any activities that were there were rehashed from the 2nd game. They got rid of the diversions and a lot of other side activities that really held the 2nd game well. It just seemed like Volition had focused so much on the customizable abilities of the characters and the overall look of the game, but forgot to really add content. It just felt half assed to me which is why Saints Row 3 lacks re playability. I give Volition credit that they are thinking outside the box with this franchise though with all the fun environments and wacky ideas, but there really was nothing to Saints Row the Third, in terms of new content. This is just from judging the game from when it first launched though, obviously we now have the full package with all the DLC put into it, but honestly if you ask me, the Genki challenges DLC should have been added to the main game already to coincide with the ones already put in. And the fact that people had to buy that extra content at such a ridiculous price was just exploitative.

Over all the franchise is a good franchise, but I feel Volition should step up their game and go back to the 2nd one and bring back all the diversions and step up on original ideas for activities.


Forum Posts: 20
Comment #25 by PhoenixTemplar
Tuesday, April 02, 2013 @ 06:25:52 PM
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@1 - I gotta agree with you. But to each his (or her) own. Still, shame on you for expressing your opinion, sir.


Forum Posts: 0
Comment #26 by asilent boom
Tuesday, April 02, 2013 @ 06:34:17 PM
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I'd prefer it if they went back to more of a SR2 feel and blended the over-the-top action with a somewhat serious story. Still, I enjoyed SR3 and I'll enjoy this, just not sure when I'll get around to it. I'll probably wait and pick this up for cheap after GTAV releases or around Christmas.


Forum Posts: 291
Comment #27 by D-star
Tuesday, April 02, 2013 @ 06:43:58 PM
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I am really hoping this game has as much content as Saints 2 did and a good story line. I really want to like Saints Row IV but i am definitively waiting on some reviews.


Forum Posts: 755
Comment #28 by Hurricane Of 87
Tuesday, April 02, 2013 @ 06:44:19 PM
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#15 A complete 360, huh?

Anyway #24 has pretty much described my feeling about this franchise's arc.

As for 'too wacky':
SR2 had you go to an offshore islands and steal nuclear materials for the purposes of messing up one guy's tattoo. Apparently SR3 was a step too far though.


Forum Posts: 87
Comment #29 by ReklezZTrini
Tuesday, April 02, 2013 @ 06:44:19 PM
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Very uninteresting, I didn't even bother to read the interview. They just want to release a game before GTA. Even though this game will blow as much as the last one did. Don't get me wrong, I love the epic shenanigans, but they really took away from what Saints Row was.


Forum Posts: 2
Comment #30 by TommyD758
Tuesday, April 02, 2013 @ 06:45:18 PM
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I don't mind the silly feel but it just feels like SR 3.5. I'll probably still get it to play co-op with my buddy but not too impressed thus far.


Forum Posts: 6935
Comment #31 by Nevander
Tuesday, April 02, 2013 @ 06:46:50 PM
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This game sucks. I am from the future.


Forum Posts: 153
Comment #32 by Blasphemy
Tuesday, April 02, 2013 @ 07:16:50 PM
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@28 Yes, poisoning some ink to cause a guy's tattoo to burn him is totally comparable to superpowers, aliens and deadly farts.


Forum Posts: 0
Comment #33 by HyperLethalVector
Tuesday, April 02, 2013 @ 07:52:30 PM
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This Blasphemer guy is so right about the franchise. I can see a clear divide with people when it comes to SR now. People who think SR the third is good are usually people who started at SR the third. People who think SR is now bad are people who have played all the older games to their full extent.

I personally agree with most of what @24 said. Saints Row was an odd one, I wouldn't call it bad, but the game play required some polish, but the game had a charm about it that made it intriguing and playable.

SR2 was just perfect, a san andreas style game with everything you could want to keep you entertained. Such a good game with a perfect balance between wacky and serious.

SR the third. well.. disappointment sums it up. People who think it's better than the others are probably people who couldn't give a shit about the story, because it basically didn't have one.

People have strong opinions about this franchise. It's important that people express them because they want another SR2 type game. Saints Row the Third should have been a NEW IP.


Forum Posts: 20
Comment #34 by PhoenixTemplar
Tuesday, April 02, 2013 @ 08:32:56 PM
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So Scott Phillips is saying dragons aren't fun? Because, by his logic, if they were, they'd be in the game. My bullshit alarm is going off...


