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Mirror's Edge
GC 2008: Mirror's Edge Preview
Written Tuesday, August 26, 2008 By Dan Webb
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Mirror’s Edge has really become a focal point for EA’s new action plan since the game was announced way back in July last year. This new action plan revolves around bringing new quality IP’s to the publisher’s catalogue with fresh and innovative ideas. Of course, they’ll be resurrecting and building upon their successful franchises but Mirror’s Edge along with Dead Space are two titles that hinge on this new action plan. They are fresh, innovative and totally unique... Mirror’s Edge is so unique in fact that it even has its own genre, not many games can say that, huh?

This First-Person Action-Adventure (jeez, that's a mouthful!) title throws gamers in to the shoes of Faith. She is a free running, parkour messenger at a time where information is closely monitored and she must take on a mission to free her wrongly imprisoned sister. It might be worth noting that Mirror’s Edge also makes use of the Unreal 3 Engine whilst using a custom lighting solution to create what we see in front of us. Why is it not using their new Frostbite engine? Simple, it wasn’t ready when they started development.

Many people will have seen the bright blue backgrounds and glorious vivid skylines but let me tell you, Mirror’s Edge is so much more than this and we got to see it at this year’s Games Convention first hand. It actually consisted of two parts; a hands on of the prologue scene (you know, the bright blue skies, running across rooftops) and a previously unseen behind closed doors unveiling of a brand new level.

Getting my grubby little mits on Mirror’s Edge was certainly a great experience. The controls are incredibly simple and for the vast majority of time, two buttons will suffice. However, there are three other buttons you will need to master. The two main ones are the Left Bumper which controls the up movement; namely the jumping and pulling up, and then there is the Left Trigger which was described as being used for "down" functions; simply put, sliding, rolling to cushion falls and lifting legs when jumping high barriers and the like. The other three are simply; punch (Right Trigger), reaction time (X button) and hint (B button).

The game is all about timing. It really does matters when going for big jumps and you need to time the rolls sometimes when you land to stop Faith from hurting herself, if you don't, she'll be a beef patty before you know it, but more importantly, if you don’t, you'll lose speed. You need to get your route right.

There is just something liberating about the gameplay, especially when you link jumps and rolls together and disarm a few foes along the way. As you link more and more together without breaking your stride Faith will pick up more speed and momentum (as shown with a blur effect around the edge of the screen) which is a great feeling. The game’s controls may be simple but they can be hard to master taking in to account timing and perception.

As the action heats up, it is necessary not to dilly-dally, so the reaction time is a great function. It pretty much allows you to slow down the perception of time meaning you can turn that much quicker without losing the momentum you have already built up. It helps push that little extra out of Faith and toggling it on can mean she can pull off sharp turns and grabs she wouldn’t have been able to before.

You do really have to rely on Faith’s manoeuvrability and agility in Mirror’s Edge as often Faith will be severely outnumbered by her foes. Not only are guns and ammo scarce as well, but they also put you at a serious disadvantage by limiting your agility.

The new level we saw way back in some shoebox style cupboard room in the EA press area was, Mirror’s Edge as you’d never seen it before. Gone is the open world, the blue skies and the rooftops. Instead we say hello to some wide open Tokyo storm drain, Chapter 7 we are told, which is about half way through the game. Whilst the area is not exactly as bright as the prologue, artistically, it looks great and has tonnes of character about it. Gone are the bright blues and whites and in come the palette of greens and blacks.

The objective of this level was simple, get to the top. However actually doing it was far from simple. The level itself was a lot more difficult than anything we previously experienced. Throughout the level it’s necessary to link jumps, rolls and slides from a varying amount of different platforms and obstacles while avoiding some pretty intensive sniper rifle. It actually gives the game a much needed sense of variety in terms of the environment but the gameplay is more of the same just a bit more intense which is all good in my books.

Mirror’s Edge looks and feels like it’s shaping up to be a great title. The feeling of the speed and racking up combos of different moves, is something that no other game can really offer you. After playing the prologue, the game has the feel of one of those games that you’ll keep on playing at a particular level till you get a perfect run. A bit like digital crack. As far as the gameplay mechanics and visuals go, Mirror’s Edge has it down. Let’s just hope that they can offer the gamer some sort of variety so it doesn’t get too samey and it has a superb story to suit, but with Rhianna Pratchett doing the story, we have faith... Excuse the pun.

Look out for Mirror’s Edge as it hits the shelves before the holiday season 2008.




 
 

User Comments

Forum Posts: 0
Comment #1 by StlxSeminole18
Tuesday, August 26, 2008 @ 11:15:29 PM
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Foolis Land Nick


Forum Posts: 26
Comment #2 by MrGuileful
Tuesday, August 26, 2008 @ 11:16:05 PM
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HELL YEAH I WANT THIS


Forum Posts: 86
Comment #3 by Yaeyah
Tuesday, August 26, 2008 @ 11:17:28 PM
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Mirrors Edge has massive potential. Hopefully it delivers on it


Forum Posts: 21
Comment #4 by epicfailage guy
Tuesday, August 26, 2008 @ 11:18:49 PM
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im so getting this, and hearing that the preview you guys had was good, has hyped me even more for this


Forum Posts: 45
Comment #5 by Uncl Ad
Tuesday, August 26, 2008 @ 11:24:54 PM
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looks awesome....fingers crossed...nice to see a fresh idea


Forum Posts: 0
Comment #6 by ChrmoSchwinn
Tuesday, August 26, 2008 @ 11:40:32 PM
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I'm clearly a boring fart, as i'm still sceptical about this one.. Just don't delay Merc's 2 and I won't have a problem :)


Forum Posts: 45
Comment #7 by powderly
Wednesday, August 27, 2008 @ 12:59:34 AM
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Come on as you can tell this is going to be one sweet ass game. I can't wait to play it.


