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Need for Speed: Rivals
Gamescom 2013: Need For Speed: Rivals - Customise This!
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It's safe to say I've been working on the site for some years now, over seven in fact, and there are a few things that you hear constantly across the boards and in the comments that you really can't miss. For example, in every Star Wars article from the beginning of time - or at least the beginning of this site - people have screamed out for a new Battlefront game. They got one… or at least they're getting one. Another example, and rather more topical for my segue too, is customisation in Need For Speed games. "When are we going to get it back!?" I heard a select few scream on multiple occasions. Well, your prayers have been answered. Kind of.

Need For Speed: Rivals allows players to customise their car to some degree. Players will now be able to give their cars a paint job, fit some new shiny rims onto their rides, plaster racing stripes onto their motors, and apply full body wraps as well as add decals to give a car their own personal touch. It's unclear whether it goes to the same depths that Underground did - with adding spoilers, neon lights, and what not - but being able to change the colours, decals, rims and so on, well, it's a hell of a lot more involved and in-depth than Most Wanted (2012) was.

If you're after nuance from upgrading the car itself from a performance perspective, then you're barking up the wrong tree as the depth still isn't really here. Instead each one of the aspects of your car - like upgrading the chassis, the steering, the engine, etc. - has five levels or so, and it's a matter of clicking on what you want to upgrade on your vehicle, and that's about as in-depth as it gets.

The customisation extends to your pursuit tech too, whether you're a racer or a cop it doesn't matter, your weapons will be the key to your success out on the roads. Through levelling up you'll unlock various tools that you can then equip to your car, with two active at a time. Players will be able to call in roadblocks, equip EMPs, use jammers, lay down spike strips, and purchase turbo boosts and more to get ahead and gain XP - of course, the tech differs from cops to racers. As always, it's one of the best aspects of a typical Need For Speed game.

A good way of earning XP fast is by trying to complete assignments, those of which are categorised as easy, medium or hard, and the harder the assignment, the more XP you'll earn. So you could be trying to get air, net takedowns, use certain weapons against opponents and so on, all in the name of XP. Aside from that though, there isn't really much else to say about Rivals' appearance at Gamescom. It was a fairly low-key showing, in truth.

Our main criticism of Rivals at this year's E3 was its lack of structure, something it still doesn't seemingly have, judging by this latest Gamescom showing. Although there is a narrative that will be discussed at a later date, according to EA Ghost devs on hand during the presentation, it's becoming harder and harder to see how Need for Speed: Rivals is going to ultimately shape up. Sure, the mechanics are fairly spot on, it looks beautiful and the customisation is back to some extent, yet it still might not be enough. One of my most important football idioms - one that works for all sports, for that matter - is that you can't have a team of individuals and expect to win. You need structure and teamwork among other things; it might actually be applicable here somewhat.

Need For Speed: Rivals is scheduled for a November 19th release on Xbox 360 in the US and 22nd in Europe, and will hit the Xbox One upon launch.




 
 

User Comments

Forum Posts: 3223
Comment #1 by DecadentBeaver
Sunday, September 01, 2013 @ 06:59:58 AM
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Well, looks like I'll still be waiting for another Underground game. Been years since I really enjoyed a racing game that much.


Forum Posts: 84
Comment #2 by Lazy_FAQer
Sunday, September 01, 2013 @ 07:01:29 AM
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Visual customisation on NFS games doesn't bother me, but in sure three will be many here who are happy with this news:)

Really excited for this game!


Forum Posts: 21
Comment #3 by creaper210
Sunday, September 01, 2013 @ 07:06:39 AM
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Doesn't sound too extensive. I think I'll be MUCH better off waiting for The Crew from Ubisoft.
I think it's kind of embarrassing for these guys behind NFS when a game like Grand Theft Auto offers more VEHICLE CUSTOMIZATION than they do, yet driving/racing is not even their primary focus.


Forum Posts: 24
Comment #4 by Afc JoNNy Rfc
Sunday, September 01, 2013 @ 07:07:26 AM
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Why do racing games always look so nice.


Forum Posts: 208
Comment #5 by DeadlySinz86
Sunday, September 01, 2013 @ 07:21:56 AM
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Sounds shit :/ I'll be getting The Crew over this.


Forum Posts: 1
Comment #6 by SP1R17US S4NC71
Sunday, September 01, 2013 @ 07:43:09 AM
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I stopped buy games after Need for Speed Shift and Shift 2 Unleashed. I have both games and both bore me a lot.


Forum Posts: 537
Comment #7 by xRelentlessx
Sunday, September 01, 2013 @ 07:52:59 AM
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it's still nowhere close with customisation


Forum Posts: 84
Comment #8 by Lazy_FAQer
Sunday, September 01, 2013 @ 08:24:34 AM
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@#3

You are right about GTA offering more customisation than a dedicated racing game... Shame Rockstar forget to include good game mechanics in every aspect of the game; crap driving mechanics, crap shooting mechanics, hell even just walking around is worse than every other 3rd person shooter out there.

