Xbox One's Controller Torn Apart - All the New Stuff Revealed
Written Thursday, June 06, 2013 By Richard WalkerView author's profile
Not only is your Xbox One controller designed to last you ten years, but it also does other stuff too. As well as enabling you to control games, the Xbox One controller is sporting around 40 innovations, and Microsoft has specified what some of those things are and what they mean for your next-gen gaming experiences.
Here's a rundown of some of the innovations the Xbox One controller will be packing:
- Impulse Triggers - Xbox One has four vibration motors - one behind each trigger and one in each grip - providing precise haptic feedback to your fingertips. The idea is that it gives gamers a sense of "in-game directionality and depth" adding to the immersion in a game, bringing gunshots, crashes and explosions to life.
- Higher Quality Headset Audio - Microsoft has improved the data transfer rate between the controller and console, enabling higher fidelity audio in communication headsets. In-game chat over Xbox Live, according to the team, will be in many cases clearer than talking on a phone.
- Revamped Thumbsticks - Built for precision and comfort, the controller's analogue sticks are smaller and outlined with 'knurled' (bobbly) texture to improve grip. They require 25% less force to move (ha!) and the centre deadzone has been reduced.
- New D-Pad - A cross-shaped d-pad replaces the old design, with more precision and tactile feedback for sports and fighting games in particular. Sweeping movements and combinations should be much easier to input.
- Better Buttons - The controller's face buttons have been lower to the controller and have tighter spacing, which apparently makes the transition between each button smoother. They also look nicer thans to a three-step manufacturing process, and the Xbox guide button has moved to make the new view and menu buttons more accessible.
- Seamless Connectivity - Invisible reflective technology and LEDs send a patterned infrared signal to your console and Kinect sensor, making the pairing between devices seamless. Kinect can associate the controller with whoever is holding it, meaning switching positions is monitored for local split-screen games et al.
- Low Power State – Step away from the TV or the controller and it'll enter a low power state to conserve your battery. Pick it up again and it'll be immediately ready to use without having to resynchonise with your console.
- Refined for Comfort - Apparently, the controller's ergonomic design has been honed to the closest tenth of a millimetre to ensure that it's as comfortable as it can possibly be in your hands. It's been tested across a broad age group making it suitable for all ages.
- Angled Triggers and Bumpers - The triggers and bumpers have been carefully designed for performance and comfort. The specific angling allows for a natural fit for your fingers, and the triggers require a lighter pull, so squeezing it repeatedly is an easier and more precise action.
- Internal Battery Cavity - The compartment that houses the controller's AA batteries is built into the interior of the controller, providing more room at the bottom for your fingers to grip. The controller is both wireless and wired, so you can plug it into your console with a mini USB cable and the connection automatically switches to preserve battery life. Presumably, you'll have to buy separate rechargeable battery packs. Again.
All of your old Xbox 360 accessories and peripherals won't work with Xbox One, so prepare to shell out for a bunch of new controllers and other bits of plastic to complement your shiny new console. Pricing on the Xbox One controller has yet to be confirmed.