Forum Posts: 75
Comment #35 by Donnymite
Tuesday, April 02, 2013 @ 08:33:35 PM
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R.I.P Saints Row. A game meant to be about gangs, and gang warfare, now its ruined ever since the third one, the 2nd one will always will be the best, and should have ended there. All the third was is sex, and after that "Dead Island" disaster, I'm gonna laugh if they ruin it, since they added "Superpowers". Seriously? Now since when did they put cheat codes into the actual game? I'm sure this will suck, i'll be looking forward to Enter The Dominatrix, but about it. The Third was okay, just too much sex involved, and no gangs whatsoever, you couldn't choose who to go after first. As I said earlier, R.I.P Saints Row.


Forum Posts: 63
Comment #36 by MilezDawg
Tuesday, April 02, 2013 @ 08:51:28 PM
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I think alot of us agree that Saint Row has "Jumped the Shark". What gang member have you ever heard of that wants to be President or travel into space ?


Forum Posts: 429
Comment #37 by CrAzYnEsS
Tuesday, April 02, 2013 @ 09:17:25 PM
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#22 Said it best to me.

People who gave life to this franchise are the ones who played 1 and 2 and loved them. They seemed to have not taking that ever in consideration when they made Saints Row The Turd and everyone who loves the franchise now are people who have started with the turd. I like how no one seems to care about us who did give this franchise its life and remember what made it prosper. If we complain about how Volition has completely slapped us originals in the face who gave life to the franchise by completely 180ing what we gave life to and loved, then were all haters and don't like fun? Resident Evil and The DMC Franchises have been recently under fire from everyone because they've completely gone away from what the fans loved who have been playing the franchise forever and no one seems to have a problem with all those complainers. We are aloud to have are opinions on things, we are fans. We have been there from the beginning when others weren't. So before you start bashing #1 and all his other comments take into consideration what I have said.


Forum Posts: 0
Comment #38 by Fix My Toilet
Tuesday, April 02, 2013 @ 09:28:16 PM
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Are we writing essays on here now?


Forum Posts: 1671
Comment #39 by RDrules
Tuesday, April 02, 2013 @ 09:30:09 PM
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@28 i think you summed up the exact problem in your last line.. we went from stealing nuclear waste to tattoo into a guys skin to a fart in a jar... its like the sense of humour dropped from a slightly psychotic adults to an idiotic 6 year olds


Forum Posts: 380
Comment #40 by xianizradx
Tuesday, April 02, 2013 @ 10:17:13 PM
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R.I.P. Saints Row...


Forum Posts: 121
Comment #41 by Spartanic Ghost
Tuesday, April 02, 2013 @ 10:40:24 PM
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I'm much happier knowing a company is making a game for the sake of fun than to make it for profits, or prestige. These guys know they aren't winning any honorable awards with this game series, they know critics are gonna take dumps on their style. And they still produce this stuff with smiles on their faces, knowing what they want out of their games and hand-crafting them to be what games used to be; fun. There was a time not so long ago where games never sought out to change your life or surpass your favorite novel, games used to try and be games, not movies. Games used to try and be fun. And granted, yes, most games in between the era still have been fun, but that special spark, that alluring charm games used to have, has ultimately been shuffled in amongst the corporate high end blockbuster titles that do little to nothing else but take people's $60 away.

Again though, I'm not bashing any other games here with a blanket statement, I'm just defending the Saints row Style. Because it is truly unique, and it deserves every bit of praise and attention that it gets.


Forum Posts: 5
Comment #42 by BIO BENNY
Wednesday, April 03, 2013 @ 01:01:17 AM
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The first one was "Meh", the second one had entertained me for 80+ hours because of the amount of epicness, the third game had a similar feel, yet was a bit too outrageous, and it was way too short compared to two. I want the same amount of content that was in SR2, if not, more. All sandbox games need something to do after the main game, and SR3 didn't have a lot, other than over-priced DLC.(Which didn't last long either.) I mainly just hope they add a large enough airport, it was always fun shooting at the drivers, and then they take a sharp right turn, and explode when they hit a wall.


