J.J. Abrams "Emotionally Hurt" by Star Trek Game
Written Friday, September 13, 2013 By Lee BradleyView author's profile
Star Trek director J.J. Abrams says that he was emotionally hurt by the poor quality of Star Trek: The Video Game, and that it arguably damaged the reputation of his latest movie, Star Trek Into Darkness.
Speaking at the DVD launch party for the film, Abrams revealed his disappointment at the critically mauled game and revealed that his team actually dropped their involvement with the project when they realised it wasn’t working out.
“The last game, which was obviously a big disappointment to me, was something that we were actually involved in from the very beginning and then we sort of realised that it was not going in a place where we were going to get what we wanted, so we dropped out and they continued to do it despite... y’know,” said Abrams.
“To me the video game could have been something that actually really benefitted the series and was an exciting, fun game with great gameplay and instead it was not and was something that I think, for me emotionally it hurt, ‘cos we were working our asses off making the movie and then this game came out and it got, this isn’t even my opinion, it got universally panned and I think that it was something without question that didn’t help the movie and arguably hurt it.”
Despite this, however, Abrams feels that there is potential in video game and movie collaborations, if they’re done right.
“I think that, we all know is that anyone who loves video games and loves movies... very, very rarely does a movie based on a game, or a game based on a movie, really work. It usually ends up being something that everyone that goes to play feels like this was a marketing decision made by a room full of people that wanted to capitalise on a title. That’s no way to make a game and no way to make a movie.”
Referencing the director’s work with Valve in bringing Half-Life and Portal adaptations to the big screen, Abrams added, “The dream is - we’re working with Valve right now on a couple of projects - is to say okay, despite its existence as a game, despite its existence as a movie, what makes this great? And starting from scratch, let’s make this from the ground up great, regardless of what’s come before.
“And that’s me, whether it’s a video game or a book or a movie or a song. Anything that is based on something else, it needs to exist on its own terms. And a lot of times these seem to exist as an ancillary product, in which case it will suck.”
Our review of Star Trek: The Video Game said, “When it’s not barely passable, it’s completely broken. Star Trek is buggy, glitchy and a pain in the ass to play. Set phasers to ‘no fun’ for this one.”