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Xbox One
Xbox One Will Continue to Use the Power of the Cloud, Says Microsoft
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Despite Microsoft’s changes to the way the Xbox One’s uses its online tech, the next-gen console will continue to leverage the power of the cloud.

That’s according to Xbox chief product officer Marc Whitten who told Joystiq that, "Our vision around Xbox One and what you can do because of the power of both the architecture of the console, and also the cloud and the Xbox Live service, remains unchanged." 

When asked by the outlet whether Microsoft will simply offer an offline mode similar to that of Steam, Whitten responded, "that's absolutely" what the platform holder is doing.

Whitten then listed examples of how cloud computing still exists as part of the Xbox One plan, saying that players will "see great games like Titanfall take advantage of the cloud processing power. We're going to continue to really invest in how those experiences work.”

During E3, Microsoft engineering manager Jeff Henshaw said, "the cloud brings infinite additional processing power" to the Xbox One. That, if we’re reading this correctly, will not change as a result of Microsoft’s recent change of heart regarding the way the console works online.




 
 

User Comments

Forum Posts: 924
Comment #1 by DeafSunchaser
Thursday, June 20, 2013 @ 07:33:21 AM
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cool im confused with all this news! will just wait for summat solid! still getting one tho :)


Forum Posts: 175
Comment #2 by Yourburntstar
Thursday, June 20, 2013 @ 07:36:09 AM
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I can't wait to get my Day One Console.

I'm curious though, with all this recent news does that mean people are still able to rent games like from gamefly and other local renting places? Cause if so that is such a relief to be able to do that.


Forum Posts: 0
Comment #3 by Wings of Regret
Thursday, June 20, 2013 @ 07:36:49 AM
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This is a


Forum Posts: 33
Comment #4 by Magsec5
Thursday, June 20, 2013 @ 07:37:11 AM
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JUST DONT FUCK US OVER AGAIN!


Forum Posts: 18
Comment #5 by Dumple Pumpskin
Thursday, June 20, 2013 @ 07:38:02 AM
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What really differentiates them from Steam is their failure to offer games at bargain prices. Do that, and no one will complain about online requirements or digital purchases.


Forum Posts: 0
Comment #6 by Wings of Regret
Thursday, June 20, 2013 @ 07:38:49 AM
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great thing. Xbox and I are your saviors.


Forum Posts: 4
Comment #7 by MyNameIsWill
Thursday, June 20, 2013 @ 07:40:28 AM
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The Sony fanboys are now talking about how the PS4 is more powerful, I just laugh at them because it's like they're defending it for their lives xD


Forum Posts: 973
Comment #8 by H2O
Thursday, June 20, 2013 @ 07:41:32 AM
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@2 Yes, you will be able to rent just like you can now for the 360.

@5 Someone will always complain. It's human nature.


Forum Posts: 4
Comment #9 by mikefizzled
Thursday, June 20, 2013 @ 07:42:29 AM
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I want to see a honest assessment of the direct benefits of the cloud. Since I'm still confused as to whether or not its making a physical difference.


Forum Posts: 8
Comment #10 by quaneylfc
Thursday, June 20, 2013 @ 07:44:04 AM
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sounds like the power of greyskull
tell us what it is first


Forum Posts: 1745
Comment #11 by UberPirateNinja
Thursday, June 20, 2013 @ 07:44:42 AM
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Wonder what that #dealwithit guy has to say about all this


Forum Posts: 231
Comment #12 by Infomouse
Thursday, June 20, 2013 @ 07:48:12 AM
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Microsoft burned these bridges when they first introduced these policies. I commend them for changing them, but I still will not support them.


Forum Posts: 9
Comment #13 by SKiNLeSS MiK3
Thursday, June 20, 2013 @ 07:49:20 AM
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@ 9. aren't all new techs just actually predictions at this point?

I think the cloud is literally a powerful new tech that is yet to be defined for use.

When 360 came out yeah it had nice new graphics and polish, but at launch no obdy played kameo or the outfit and went yeah these are cool, but I need to see halo 4 or boarderlands 2 before Im sold lol.


Forum Posts: 963
Comment #14 by demonizer_andy
Thursday, June 20, 2013 @ 07:56:56 AM
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yes you can do whatever with your games, rent, sell, give them away, all its changed is you now have to use the disc to play, where as before you could install it and play without the disc and access your games digitally....

this seems good news to some, but i dont see how ms have ever fucked us over or been in the wrong, as all the trolls on here complaining are connected to the internet so whats the issue lol.

if i was honest i thought id see the biggest backlash from gamers who pirate games or have modded consoles yet they seem to just get on with it....

anyways not here to start a debate, my console will arrive on day 1 and i cant wait


Forum Posts: 8
Comment #15 by Nomisath
Thursday, June 20, 2013 @ 07:57:11 AM
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Glad they'll continue to use cloud computing, I believe this powerful new tech is what will make the Xbox One a futur proof plateform.


Forum Posts: 2200
Comment #16 by cheevo360
Thursday, June 20, 2013 @ 07:58:34 AM
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I only care about it's Xbox One games, talk texts to friends and play for fun with friends as well achievements.

