Ex-BioWare Writer Discusses Abandoned Mass Effect Trilogy Ending
Written Wednesday, June 19, 2013 By Lee BradleyView author's profile
This is interesting. Speaking on gaming radio show VGS, the lead writer of Mass Effect and Mass Effect 2 has discussed an abandoned concept for the trilogy’s ending.
Drew Karpyshyn left BioWare shortly before work on Mass Effect 2 was complete, but not before an outline for the third game’s conclusion had been sketched out.
According to Karpyshyn, the plot revolved around the spread of Dark Energy, something mentioned in Mass Effect 2 but not really built upon after that.
"Dark Energy was something that only organics could access because of various techno-science magic reasons we hadn't decided on yet,” Karpyshyn.
“Maybe using this Dark Energy was having a ripple effect on the space-time continuum. Maybe the Reapers kept wiping out organic life because organics keep evolving to the state where they would use biotics and dark energy and that caused an entropic effect that would hasten the end of the universe. Being immortal beings, that's something they wouldn't want to see.
"Then we thought, let's take it to the next level. Maybe the Reapers are looking at a way to stop this. Maybe there's an inevitable descent into the opposite of the Big Bang (the Big Crunch) and the Reapers realise that the only way they can stop it is by using biotics, but since they can't use biotics they have to keep rebuilding society - as they try and find the perfect group to use biotics for this purpose. The Asari were close but they weren't quite right, the Protheans were close as well.
"Again it's very vague and not fleshed out, it was something we considered but we ended up going in a different direction."
The abandoned story has been discussed before, leading some fans to believe that it would have provided a more satisfying conclusion than that of Mass Effect 3. But Karpyshyn isn’t convinced.
"I find it funny that fans end up hearing a couple things they like about it and in their minds they add in all the details they specifically want," he said.
"It's like vapourware - vapourware is always perfect, anytime someone talks about the new greatest game. It's perfect until it comes out. I'm a little weary about going into too much detail because, whatever we came up with, it probably wouldn't be what people want it to be."
Among the chatter, Karpyshyn also discussed some other, crazier, abandoned ideas.
"Some of the ideas were a little bit wacky and a little bit crazy,” he said. “At one point we thought that maybe Shepard could be an alien but didn't know it. But we then thought that might be a little too close to [Knights of the Old Republic’s] Revan."
Interestingly, Karpyshyn also discussed an idea he had for the opening of Mass Effect 2 which may have had an influence on Mass Effect 3‘s ending. There’s spoilers in this quote so watch out.
"There was some ideas that maybe Shepard gets his essence transferred into some kind of machine," said Karpyshyn, “becoming a cyborg and becoming a bridge between synthetics and organics - which is a theme that does play up in the game. At one point we thought, maybe that's how he survives into Mass Effect 2."