E3 2013: DayZ and Oddworld HD Devs Want to Bring Their Game to Xbox One, Currently Can't
Written Friday, June 14, 2013 By Lee BradleyView author's profile
DayZ is the phenomenally successful Arma 2 mod from Dean Hall that is now being turned into a standalone game.
Oddworld: New ‘n’ Tasty is a HD remake of the classic Abe's Oddysee, from Oddworld Inhabitants and Just Add Water.
Fans want to see both games on Xbox One, but as it stands neither title is coming to the system, thanks in part to Microsoft’s policies.
Under the system’s current rules, developers are not able to self-publish on Xbox One. To appear on the console they have to do a deal with either a third-party publisher, or Microsoft Game Studios.
"For Xbox One they've granted us a license for New 'n' Tasty but they still say you need a publisher,” said Oddworld developer and former Microsoft employee Lorne Lanning.
“We don't have a publisher so we're not officially on the platform, even though we're compatible, even though we'll be ready to do it. Period.
“Why do we need a publisher when we self-finance our games, we build our own IP, we manage our own IP and we've turned nearly two million units online as indie publishers sold - not free downloads? Why? What's wrong with us?
"It's a different level of perspective. Is it ridiculous? I guess it depends on what seat you're sitting in. But I think right now Wall Street is seeing something else that's ridiculous and we're seeing it reflected in public companies' stock values.”
Clearly angry, Lanning concluded by saying, "Who's in touch with their audience? And who seems out of touch with their audience? All we know is we've tried to get our games on their platform and we can't do it - and I even helped them release the box."
Meanwhile, DayZ developer Dean Hall has encountered similar problems. When asked whether he was bringing the open-world zombie survival game to PS4 or Xbox One he said, “We talked to both of them. But, as I’m sure you’re aware, Sony lets you self-publish and they don’t make you pay for updates.”
“Microsoft requires you to have a publisher. They have no digital distribution strategy and they require you to pay $10,000, or whatever it is, for updates.”
“I like what I saw on the Xbox in a lot of cases as well,” Hall Continued. “I’m not shitting on them. I’m kind of hopeful that Microsoft has just forgot to talk about its indie support. Maybe I’m being a bit naive.”
As far as Hall is concerned, it’s just policies preventing him from bringing DayZ to Xbox One, not technology.
“It’s totally achievable,” he said. “The only barriers are the ones console manufacturers put up in the way of indie devs. That’s the only barrier now. I’d love to see this on Xbox Live. I’d love to see it on PS4.”
Microsoft’s approach to the next-generation, in regards to independent developers, has been starkly different. While Sony has opened the floodgates on indie titles, Microsoft has been a little more discerning.
Let’s hope that some kind of compromise can be reached and both DayZ and Oddworld: New ‘n’ Tasty can eventually make their way to Xbox One.