Forum Posts: 6
Comment #43 by GOWDIABLO
Wednesday, April 03, 2013 @ 01:43:44 AM
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Blasphemy is right people....as a person who played all the SR games i have lost my love 4 the series....they destroyed the whole story that was worked so hard on from the first 2 games, wtf happened to dex? we still dont know and never will i bet, SR3 was ok but had a rly dumb storyline and no real boss battles like the first 2 games....very disapointed in the way this series is goin in


Forum Posts: 201
Comment #44 by Kivlov
Wednesday, April 03, 2013 @ 02:05:49 AM
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I appriciate their take on fun, and I do agree with it, but within context. What made SR2 so good was it was a normal realistic world with nothing out of the ordinary, but you had a set of silly things you could do in it, it felt like you were a kid being naughty with your toys. With SR The Third, it was just boring, nothing made sense and didnt even try to be serious.

It is much more funny watching a serious looking business man slip and fall on the pavement, than watching some clown do it on purpose for laughs. When all the silly gameplay features are core gameplay elements, it no longer makes them unique, I want to find these things out and learn how to make it funny, not be told how to.

That said, super jumping, flying, and telekenisis sound amazing, it is more of messing with the game physics and AI than it is punching someone in the crotch day in day out, that is not funny, but watching some ped bounce off the side of a building after being thrown at it, is.


Forum Posts: 289
Comment #45 by davhuit
Wednesday, April 03, 2013 @ 03:00:23 AM
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I always saw Saints Row like a funny sandbox world, starting from episode 1.

It's just become crazier with each new game and I like that :)


Forum Posts: 0
Comment #46 by PainKi11er 2109
Wednesday, April 03, 2013 @ 03:23:20 AM
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Remember when you and Johnny Gat bury that one guy alive? Or when they had the FUZZ activity? Crowd Control? The Sons of Samedi story? For the love of all that is good in this world, bring back the emotion, story, creative activities, and most importantly, BALANCE.


Forum Posts: 48
Comment #48 by Ereaser NL
Wednesday, April 03, 2013 @ 04:39:18 AM
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Found the Third great fun, but it wasn't as good to me as 1 and 2 are.
The gangs were pretty lame imo, except for the luchadors (Also that red gang, which I don't even know the name of, hardly played a role in 3!)


Forum Posts: 289
Comment #49 by davhuit
Wednesday, April 03, 2013 @ 07:15:52 AM
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@47 : Well, games are for kids, so that's sound normal.


Forum Posts: 35
Comment #50 by walkswithbears
Wednesday, April 03, 2013 @ 07:19:50 AM
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Saints Row the Third was so overwhelmingly better than 1 or 2 that I'm glad they amped up the ridiculousness, it made for a far better game. The game WAS fun in every way, and one of the few story-driven games I've played to completion that I will constantly go back to. I can't wait for this game - I guess my only reservation is that it looks a bit like Saints Row 3.5, but then again The Third was the best game of 2011, so that's not necessarily a bad thing. Day one purchase - bring it on!


Forum Posts: 813
Comment #51 by XxStuartxX 1990
Wednesday, April 03, 2013 @ 08:41:26 AM
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I still stand by what i said before.

After saints Row two, they should have turned it into a new IP, the third was enjoyable, but it was just stupid, and been stupid is not the same as been creative.



Forum Posts: 813
Comment #52 by XxStuartxX 1990
Wednesday, April 03, 2013 @ 08:43:08 AM
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@49


Yes that is why the majority of games have age rating of 15 of above because they, are for children...

Sure some are, but this game will probably have an 18/M rating which should not be anywhere near a child.


Forum Posts: 108
Comment #53 by stimpson j cat
Thursday, April 04, 2013 @ 03:12:33 PM
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Want it!


Forum Posts: 4
Comment #54 by bu11et
Friday, April 05, 2013 @ 06:08:24 AM
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Yep. That's what I reckon SpinkyMinky. Just a little more excited about GTA5's release though.


Forum Posts: 2
Comment #55 by Ewaywhat
Sunday, April 07, 2013 @ 08:53:49 PM
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Want it! Want it! Love the Saints Row games!


Forum Posts: 92
Comment #56 by PluralAces
Thursday, April 11, 2013 @ 02:15:07 PM
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SR 3 only shipped 4 million copies, so it wasn't that good I guess...

