Patrice Desilets Departs Ubisoft For a Second Time [Updated, Desilets Fired by Ubisoft]
Written Tuesday, May 07, 2013 By Richard WalkerView author's profile
[Update] It appears that Patrice Désilets didn't leave Ubisoft of his own free will, and was actually fired before being uncerimoniously escorted out of the building, prompting the former Ubisoft Creative Director to fight for his team and his game.
"Contrary to any statements made earlier today, this morning I was terminated by Ubisoft," Désilets said in a statement to Polygon. "I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.
"This was not my decision."
"Ubisoft's actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game."
[Original Story] Having returned to Ubisoft in March having departed for THQ Montreal in 2010, Patrice Désilets has once again left the company following an "inconclusive" aligning of the studio's visions.
"The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce," Ubisoft commented in a statement issued earlier today.
"Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal’s past and future successes."
The projects in question are 1666 and Underdog, that were acquired when Ubisoft took on THQ Montreal's 170 staff and Désilets. It appears that development will continue without Désilets' input. Contacted by Game Informer for comment, Désilets simply stated, "I'll survive."