I not interest Kinect, TV, Apps, Musics, Videos and others. So I am fine with those things between some changes and some not changes. :)


Forum Posts: 2200
Comment #17 by cheevo360
Thursday, June 20, 2013 @ 07:59:34 AM
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Cannot wait Xbox One and PS4 stand between Xbox 360, Wii U and PS3 in sitting room with our Sony HD TV 42" inch. :)


Forum Posts: 2200
Comment #18 by cheevo360
Thursday, June 20, 2013 @ 08:01:46 AM
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Will trade in PS3 and Xbox 360 once they R.I.P. by Microsoft and Sony who will stop support machines. :):)

Also both machines will not be on their next generation consoles which is why I must keep currents. :)


Forum Posts: 38
Comment #19 by Kroesis
Thursday, June 20, 2013 @ 08:06:31 AM
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Still not convinced about the processing power of the cloud benefitting anything but a few small aspects of a game. Developers can't rely on it for fantastic graphics due to speed variances of the internet, many people have download caps etc.. and developers who are creating a multiplatform game will most likely make it with the hardware of the least powerful in mind, perhaps with a few tweaks per platform.
Loading times may be helped and yeah, things like ghosts and AI can be used plus possibly some p2p like network to download digital titles.


Forum Posts: 37
Comment #20 by xNUKEx
Thursday, June 20, 2013 @ 08:07:26 AM
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To little to late ms, your only doing this because the ps4 was killing you in pre orders not because you listened to your fans.

Anyway the biggest problem for me was not always on-line or pre-owned(even thought its nice your dropped them you should have never of introduced them in the fist place) it was having to pay an extra £80 for a bunch of features i will never use(kinect,tv etc).

I will get a Xbox at some point because I'm an Xbox fan but when the price drops or some good exclusives come out but until then I'm going PS4.


Forum Posts: 2200
Comment #21 by cheevo360
Thursday, June 20, 2013 @ 08:07:26 AM
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#4 Don't matter just get Xbox One to play games and watch TV if u like to or doing Apps and Musics etc... Don't have worry if some changes or not.

I am Xbox fans so I alway stick and no matter if some might felt different to Xbox 360 and Xbox. :P

Gaming is most important and how you feel on consoles you love to play so get new one sure new one will be fun as hell. :)


Forum Posts: 2
Comment #22 by ZLU CORONA
Thursday, June 20, 2013 @ 08:08:29 AM
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no prob with that! the machine will be more power with it!


Forum Posts: 9
Comment #23 by SKiNLeSS MiK3
Thursday, June 20, 2013 @ 08:09:43 AM
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@14. I said same thing when all the hating on connectivity once every 24 started! There was entire armies of haters on every site I go to saying its crap cuz they don't have internet connections???? And all these people are the ones who play COD constantly online? lmao!

even one of my best mates whos read virtually same stuff as me came over over day, and said hes not impressed with the one as hes worried about drop out during play and that the games were gonna cost £100+ WTF! I was like-how can we both read the same stuff and you get it so wrong? We play live together most days and in the history of gaming when have games ever cost 100 each?! turns out hed been starting to listen to sony fan boys over actual facts.


Forum Posts: 815
Comment #24 by Riphade 1
Thursday, June 20, 2013 @ 08:13:03 AM
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Its a real shame that we lost out on family game sharing. I was fine with the check ins.

People should've stayed more on the ground of MS making a compromise instead of losing what we wanted altogether.

I.E. Make cloud service and game sharing available ONLY if you're connected. If you're not, play the games off disc.


Forum Posts: 2200
Comment #25 by cheevo360
Thursday, June 20, 2013 @ 08:13:45 AM
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I more exciting about new Banjo-Kazooie game. That is rumours around as well there show billboard that mention new Banjo-Kazooie game called Grunty Land. (hope it is true) :)

Look forward play Forza 5, Mirror's Edge 2, Titanfall, Quantum Break and others. Graphics look so sexy in Forza 5. :)


Forum Posts: 9
Comment #26 by TheBrute1997
Thursday, June 20, 2013 @ 08:20:49 AM
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@7 Not to be a fanboy, but it is actually more powerful.


Forum Posts: 19
Comment #27 by SeraphTC
Thursday, June 20, 2013 @ 08:33:53 AM
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@26 Justify that please.

At best, it's got 2GB more available memory at runtime, but that's rumoured. More importantly, it's slower, less efficient GDDR.

The APU can apparently churn out more rendering power, but I've only seen it compared to the XB1's GPU, NOT the GPU/CPU combo.

At the end of the day, lets say the PS4 is more powerful (slightly). In practice, I don't see it making any difference to the way games look or play, because multi-platform games will be developed for the lowest common denominator.

Therefore, even if it does have more power, most of the time it's going to remain untouched.


Forum Posts: 291
Comment #28 by Drias
Thursday, June 20, 2013 @ 08:41:07 AM
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@27, GDDR5 is better at certain things than DDR3, however, overall, DDR3 is faster, yes. :)

@26, Seraph is right. Not to mention, the X1 has the RAM already dedicated to what it needs to be done, and can be adjusted accordingly. Whereas Sony's (last I heard anyways) RAM is Freefloating at the moment, and doesn't have anything dedicated to places. Is Sony going to allocate the RAM? I hope, otherwise X1 WILL be more powerful because of the RAM already being Allocated.