Forum Posts: 33
Comment #8 by HouzeHeadz
Wednesday, August 27, 2008 @ 01:24:13 AM
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This game looks really good pretty excited for it hope it has a great storyline along with game play.


Forum Posts: 0
Comment #9 by Link0913
Wednesday, August 27, 2008 @ 01:26:51 AM
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GAME OF THE YEAR but seriously simple controls always help a game, and im ashamed of you achievements, you didn't offer this as one of the only games we could buy this year in your poll


Forum Posts: 314
Comment #10 by dudecrazy108
Wednesday, August 27, 2008 @ 02:05:23 AM
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I cannot wait to play this.


Forum Posts: 141
Comment #11 by Reclaiming Dawn
Wednesday, August 27, 2008 @ 02:17:11 AM
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i can't wait for this game..


Forum Posts: 8
Comment #12 by Zombii300
Wednesday, August 27, 2008 @ 03:06:48 AM
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Why do you people rate games when there not even out?


Forum Posts: 7
Comment #13 by Rocket Mo0se
Wednesday, August 27, 2008 @ 06:00:27 AM
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I personally think they didn't use frostbite because it sucks. But that's just me.


Forum Posts: 1763
Comment #14 by Da CRU Mughhh
Wednesday, August 27, 2008 @ 06:30:06 AM
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OMG i can't wait for this game!!


Forum Posts: 0
Comment #15 by FlimFlam
Wednesday, August 27, 2008 @ 07:18:23 AM
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Hats off to Dice for trying something totally different. I've been following this one since last year when it was first featured in Edge, the concept is brilliant. Love the visual style too.

@ #12

We aren't 'rating' games that aren't even out, we are expressing our opinions on what we have seen on the game so far. By that logic, why are any of us bothering to post opinions or musings on any news items, rumours, previews, or anything that isn't entirely tangible? Come back when you have something less stupid to say.


Forum Posts: 97
Comment #16 by Damnation
Wednesday, August 27, 2008 @ 07:51:36 AM
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I just think post 12 was just asking a question (basically), and you did such a lovly job of answering it accept for the last part...but honestly I love ya hate Lol. And this game looks good might even be something fresh


Forum Posts: 143
Comment #17 by MozYa
Wednesday, August 27, 2008 @ 08:21:33 AM
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At #15

12 was actually on about the rating system to the right of the screen which currently has 5 user ratings.



Forum Posts: 27
Comment #18 by ShirleyPeanut
Wednesday, August 27, 2008 @ 09:12:31 AM
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A unique game?

Holy cow, deffo getting this though looks awsome


Forum Posts: 1
Comment #19 by STUKER
Wednesday, August 27, 2008 @ 10:40:20 AM
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Can't wait. Looks like DICE could be onto another winner!


Forum Posts: 0
Comment #20 by FlimFlam
Wednesday, August 27, 2008 @ 12:05:10 PM
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Ha ha, just re read my comment, that was written before my caffeine infusion, lol cranky!

Never saw the 'rating' doobry on the right hand side. Should really use those mince pies. Ironically, now my comment is stupid. Gyah.

Still, Mirrors Edge eh? Great stuff :)


Forum Posts: 63
Comment #21 by master1113111
Wednesday, August 27, 2008 @ 01:56:38 PM
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Looks awesome! It like the part I liked most about Assassin's Creed. Running around on the roof tops!!


Forum Posts: 105
Comment #22 by dragonboyandy
Wednesday, August 27, 2008 @ 03:57:31 PM
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This is shaping up to be something special. It's nice to see something new on the gaming scene every now and then, and even better when it works. Let's hope this works well and the storyline isn't too short


Forum Posts: 755
Comment #23 by l.maciver
Wednesday, August 27, 2008 @ 05:32:37 PM
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this is something that would be intresting to play.


Forum Posts: 162
Comment #24 by IIIII Matt IIIII
Wednesday, August 27, 2008 @ 06:03:17 PM
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Im sure it will be a great game


Forum Posts: 58
Comment #25 by Chizwick
Wednesday, August 27, 2008 @ 06:36:32 PM
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Can't wait for a demo of some sort, should they release one.
Definitely interested.


Forum Posts: 258
Comment #26 by secretkaos187
Wednesday, August 27, 2008 @ 08:54:12 PM
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Looks and sounds cool...But running and jumping all the time?


Forum Posts: 0
Comment #27 by NasalDegree
Wednesday, August 27, 2008 @ 09:10:11 PM
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cool!!


Forum Posts: 8
Comment #28 by Zombii300
Wednesday, August 27, 2008 @ 10:29:40 PM
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@15

What's with the hostility? I was just asking a question. If it doesn't have to do with rating the game why does it say "User Score is based on X number of ratings"? Come back when you get that bug out of your ass. >:D


Forum Posts: 806
Comment #29 by knockton55
Wednesday, August 27, 2008 @ 10:31:54 PM
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This game looks cool, but looks and plays are two different thing's, i'll wait for an actual review.


Forum Posts: 0
Comment #30 by FlimFlam
Thursday, August 28, 2008 @ 07:22:35 AM
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@ #28

Yeah sorry dude, see #20...

Guess I must've been having a bad morning, I'm usually all about the rainbows and cute fluffy critters, dunno what got into me :)


Forum Posts: 5
Comment #31 by AgentOrange666
Tuesday, September 09, 2008 @ 12:31:29 AM
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The game looks really good, I'm just a little cautious about how long free running can keep me amused.


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Game Info
Developer:
DICE Sweden
Publisher:
Electronic Arts
Genre:

Release:

US November 11, 2008
Europe November 14, 2008

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