CD Projekt RED Reveals New The Witcher 3: Wild Hunt Gameplay Details
Written Wednesday, July 24, 2013 By Lee BradleyView author's profile
CD Projekt RED has outlined some more details about The Witcher 3: Wild Hunt’s combat.
Speaking to ClickOnline, lead gameplay designer Maciej Szczesnik outlined the different fighting styles and magic signs available to the player.
"At the beginning, Geralt will be able to choose from five signs," said Szczesnik. "It doesn't end there, however - in The Witcher 3 we introduce new casting modes which effectively double the number of signs at the players disposal. These ‘alternative versions’ will be unlocked through character development, but don't think of them as simply stronger versions of the same spells - they will offer different tactical uses.
"Let's take Aard as an example. The primary version of this sign will send a telekinetic thrust to stun or knock down foes. With time, players will be able to unlock a secondary version of the sign and by pressing and holding the button, they will send out a shockwave that knocks down all surrounding enemies (you can actually spot this in our gameplay trailer). Similar dual modes are available for every other sign."
As far as weapons are concerned, however, Geralt is sticking to his steel and silver swords. "It's a part of who he is," said Szczesnik. "I mean, for us, encouraging players to use polearms, shields or axes would create a dissonance akin to Batman running around with an AK-47 and shooting at his enemies."
"Geralt will have two fighting styles to choose from - a fast one and a strong one, just like in The Witcher 2," continued Szcze?nik. "On top of that, he will also perform special attacks chosen by the player during character development. Combine that with 96 separate attack animations and you end up with a deadly flurry of silver, steel and magic. QTEs are gone, but that doesn't mean fist fights have met the same fate. In a way, they constitute an important, immersive part of the night life in the game world.”
Szczesnik also said that combat will draw more strongly on defence, in a style reminiscent of Dark Souls and Batman: Arkham City. "Geralt will have new parry moves, counters and dodges at his disposal,” said Szczesnik. “Combat itself has been slightly slowed down, and in turn has become more tactical.”
“Defense will play a crucial role during fights. You'll now be able to block incoming attacks while moving - swing your sword, though, and you'll create an opening for your opponent. Combat will thus require more planning and thinking."
You can read our latest preview of The Witcher 3: Wild Hunt here. The game is out in 2014 on Xbox One.