For Those who want to know the difference about GDDR5 and DDR3 RAM, Here you go:

The principle differences are:
•DDR3 runs at a higher voltage that GDDR5 (typically 1.25-1.65V versus ~1V)
•DDR3 uses a 64-bit memory controller per channel ( so, 128-bit bus for dual channel, 256-bit for quad channel), whereas GDDR5 is paired with controllers of a nominal 32-bit (16 bit each for input and output), but whereas the CPU's memory contoller is 64-bit per channel, a GPU can utilise any number of 32-bit I/O's (at the cost of die size) depending upon application ( 2 for 64-bit bus, 4 for 128-bit, 6 for 192-bit, 8 for 256-bit, 12 for 384-bit etc...). The GDDR5 setup also allows for doubling or asymetric memory configurations. Normally (using this generation of cards as example) GDDR5 memory uses 2Gbit memory chips for each 32-bit I/O (I.e for a 256-bit bus/2GB card: 8 x 32-bit I/O each connected by a circuit to a 2Gbit IC = 8 x 2Gbit = 16Gbit = 2GB), but GDDR5 can also operate in what is known as clamshell mode, where the 32-bit I/O instead of being connected to one IC is split between two (one on each side of the PCB) allowing for a doubling up of memory capacity. Mixing the arrangement of 32-bit memory controllers, memory IC density, and memory circuit splitting allows of asymetric configurations ( 192-bit, 2GB VRAM for example)
•Physically, a GDDR5 controller/IC doubles the I/O of DDR3 - With DDR, I/O handles an input (written to memory), or output (read from memory) but not both on the same cycle. GDDR handles input and output on the same cycle.

The memory is also fundamentally set up specifically for the application it uses:
System memory (DDR3) benefits from low latency (tight timings) at the expense of bandwidth, GDDR5's case is the opposite. Timings for GDDR5 would seems unbelieveably slow in relation to DDR3, but the speed of VRAM is blazing fast in comparison with desktop RAM- this has resulted from the relative workloads that a CPU and GPU undertake. Latency isn't much of an issue with GPU's since their parallel nature allows them to move to other calculation when latency cycles cause a stall in the current workload/thread. The performance of a graphics card for instance is greatly affected (as a percentage) by altering the internal bandwidth, yet altering the external bandwidth (the PCI-Express bus, say lowering from x16 to x8 or x4 lanes) has a minimal effect. This is because there is a great deal of I/O (textures for examples) that get swapped in and out of VRAM continuously- the nature of a GPU is many parallel computations, whereas a CPU computes in a basically linear way.


Forum Posts: 291
Comment #29 by Drias
Thursday, June 20, 2013 @ 08:42:11 AM
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Sorry for double post, but Credit for the Differences go to Techspot.com


Forum Posts: 271
Comment #30 by the action frampton
Thursday, June 20, 2013 @ 08:42:59 AM
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@20 'To little to late ms, your only doing this because the ps4 was killing you in pre orders not because you listened to your fans.' That's the same thing. Sure, the fans/consumers voted with their wallets, but the change has still come into play because of the customers feedback, regardless of how it came about.

And what do you mean it's too late; it doesn't release till November. Are you that stubborn that you won't even consider the X1 because of a decision you didn't agree with has been rescinded anyway? With that frame of mind you are saying you will be getting a PS4 regardless of how good the X1 is, even if its 10x better.

The most important thing for me was always the games. And titles like Titanfall means I'll be getting the X1.


Forum Posts: 2
Comment #31 by MajickBullitt
Thursday, June 20, 2013 @ 08:49:59 AM
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@4 How did they fuck us over? They announced a console, had some questionable policies on how it would work, everyone lost their minds and they changed those policies. I don't see anywhere in that chain of events where the console was released and anyone had to actually deal with those policies, so therefore they didn't actually fuck anyone over. Well, except for the game makers that they probably promised no used games to.


Forum Posts: 1
Comment #32 by SP1R17US S4NC71
Thursday, June 20, 2013 @ 08:50:39 AM
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I never used the cloud. Will there be restrictions when I don't have a gold membership? Like for the 360, I couldn't save my games on the cloud in order to let my friend play my account in another state.


Forum Posts: 1
Comment #33 by iBlaise
Thursday, June 20, 2013 @ 08:54:47 AM
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#7 is right on the money. That excuse, along with "Microsoft still doesn't give a shit about you." is all that been shoved in my face the past 16 or so hours. And I tell them that Sony was considering the EXACT same restrictions that Microsoft was for the PS4, only they had a Twitter campaign and ultimately got swayed by their crybaby fans.

People need to embrace the future. We're just delaying the inevitable, soon discs will be extinct and consoles will ALWAYS be online. Just watch.


Forum Posts: 38
Comment #35 by Kroesis
Thursday, June 20, 2013 @ 09:12:32 AM
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@28 I see how you quote that one post but neglect his next lot of posts explaining the benefits of GDDR5 for graphics specifically.


Forum Posts: 42
Comment #36 by MajorMercyFlush
Thursday, June 20, 2013 @ 09:13:12 AM
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@19 - the cloud isn't for graphics. Graphic assets (texture/mip maps, poly meshes, etc) will always live on your console. It's for processing data. It's to shift processing from the console to a *massive* network of processing/memory/etc resources. All that will be sent to the console are result of that processing.

Really simplistically...

Complex data structures will be constructed on the fly when a game needs it. These are small tailored template made for that game, for that session. When you finish playing, or they aren't required by the game anymore, they are basically deleted. Millions of these can run at the same time in the cloud. They will be populated from the game, basically shifting just the variable values across the net.

