Resident Evil to Return to its Horror Roots For Next Game
Written Friday, August 16, 2013 By Richard WalkerView author's profile
Following disappointing sales, a poor critical reception and negative fan reaction for Resident Evil 6, Capcom is apparently keen to take the series back to its survival horror roots for the next Resident Evil game (presumably Resident Evil 7).
Despite attempting to appeal to the widest audience possible with its three campaigns, Resident Evil 6 managed to rack up around 5 million in sales, falling short of Capcom's target of 7 million units. In response, Capcom has listened to fan feedback, and intends to bring back the franchise's classic survival horror gameplay.
"We have obviously seen the consumer response and the PR response," former Capcom marketing boss Michael Pattison told MCV. "There was some great positives out of that, but it was a mixed bag, as we saw from the review scores. We have got to take that on-board, we can't ignore that, and we have to take that onto the next game when we make the next Resident Evil.
“With Resident Evil 6 specifically, we probably put too much content in there, there were comments from consumers that said it felt bloated," Pattison went on. "The Leon missions went down very well, and because we did Resident Evil Revelations on 3DS, there was a cry out for us to focus our attention on survival horror, rather than be too many things to all people. You’ll find where we go next will likely be more targeted at our core fanbase.
"A lot is said about the saturation of this zombie, post-apocalyptic survival horror. But it is still alive and well. The Last of Us shows a good direction of what the consumers want. Tomb Raider as well, we spoke to R&D and they looked at that and they enjoyed that experience. I think that proves there is still a strong market for that sort of content."
Could the next Resident Evil take The Last of Us and Tomb Raider as influences then? It's too much to ask that Resident Evil literally return to its fixed camera roots, as Resident Evil Producer Masachika Kawata told us way back in February.
"I think it's very difficult to literally go back to our roots on that and take gameplay mechanics and styles that we did fifteen years ago and redo them now. Revelations' goal was to go back to the series' roots in terms of the content and horror, while at the same time trying to modernise the gameplay, because we think that's what gamers want," Kawata told X360A. "It'll be interesting to see the reaction to Resident Evil: Revelations on console and that feedback and reaction will definitely inform decisions like that in the future. For myself, I see it as something that would be very difficult to pull off."