Gamescom 2013: Dead Rising 3 Preview - Putting the Rise in Dead Rising
Written Friday, August 30, 2013 By Dan WebbView author's profile
Pop quiz, hotshot! Dead Rising is known best for what? NEEER! Too slow, wise guy! We'll tell you what it's known best for and that's its freedom, its zany ideas and its over-the-top crazy gameplay. E3 2013 was Dead Rising 3's first unveiling and admittedly it looked rather special, but lacked most of what made Dead Rising a Dead Rising game. There were glimpses behind-closed-doors, but still, it was very much a case of "Why so serious?" Enter Gamescom 2013, Capcom Vancouver and an entirely new build of Dead Rising 3, a build that was every bit as crazy as we were hoping for. Put on your tinfoil hats, folks. Things are about to get crazy.
But first, a recap. Dead Rising 3 is set 10 years after Dead Rising 2 and takes place in the fictional city of Los Perdidos. Players take control of Nick Ramos, a mechanic who finds himself stranded amid the zombie apocalypse. That's about all you need to know for now, mainly as our hands-off demo of the crazier aspects in Dead Rising 3 had no structure whatsoever, it was a matter of one crazy moment after another, set up by Capcom Vancouver to show fans that this is still very much a Dead Rising game.
Don't mind me for the next 10 minutes, I'm going to jump around a bit and on more than one occasion and this preview is going to feel like more of a stream of consciousness. In the end though, where we're all going to end up is a better place for everyone, I promise.
It's downtown Los Perdidos at nighttime, it's chapter 4 of Dead Rising 3 and 7 days have passed since the start of the game. Nick is all alone and dressed like a piece of shit. Smash. Nick crashes through a shop window, slips into a tux, grabs a pistol. Nick is now James Bond. Smooth. Nick grabs a blueprint. Slips into a Big Bull Mascot outfit. It spits fire. Mental.
As you can see, crazy costumes are very much still a part of the game, as are combo weapons - it's about to get crazier in a minute though. Everything else you'd associate with the game is there too: there's still experience points, food is health, there's an RPG system to upgrade Nick and his skills, and now there's even 'Combo Category' cards, meaning if you have that category card in your possession, you can substitute a weapon (like a 2x4) for another weapon (like a baseball bat) in the genre to make combo weapons despite not having the correct materials. There's things like kill-streaks, safe houses where there's a survivor board, and weapons are stored there and even the ability to call in and equip survivors. More on that shortly.
Nick puts on an Elvis suit. "Piece of shit," he mutters. Puts on Servbot mask. Then Blanka mask. Then Wolverine-like claws called Jazz Hands. As Nick spins with them equipped they fire what seem like rockets in all directions. Ooohh, what's that? A Blambow? A crossbow that fires flares? Aces. Nick combines a turret with a vehicle. Makes an APC style mobile tank.
Yes, that's right. Dead Rising 3 now includes vehicle combos, which according to Capcom Vancouver makes total sense as the world is now big. We don't know whether it makes sense or if we care for that matter. All we know is that it's bloody ace!
Burgess Dawson. 5-star hotel. Very pretty. Nick drives in through the lobby, using SmartGlass to call in survivor assistance. Nick orders them to keep watch and advances on in. Makes Dragon Punch combo weapon, Hadoukens multiple zombies. Makes Roaring Thunder, performs Blanka's electroshock attack. Street Fighter fans get wet. Nick picks up medieval armour. Wears it. Makes Laser Sword, AKA Lightsaber, picks up Frank statue for extra PP, and then demolishes zombies galore on the hotel roof. Nick combines a steamroller with a motorcycle. Makes Rollerhawg, a motorcycle with a roller on the front, equipped with a flamethrower. Lots of zombies die. Nick still not happy. Throws Super Bomb into crowd of zombies. Mini nuke explosion happens. 402 zombies dead. Nick has had his clothes blown off. Thankfully his boxer shorts are still intact.
It really is that mental, and our demo really did jump around like that. One minute Capcom would be making new vehicles, the next minute they'd be making new and crazy - and awesome - weapons like the Dragon Punch glove. With the weapons and vehicles that were shown in this demo alone, we could have fun for weeks, but Capcom Vancouver is promising us more. More weapon blueprints and combos, more vehicle blueprints and combos, more, more, more. More of everything.
Considering thus far all we've only really seen is Capcom's sandbox stuff and none of the psychos, none of the survivor rescues, we get the feeling we've only really scratched the surface of what Dead Rising 3 has to offer. If beneath that surface there are more crazy weapons, more wacky gameplay and balls-to-the-wall mentality, we couldn't be happier.
Dead Rising 3 is set to launch with the Xbox One this November.