GTA= style over substance... I hope GTA V proves me wrong, but I doubt it.

Ps had more fun doing heists on PayDay2 than all other GTA games put together!


Forum Posts: 0
Comment #9 by DStormM360
Sunday, September 01, 2013 @ 08:48:46 AM
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Still miss the tuner cars!

There are a few reasons why I haven't purchased many of the NFS games in recent times, but one is that it's pretty much the same assortment of supercars to choose from each year!

There are plenty of new cars around that I would like to give the Need for Speed treatment. Not to mention the old icons from Underground 1 & 2.


Forum Posts: 1212
Comment #10 by ZedChuva
Sunday, September 01, 2013 @ 09:54:45 AM
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If the DRIVING is great, does it really matter how many stickers and spinner rims you put on your car? No. The answer is, no. I've never understood the crying for customization in racing games.


Forum Posts: 755
Comment #11 by Hurricane Of 87
Sunday, September 01, 2013 @ 09:59:58 AM
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Where's the customisation?!?>!??!

*Completely ignores the existence of Midnight Club: Los Angeles*

Where's the customisation in the games I happen to purchase!?!?!?

MCLA offers everything gamers claim they want in a game yet it isn't popular due to them still sucking on the teet of Forza, NFS and other licensed properties.

XP needs to RIP.

@8: Agreed on GTA IV being a game that had everything and did everything badly. It feels like all the Rockstar games that come in between GTA titles are fine tuning those separate aspects.


Forum Posts: 755
Comment #12 by Hurricane Of 87
Sunday, September 01, 2013 @ 10:11:42 AM
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@10: Hehe, remember how GRID 2 delivered on customization but then people refused to buy it because it didn't have cockpit view? A view that would obscure all the pretty colours on the car.
I love it.
Gamers are pure comedy sometimes.

REAL TALK: Where did all the futuristic racers go? WipEout's been farmed out to the Vita, Rollcage is gone, F-Zero hasn't had a game in years, Extreme-G never saw a title past the N64.

It feels like publishers feel that every racer needs licensed cars on licensed tracks with licensed sponsors. SO the majority of games you're racing the same cars on the same courses.
The current day racing genre is super stale. Call Of Duty provides more innovations and fresh ideas to its franchise year-on-year than your typical racer. Think about that.

At least these NFS Open-world games are providing fresh racing lines instead of Laguna Seca Ver23.0


Forum Posts: 222
Comment #13 by morpheus2n
Sunday, September 01, 2013 @ 10:42:06 AM
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What is the point of Need for speed anymore the last like 6 have all been the same, race a car and run away from the cops there's never anything new!!!
Most wanted was a little and I do mean little bit f fresh air as it was the first NFS for a long time that was proper open world, yes there has been a couple of that had open world but that was still very limited!

The fans have been asking for to long now we need a new Underground!!!! I really don't give a crap whether its underground 3 or a full reboot we need on e!


Forum Posts: 1685
Comment #14 by EMP
Sunday, September 01, 2013 @ 10:58:03 AM
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@8 I won't give any input other than I laughed at your comment.


Forum Posts: 84
Comment #15 by Lazy_FAQer
Sunday, September 01, 2013 @ 11:41:47 AM
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@14

If you laughed, then that is good:)


Forum Posts: 325
Comment #16 by chrishaney23
Sunday, September 01, 2013 @ 01:11:22 PM
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FUCK NFS! They have ruined this franchise. 2005's Most Wanted and 2010's Hot Pursuit have been the only ones worth getting. EA gave it to Criterion just 2 years ago and now they gave it to Ghost? NOBODY knows what to do anymore. STOP making this MP first and making SP around the MP. Its retarded. Shame for such a storied franchise til it got on current gen consoles... how does that even make sense?


Forum Posts: 5
Comment #17 by Stig Semper Fi
Sunday, September 01, 2013 @ 06:26:02 PM
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I want to see a new Underground as much as the next guy, but remember what Need for Speed has always been about: Fast cars and cops.


Forum Posts: 0
Comment #18 by AndrewSEi
Monday, September 02, 2013 @ 11:47:17 AM
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my parents in-law recently purchased a stunning yellow Mercedes-Benz C-Class Coupe only from working off a home computer. go right here star56.com



Forum Posts: 291
Comment #19 by ViNyLek
Wednesday, September 04, 2013 @ 04:33:51 PM
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So just another N4S, if only this could suck me in for as long as CoD or AC can I might just be more tempted. As it is, however, I will pass for the 3 year straight and keep on waiting for that perfect moment to get back into N4S=)


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Game Info
Developer:
EA Ghost
Publisher:
Electronic Arts
Genre:

Release:

US November 19, 2013
Europe November 22, 2013

Collection:87
Wishlist:48
 
 
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