The crazy complex processing is done in the cloud, lifting that particular processing requirement from your console, basically meaning it doesn't chew those resources, both CPU and memory on your One.

When that processing is done, which is inconceivably fast, it flicks the results back, just the new values, and the One uses those results to do whatever it would have had to do itself if not for the cloud. The processing may be something that would take the One 3 seconds to process, but takes the cloud processing milliseconds. We aren't talking massive amounts of data being shifted around. It is not going to be destroying peoples quotas.

This is what they meant by the infinite processing power the cloud brings the One. The cloud offers power and resources that don't have to be in the box. As technology advances over the next few years, the cloud hardware advances with it, meaning faster processing, more complex processing... your One just got more powerful. It will continue to get more powerful through the life of the console. This is what Microsoft have invested in. As time goes on, the potential grows.


Did that make sense? I wrote it on the fly. I've posted a few rough examples of it in a few of the articles on here trying to help people better understand. I've been a developer for 20 years and watched this technology grow. Its exciting as hell to me because I understand it. I wish Microsoft would put something out that explains it better than I have so people get it. Because they don't at the moment.


Forum Posts: 62
Comment #37 by kornromeo85
Thursday, June 20, 2013 @ 09:13:32 AM
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Do people not understand how the architecture is setup? If you are online, the could servers will see your playing and ease the load of your system and play alot better and more smooth. Playing it offline will just use your system. Game Devs dont really have to do any extra coding for that.

Im still bummed they changed their plans.


Forum Posts: 62
Comment #38 by kornromeo85
Thursday, June 20, 2013 @ 09:15:51 AM
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Espically with the MMO games they are bringing in


Forum Posts: 42
Comment #39 by MajorMercyFlush
Thursday, June 20, 2013 @ 09:17:37 AM
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@28 - +1


Forum Posts: 7
Comment #40 by colderclimate
Thursday, June 20, 2013 @ 09:30:15 AM
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The assistant who just served me at GAME in Reading just basically told me that whilst they had pre-orders after E3, it really got better after yesterday so get 'em while you can!


Forum Posts: 29
Comment #41 by astonwave
Thursday, June 20, 2013 @ 09:43:27 AM
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This just in, no one knows what the hell is meant by the "Power of the Cloud".


Forum Posts: 46
Comment #42 by Hayabusa66
Thursday, June 20, 2013 @ 09:46:59 AM
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I am just happy they ditched the DRM and online check crap so its fine with me. Well then i guess i will getting both nextgen systems as i always do because both will have great games. At least its about the Games not the Brand.


Forum Posts: 42
Comment #43 by MajorMercyFlush
Thursday, June 20, 2013 @ 09:51:19 AM
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@41 - not true


Forum Posts: 90
Comment #44 by J0kerr2012
Thursday, June 20, 2013 @ 09:58:17 AM
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So is the cloud needed to play or not? If so, I am going PS4...if not, xbox may have my business for another genereation


Forum Posts: 46
Comment #45 by l Yakuza l
Thursday, June 20, 2013 @ 09:58:19 AM
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The fact they changed the xboxone is good news for the fans. But im still going PS4! Microsoft lost me when they went greedy and the fact it didn't work and they turned all this shit around shows you what there like! not to be trusted! And i think they have/WILL destroyed the achievement system imo nothing wrong with it as it is. Happy for people who like it still :)


Forum Posts: 38
Comment #46 by Kroesis
Thursday, June 20, 2013 @ 10:10:19 AM
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@36 certainly seems reasonable. I doubt we'll see any game using it significantly until further down the line. One thing I have seen asked though was about Forza 5. Not sure about the accuracy but they say that they haven't added weather effects because they reached the limit with the Xbone... Couldn't the cloud help with that?


Forum Posts: 42
Comment #47 by MajorMercyFlush
Thursday, June 20, 2013 @ 10:10:43 AM
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As a companion to #36 here is a slightly better rough idea of the "Power of the Cloud" on. Some may find it interesting. Or not. All good.

Here's the link
http://www.xbox360achievements.org/news/news-15263-E3-2013--Xbox-One-has-the-Power-of-10-Xbox-360s--Plus--Infinite--Additional-Cloud-Clout.html#93

Post #93 if it doesn't skip down to it.


Forum Posts: 42
Comment #48 by MajorMercyFlush
Thursday, June 20, 2013 @ 10:20:02 AM
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#46 - No, it couldn't. Something like that needs extremely low latency in its calculations.

If you look at the link in #47 I mention latency in regards to the Battlefield and Call of Duty scenarios.

Weather dynamics are so immediate, even just packing up the data to send would be too long, and the moment would pass.

Games like Forza, with such hard core dynamic physics engines, where a heart beat could mean you take the turn or lose traction and hit the wall will always test processing. You can't offload that kind of thing.


Forum Posts: 42
Comment #49 by MajorMercyFlush
Thursday, June 20, 2013 @ 10:29:45 AM
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@44 - Simple answer; No. But when used correctly developers will be able to give you more, with better performance.

If for example you only play Forza offline you won't get any of the Drivatar (terrible name) features at all, and from what I can see that is going to make the game so much more authentic.

Using cloud processing is a choice made by the developers.

I think down the road though we will see some titles that will require you to be online for that extra power. But that's just speculation.



Forum Posts: 38
Comment #50 by Kroesis
Thursday, June 20, 2013 @ 10:31:30 AM
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@48 Cheers for the clarification. I won't pretend to understand it all, I just enjoy playing games and am not too bothered on how they work. I'm just investigating which system would benefit me most and MS are really trumpeting this cloud jazz!


