Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V is a "Real Stealth Sim", Could Include SmartGlass & Kinect Integration, Says Kojima

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Hideo Kojima has opened up a little on Metal Gear Solid V: The Phantom Pain, discussing the game’s new approach to stealth and the possibility of SmartGlass and Kinect integration.

Speaking to 4Gamer (translation by DualShockers), Kojima described Metal Gear Solid V as being much more of a realistic stealth game than previous entries in the series.

“It’s not just a matter of following the rules of the game anymore,” he said. “You can decide to just walk to your destination or ride a car. There are less sentries during the night, but you’ll be easy to spot if you turn on the headlights. Of course there are a lot more sentries during the day.”

“I think the definition of ‘real stealth simulator’ is appropriate. Previously when the game was on rails players knew what to expect, because designers just put an explosion there, a collapsing wall there. It was like a haunted house. Now weather and time will change. I wanted to make this game allowing a million of different players to play in a million of different ways.”

Interesting stuff.

Beyond this the legendary designer and director has also discussed the possibility of SmartGlass functionality being included with the Xbox version of Metal Gear Solid V: The Phantom Pain.

In an interview transcribed by Gaming Bolt, Kojima said Kinect, "brings a lot of different capabilities... and I will like to see what I can do with the voice command, and the movement with the gestures and see what we can do with that."

Also, Kojima says he is keen on SmartGlass and the posibility of using "different devices to bring the hardcore gameplay to different kind of media."

Metal Gear Solid V: The Phantom Pain received an extended gameplay demo during E3 2013 a couple of weeks ago. I’ve embedded it below. The game itself is out on current and next-gen consoles in 2014.


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US September 01, 2015

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