Gamescom 2013: Call of Duty: Ghosts Hands-On Multiplayer Preview – Battlefield Blitz
Written Tuesday, September 03, 2013 By Richard WalkerView author's profile
As you may be well aware, we previewed Call of Duty: Ghosts' multiplayer a few weeks ago, when Dan went all the way out to LA to get some hands-on time with the game at the big multiplayer reveal. So what else is there to talk about? As it happens, there's the newly announced Blitz mode we got some time with at Gamescom to talk about, which is about as simplistic as multiplayer modes get. With that in mind, we're going to keep this short and sweet.
Blitz mode is a straightforward mode that joins the enormous list of multiplayer modes that will be vying for your attention when Call of Duty: Ghosts launches in early November. Blitz is so straightforward in fact, that we didn't need the rules explained to us. We were able to jump right in and start having fun immediately. You run from your base to the opposition's base on the other side of the map in an effort to score a point, and that's about the long and short of it. It's capture the flag without the flag, essentially.
Hands-on with a next-gen build of the game, Call of Duty: Ghosts looks incredibly slick and runs faster than hot shit off a shovel. It's Call of Duty, business as usual, running at an infallible 60 frames-per-second on a dusty brown map. Undoubtedly sexy looking, Call of Duty: Ghosts is an uncomplicated joy to play in this new Blitz mode, legging it from point to point, defending your base and waiting for the optimum time to make a beeline for the enemy's scoring zone.
On this particular map - a ruined mall area – there are a few high vantage points for hiding and defending each base, but once you score a point by entering the opposition's base as denoted by an orange circle, you instantaneously respawn back at your base. A timer then pops up over the base that's been scored on, meaning teammates will have to wait before mounting an assault for another point, so you and your team can't all pile in at once and score a whole bunch of successive points.
We play another round of Blitz on a much smaller and equally brown map, where the action is far more furious and frantic. There are fewer routes to the score zone, so running headlong into an enemy is inevitable. Thankfully, we manage to activate a killstreak perk to spawn a faithful doggy helper for a couple of lives, so when we're shot down, our canine killer avenges our death by ripping out the throat of our murderer. Good boy.
Along with the new Search & Rescue and Cranked modes, Blitz is a fine addition to Call of Duty: Ghosts' variety of playlists, offering something that's a little differently paced and tailored towards quick sessions that last only a few minutes. It's perfectly in keeping with Call of Duty's rapid pick up and play nature that has undoubtedly contributed to the series' popularity over the years. The ebb and flow of Blitz will make it a go-to game-type for anyone looking for instant multiplayer gratification, making it something that might be stupidly simplistic, but still worthwhile.
As always, Call of Duty: Ghosts looks set to once again deliver an utterly solid and dependable multiplayer component like clockwork, with Blitz mode being among the most immediate and accessible game types we've played yet. CoD haters might not be won over, but if it's the same frenetic military-grade action that you're after, then you need look no further than Call of Duty: Ghosts this November.
Call of Duty: Ghosts is out on November 5th for Xbox 360 and for Xbox One soon after.