Forum Posts: 9
Comment #51 by ARunninTurtle
Thursday, June 20, 2013 @ 10:35:58 AM
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So we can play offline as much as we want and still have the cloud when we log obline. SWEET!!


Forum Posts: 1741
Comment #52 by FSparacino4
Thursday, June 20, 2013 @ 10:43:43 AM
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I think it's funny people say Microsoft wont be able to utilize the power of the cloud until several years into the XB1's life cycle, when Titanfall will be utilizing it in 2014...and I'm sure other games that havent openly discussed it yet will be using it too. Just a bunch of people complaining for the sake of complaining if you ask me.


Forum Posts: 200
Comment #53 by simmshady22
Thursday, June 20, 2013 @ 10:45:42 AM
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Xbox One is now a much better console than the ps4.


Forum Posts: 52
Comment #54 by SabadoGigante
Thursday, June 20, 2013 @ 10:51:57 AM
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Im interested to see how the cloud works. Im prob gonna end up with both consoles at some point since microsoft changed their ridiculous ideas. Who are they to tell me how to buy games, how to use them & who I can use them with? 75% of my games are preowned cuz sorry Microsoft I have a family. Im not a live in moms basement guy with no bills who has a couple hundred dollars of disposable income to blow on games each month. If I need to trade something in to get something else I should be able to do it. If I can buy my kids a couple preowned games instead of paying full retail, I should be able to do it. If my brother wants to borrow something, I should be able to let him take a game for a few weeks& see if he likes it without the drm shit. Things actually look promising now. Here's hoping they dont wait for everyone to buy one & switch their policy back.


Forum Posts: 321
Comment #55 by KiddingPigeon
Thursday, June 20, 2013 @ 11:06:47 AM
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http://0.media.dorkly.cvcdn.com/57/47/9e5ff56f2e80915fd534439c281b5f55.jpg sums it up


Forum Posts: 46
Comment #56 by l Yakuza l
Thursday, June 20, 2013 @ 11:19:47 AM
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@53 do you have a xb1 or a ps4??? didnt think so


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Comment #57 by MajorMercyFlush
Thursday, June 20, 2013 @ 11:23:44 AM
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#52 - Not sure if you meant me? Not seeing any complaining here at all.

When I said a couple of years I meant by then more and more developers will be relying on that extra power.

Someone has to beat a path through the brush and yes Forza and Titan Fall are going to be benchmarks others hold a mirror up to. There's some debate as to whether Sunset Overdrive will be utilising it too, and that's why its an exclusive.

I hope other developers are using it. I hope cross platform developers use it to give the One an edge. I'm very pro cloud. I've been using cloud technologies for years and the idea its being used in a console is awesome.

As I said, not really sure where there is any complaining from anyone discussing it...


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Comment #58 by SUBLIMETROJAN5
Thursday, June 20, 2013 @ 11:36:39 AM
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Now with DRM and used game gone, i just hope everyone can STFU about Microsoft being some type of Hitler to the gamers...LOL I am getting XBOX 1 DAY 1 !!!!!!COME ON NOVEMBER!!!!!!!!!


Forum Posts: 38
Comment #59 by Kroesis
Thursday, June 20, 2013 @ 12:06:38 PM
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@57 I've heard that Sony will allow dev's to use cloud computing as well, although from what I've seen it's not to the same extent as MS. But from what I can tell, it's going to become far more common over the years regardless of system.


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Comment #61 by FSparacino4
Thursday, June 20, 2013 @ 12:19:42 PM
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@57 I wasnt talking about your comment. Many others in the article talking about how the XB1 is 10x more powerful than the 360 because of cloud computing were saying that cloud servers wouldnt even be set up for years. I was just pointing out that games that will be releasing early in the consoles lifecycle have already been confirmed as using it.

A bunch of people were also comparing the cloud services that the XB1 will be using to those of the PS4. Microsoft has made mention that the XB1 will be using the cloud for processing power, whereas Sony has made no mention of this at all. In my opinion, the extent of Sony's cloud service stops at game saves until they confirm otherwise.


Forum Posts: 71
Comment #62 by The Kingslayer
Thursday, June 20, 2013 @ 12:34:17 PM
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lol at people thinking the Xbox One180 is better than the PS4 because of Cloud, it doesn't change the fact the PS4 is packing superior specs.


Forum Posts: 38
Comment #63 by Kroesis
Thursday, June 20, 2013 @ 12:36:56 PM
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@61 http://www.polygon.com/2013/6/12/4424022/sony-shuhei-yoshida-says-ps4-cloud-computing-calculations


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Comment #64 by FSparacino4
Thursday, June 20, 2013 @ 12:49:38 PM
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@62 Not superior by as much as people make it out to be. I think the consoles will perform pretty equally. Only time will tell.

@63 that link doesnt work for me, at least not on my phone.


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Comment #65 by jnaz666
Thursday, June 20, 2013 @ 01:38:47 PM
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Does anyone actually realise how needing the disc to be in the console and not having to install your games will now impact the cloud? Cloud computing will now not be as effective as it would have been for anyone that doesn't download their games due to the transfer rate of info from the hard drive to the cloud being a lot faster than info from a disc to the cloud.