I enjoyed it immensely even though the replay value was pretty low for me after completing all the DLC

I expect the 4th game to ship lots of units before GTA V, but then once GTA V hits you will see a steep decline for SR IV


Forum Posts: 44
Comment #57 by Krafty92
Thursday, April 11, 2013 @ 06:33:15 PM
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@41 Word of advice if you put a bunch of retards in a room there's going to be a lot of hugging, which is what all these kids who like SR3 are because its as bad or worse than leisure Suite Larry.


Forum Posts: 0
Comment #58 by josh1992
Monday, April 15, 2013 @ 07:12:45 PM
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@1 I'm with you and anyone else who thinks the saints row franchise has been ruined by these people who keep on putting random shit in the games. Did saints row one or two have a bunch of random bullshit in it??? Noooo. So why do they seem to think that this is better? No idea. They had the potential to put GTA out of business. But oh well. Maybe they'll learn when ppl are playing GTA5 and not giving a shit about saints row 4.


Forum Posts: 44
Comment #59 by Krafty92
Tuesday, April 16, 2013 @ 07:32:50 PM
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@58, Do you honestly hear your self a game like Saints row was and always will be a GTA clone, so how in the world can a clone surpass and put a game that is way beyond its league out of business?


Forum Posts: 232
Comment #60 by gig
Tuesday, April 16, 2013 @ 11:49:04 PM
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I just hope its 4 player cause it kinda sucks that 2 other people I know got it and I have to choose sides, better with 4


Forum Posts: 0
Comment #61 by KingKennie
Wednesday, April 17, 2013 @ 11:00:15 AM
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I used to love SR until the third came out, which was kinda ok but they should definitely go back to the more realistic gang fights. I won't pay for the weirdo-ass-creep-shit a second time!


Forum Posts: 141
Comment #62 by Rastaman20
Friday, April 19, 2013 @ 08:21:04 PM
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Honestly what they need to do is bring back some of the key features of the 1st & 2nd game and it would be fucking EPIC but ill b gettin this I always love the retarded fun of SR lol
SAINTS ROW 4 LIFE MUH FUKKAAA


Forum Posts: 1788
Comment #63 by newbsicle
Sunday, April 21, 2013 @ 03:18:28 AM
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I thought Saints Row: The Third was the best of the three. It looked better, the controls were better, and everything was over the top. I understand if you prefer more serious sandbox games, that's cool. There's GTA for that. But do we really need GTA and Saints Row A.K.A. GTA rip-off?


Forum Posts: 0
Comment #64 by ZeroAbbadon
Tuesday, April 23, 2013 @ 06:59:33 AM
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I found SR1 and 2 to be rather drab and boring to be honest. They had their moments but I never really got into them. SR3 was the complete opposite, from the get go I knew this game was bats hit insane and I loved every minute of it! Its fun for the sake of fun and there's nothing wrong with that. Seriously looking forward to SRIV!


Forum Posts: 191
Comment #65 by ash356
Monday, April 29, 2013 @ 11:56:29 AM
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'And even if they may not have liked it or wanted the dildo bat as a weapon in the game, they recognised it as like ok, ‘We get where we’re going and it’s going to be something unique.’'
Aside from the fact the Dildo as a weapon has been used in games before anyway; two prime examples being Dead Rising and San Andreas...
I'll be honest, I've never much rated the series. Saints Row 1 was really fun, until you completed it. As was Saints Row 2. But after I'd completed it, there was frankly nothing left to interest me; unlike GTA where the cop chases have always been the main attraction to me :/
Sure, you can do them in Saints Row, but the Police always seemed poor to me; though it could be because by the end you're massively overpowered :3


Forum Posts: 29
Comment #66 by Sali B
Wednesday, May 01, 2013 @ 10:57:19 AM
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I never really played #1 so i cannot comment on it.

#2 was a great game it had a great sense of humour, three big storylines, mad minigames and sidequests and good DLC not great but good.

#3 was crazy i enjoyed it but after they killed off Johnny Gat right at the start of the game i was like WHY? but it had its moments.

#4 not sure what i think yet it does look good and as long as the superpowers an aliens make sense in the story i might give it a try.


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Game Info
Developer:
Volition
Publisher:
Deep Silver
Genre:

Release:

US August 20, 2013
Europe August 23, 2013

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