Also, for the people that are always connected to the internet like myself, the Xbone cloud was originally said to be able to check all the games that your system/ gamertag owned and download every update, patch and even dlc for a season pass you own and do all of this automatically, with your console in a low power state, while you're at work/ school etc, so that it would all be there waiting to use when you turned your console on rather than having to wait ages for it to download. With no DRM and without Microsoft being able to track which games you own, this feature will no longer work properly because there will be no way of this being tailor-made to you, the individual. Unless they set it to download every update for every game ever made (thus raping your hard drive space for needless shit, people are still going to have to sit waiting for their console to download all this new content.

Don't kid yourself, cloud computing with still exist on the Xbone, but now people have made Microsoft backtrack on their policies, it won't be nearly as effective as it could have been


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Comment #66 by jcutting
Thursday, June 20, 2013 @ 02:19:49 PM
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@62 - The PS4's "superior specs" have been over-hyped. That aside, you don't really get this whole "cloud" thing, do you? The PS4's capabilities today are the same as they'll always be. The Xbox One, thanks to Microsoft's massive cloud computing infrastructure and experience, will continue to grow its capabilities by offloading tasks to the cloud. In 8-10 years, when the PS4 is long in the tooth, developers will still be pushing new experiences on the Xbox One.


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Comment #67 by Erivan32
Thursday, June 20, 2013 @ 02:41:49 PM
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I have to lean toward @65 in that, at least initially, the reversal of policies will degrade cloud effectiveness. Also, while I am certainly glad to see the power of economics win over and to see the DRM and sharing policies rethought, I have since announcement day been amazed at how little folks really understand the gaming world. It's a business folks..always has been and always will be. Microsoft, if nothing else, has been the only console representative to take any real kind of innovative risks. To be fair, Nintendo took a big one in the last cycle with the Wii. But MS has took the last few years of the last cycle to develop new technologies and test them on an established platform, bringing all that into the next gen.

Back to the DRM issue. What most people, XB or PS fan boys alike, keep forgetting is that it is a bigger world than just console maker and gamer. The major developers not already pretty much owned by either MS or Sony pushed all 3 console makers for the DRM. And while it is unpopular to say, the makers have just as much right to protect their property as we gamers feel we have the right to resell (it is in fact still an issue widely debated in copyright and intellectual property circles.) Glad to see it staved off, for the immediate term..

There are at least 3 developers with exclusive licenses to the PS4 that I know of (and I work for one) that once the conditions of the contracts are up were no longer planning to remain exclusive because the deals were made on the notion (not legal, but understood) that DRM was going to be implemented on the PS4 and then felt "screwed" by Sony...but now we're back to the same model...for now.

I personally prefer the XB..PS..while slightly edging out the Box in specs, is also ridiculously more difficult to code than either of the other platforms...this is the real reason in our house why we program to the least common demoninator. It isn't laziness or not wanting to support; it is a business decision. Would you want to hire an additional team of 20-50 employees at $55K per year a piece to develop a slightly better looking or performing version? Some non exclusive titles were produced that way back in the day, GTA IV is a good example. But later, it just didn't make sense unless you were going to take a loss in profit or charge more for the PS4 version. We are going to have our DRM someday, but not until the market will support it (we never think it will be embraced) Because everyone in the biz is afraid of the CoD syndrome...where you have 195% the unique accounts as copies sold--and that is just the console stat.

If you think MS is just greedy get a grip...so are we as players AND especially developers. Hate paying $65 or more for a AAA(or almost any) game? $25 of that current price is built in coverage for lost revenue for sharing and copying and reselling. The DRM was a stop gap to keep prices where they are now. By end of 2014 most games will be $100 now..and since we will sell less..you will get about half of what you do now for a trade in and will pay a lot more for your used title. It is the nature of economics. GameSpy will be the biggest one getting rich.

To close, I'm not faulting those that resell or trade in games. That market exists because there is a need and a desire for it and keeps many people in gaming that otherwise just couldn't. But don't forget that people need to make these things and get paid for it. Take a look at the credits of your favorite IP, I mean really LOOK at them and see how many people work on one. The trade in and sharing model as it exists needs to evolve to include the rights of the developers AND be fair to the consumers or it will eventually choke somewhere...the consumer is usually ultimately the first to suffer, then the employees of the developers..and finally the developers will just cease to work hard to make the best game possible because it isn't profitable(enough) to make money AFTER the publisher and licensees have been paid...



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Comment #68 by XxMayhemxX
Thursday, June 20, 2013 @ 02:43:16 PM
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Does noone know Sony is using cloud also?

I don't think cloud can do graphical or processing for a game while its running.. like someone else mentioned, effects are instant and they just wouldnt get down to your machine in time.. so to speak.. I think the cloud will be used for loading screen times basically.. to remove those... idk im no tech genius programmer.. so hey what do i know,

As far as specs go.. ppl from both sides kinda need to shut up about it, they are practically identical... wiyth no huge advantage either way, and like I said both systems are using Cloud... get the facts right


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Comment #69 by l Yakuza l
Thursday, June 20, 2013 @ 02:47:41 PM
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@66 8/10 years who cares by that time there will be a new gen out


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Comment #70 by SAM 602
Thursday, June 20, 2013 @ 03:00:01 PM
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I really don't understand why people are upset now. I'm happy because being in military I don't have access to internet 24/7 depending on where I am at...

and so this to me seems like the best of both worlds.. You have internet great! Utilze the cloud... You don't have internet great! You can still enjoy titles offline.

and everyone getting upset saying that they only listened to costumers because they were losing out on pre-orders compared to ps4... Um yes but isn't the fact they they were getting out sold 5:1 a clear message from the consumer that if they don't change we won't have to worry about M$ or anything after the x1 since they would die out or at least not be such a 'power player' they are (i.e. Nintendo, SEGA)

And on a side not can we as a community agree to stop calling it Xbox One or the One... I think x1 sounds way cooler ;)


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Comment #71 by jcutting
Thursday, June 20, 2013 @ 03:06:59 PM
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@68 - No, they're really not. Sony is using Gaikai, which streams games to end users. It's NOT a cloud infrastructure. Gaikai's a pretty small operation overall. A real cloud infrastructure is a huge deal - millions of servers worldwide, throughout data centers, with a ton of software and technology that goes with it. Today, only three companies have such an infrastructure - Microsoft, Google, and Amazon. For Sony to accomplish what Microsoft is doing, they would have to spend billions to build up the infrastructure (or pay one of those three companies a lot of money to host it for them, along with the millions it would cost to develop their platform).


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Comment #72 by Erivan32
Thursday, June 20, 2013 @ 03:07:38 PM
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@68 True, and will have to see how that really plays at and after launch time. Having gotten behind the wheel so to speak with the XB1, I can see the future potential. Haven't test driven, even in code, anything for the PS4 (not my department.) But from what I've read in the white papers, Sony is still largely confusing cloud technology and services with the old client-server approach. The XB1, being a deliberate decision at development time in hardware to base one of their pillars around cloud services, means the deliberate and planned use of distributed computing power. It will be hurt by not having to be online all the time (in actuality if this was enforced it would have been beautiful to behold) what it really meant was the ability to distribute unused processing power "the offload notion" of spare processing power. Say at a given moment you had 2 million XB1's hooked up and powered on, and 750,000 of those were watching TV or Netflix or any number of other services not game related. Any application or game designed to make use of the cloud effectively could tap those unused cycles on thousands of machine to do a number of things, loading screens and matchmaking etc. That is the true power of the cloud in a gaming environment. Mostly, it would keep throughput on many servers as peak as possible to better handle those computations you could NOT offload, but could also help in many other ways not necessarily multiplayer oriented.

Don't know for sure but what I have heard from the Sony folks not sure their description of the cloud is the same. I think they are going to jam it in on the application layer, whereas MS is investing in it at the hardware layer as well.


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Comment #73 by jcutting
Thursday, June 20, 2013 @ 03:09:26 PM
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@69 - If you think that, you're not paying attention. The PS3 and Xbox 360 have been out for six and seven years, respectively. They will both be fully supported for at least another three years. With the PS4 and Xbox One, both companies are planning on another long stretch. This one will probably be at LEAST eight years - probably 10+. That's true for a number of reasons, including the fact that computers have matured. People don't need to buy a new computer ever few years anymore and the same is true of consoles. This will be the longest console generation yet.


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Comment #74 by Erivan32
Thursday, June 20, 2013 @ 03:11:30 PM
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@71 Good point also, I hadn't considered the actual infrastructures in place, although that is a huge factor as well. I've never liked the coinage of the term "cloud." It is definitely a good abstraction, almost too good as it doesn't lend itself for what it really is.


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Comment #75 by jcutting
Thursday, June 20, 2013 @ 03:16:21 PM
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@72 - Not having other XB1's online isn't going to hurt the ability to use cloud services. Depending on how they're using it, games that are cloud-enhanced will have to require an Internet connection while they're being played. However, you're describing something different. Xbox One's use of the cloud is NOT distributed computing across other Xbox Ones - your Xbox One will only be processing things for you. It uses cloud services on Windows Azure in Microsoft datacenters around the world for that processing. It's the same way Bing, Windows Phone, and Windows 8 are cloud-enhanced. Microsoft announced that they're increasing the current 15,000 Xbox Live servers to 300,000 worldwide to open up these possibilities. Microsoft can continue to increase the number of servers as much as necessary thanks to their incredible infrastructure.


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Comment #76 by chrishaney23
Thursday, June 20, 2013 @ 03:34:19 PM
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@5 - If they woulda did that from the start, then there woulda been no reaon for policy changes and the X1 woulda been the same it was 2 days ago. I wish it was your comment from the start but this will do.

I am kinda disappointed with the change in policy, I was looking forward to things changing a little bit. DRM without discs will come to be whether people like it or not, it will happen and MS is ready for it. I guess I'm gonna probably buy my games from the cloud now so I dont need the disc. I've been wanting that option for years now. And to be able to play whatever game I want, without the disc in the tray...oh boy yay!


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Comment #77 by bomber127
Thursday, June 20, 2013 @ 03:37:38 PM
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none of this changes a thing. policy's can change with an update after the market can be established. and these are ms policy's publishers may have totally different idea's about how they let gamers play their games on or off line. like if the game doesn't connect to their own servers every 30 min it shuts down. its all just breeze right now. kinnect optional is what I realy want to see.


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Comment #78 by RDrules
Thursday, June 20, 2013 @ 03:53:31 PM
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@76 its not coming its here, it has been here for a long long time now however everyone else on current and next gen systems aswell as pc dont do it in a way that forces you to have it like that

choice is what really matters here, you can still download things and have that library on your console or you can buy a disc just like now so yeyy

most people still use PC as an argument here with their misconceptions about how steam works but if you actually look at us PC gamers then we hate online DRM more than anyone because we have actually had to deal with it in the past and its not good


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Comment #79 by Kroesis
Thursday, June 20, 2013 @ 04:00:42 PM
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@71 http://www.polygon.com/2013/6/12/4424022/sony-shuhei-yoshida-says-ps4-cloud-computing-calculations

From what I've read, they're looking at Amazon to supply it but I think that's mere spculation.


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Comment #80 by jcutting
Thursday, June 20, 2013 @ 04:10:21 PM
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@79 - I read that as "sure, we're not stopping you from rigging up your own cloud computing stuff inside your game." In Microsoft's case, they have the infrastructure, the development tools, and it's enabled from the ground up on release day with the Xbox One.

I'm not saying Sony can't add it on. They can develop their own services (which will take them a while and cost a lot, but very doable), pay to have Amazon host it, and release an update to the PS4 that enables developers to take advantage of it. They'll be playing catch-up, though, and they'll have a lot of pains. Microsoft has the advantage here - they're a technology company (Sony really isn't - they're an electronics company) with far more computing expertise. MS already has the infrastructure, it's stable and proven (in use by thousands of companies), and all of the development tools are there, too. It's just a big advantage out of the gate thanks to MS having more overall vision than Sony.

Sony's console is evolutionary, but not at all revolutionary. That will eventually become apparent to more than just those familiar with cloud computing and MS technology.


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Comment #81 by Kroesis
Thursday, June 20, 2013 @ 04:14:33 PM
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@80 You're right, I'm not siding with one system over the other yet, I'm just exploring all the options and trying to get the most info from what's available.


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Comment #82 by MajorMercyFlush
Thursday, June 20, 2013 @ 04:39:14 PM
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#65 - games still have to installed on the hard drive. The disk in the drive is just for the check

But I agree in the short term it has done damage to the cause


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Comment #83 by Pan
Thursday, June 20, 2013 @ 10:07:10 PM
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I don't understand why anybody would want a digital library of games? First off if you lose your internet you will not have access to ANY of your games people!! And you will not be able to lend them to anyone else. Also what happens when microsoft decides to stop supporting the service? You cannot take any of your 360 arcade games to xbox one so why would xbox one games be any different years down the road? That's hundreds of games you would lose. I for one am not so lazy I can't get up and put a disc into a drive I would much prefer to have physical copies of my media any day of the week.

I also do not understand why people are upset about the family sharing thing? Its not like you could share all your games with all your friends, you could only share with family on your console which is the same way it works today. Only ONE person could be logged in and playing a game at a time. So how is that any different than passing the disc around to your brother? Doesn't make any sense.

I wish they would just implement a donation system for used games. Something optional, I don't want to be forced into paying after I've already purchased or rented a used game BUT if there was a donation system that went straight to the developer I would absolutely donate to support the game. It could be in the same menu as the add ons, or the game menu, donate to x developer of this title. why not? Say I buy a used game from gamefly at $12.99 I could pop it in and just go to the game menu and donate another $5-10? I would do that. Even if its not much its better than the developer getting no cut at all. I'm sure lots of people would donate.


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Comment #84 by smokevf
Friday, June 21, 2013 @ 04:02:27 AM
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Most of the people that jumped the gun so fast and pre ordered the ps4 I bet were the modders and, j Tagers knowing there favorite console was going tobe looked at once every 24 hours was horrifying to them. I for one had no problem with it. I have been connected for 360 for 7 years. Connected to ps2 for 3 whats the difference for me? 99% of the games I by are new, I dont rent at all. Yes there have been those desperate times were I traded in some games for something new. But for the most part I as 1 person wouldnt of lost really anything. Being able to share your game with up to 10 people while still having the ownership would of been awsome let me tell yeah. You have friends on live, most of you that read this probably have live. Now being able to share 50+ games that you have that dont get played at all with your friends over live would of been something, special, yes you can just give to friend and be like here you go you can borrow this, but I know how that works. You give to a friend and you dont here from them in 2 months, sold your game, or give it back halfed ass......all scrached up!). it would of been a real nice feature to some. But there is was to many modders and hackers out there that told microsoft hey you want money we want xbox kinda thing. And before you guys tell me im wrong or im stupid look at were im coming from first. There is alot ALOT! Of hackers/ jtags/ and dont forget those wonderful game savers out there


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Comment #85 by Pan
Friday, June 21, 2013 @ 09:21:18 AM
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#84 that is not the way the sharing would have worked. It was a family sharing system, not a friend sharing system. Only could share on your console with your family. If you went to a friends house you could login on your gamertag and play your games while you are there. Once you leave your friend would have to pay a fee to play any of your games without you. a full retail fee is what microsoft said.


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Comment #86 by Aksh0le
Friday, June 21, 2013 @ 08:52:24 PM
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Family Sharing:

"When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game."

source: http://www.heyuguysgaming.com/news/12507/heartbroken-xbox-one-employee-lets-rip-must-read


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Comment #87 by Pan
Saturday, June 22, 2013 @ 04:51:16 PM
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That is exactly what I said above. They can play the game but will still have to pay the full retail price to play it after the demo. That's not sharing your games, if you cannot lend the full game. There's a difference between sharing, and playing a demo.


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US November 22, 2013
Europe November 22, 2013

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