GC 2008: Operation Flashpoint: Dragon Rising Impressions
Written Wednesday, September 24, 2008 By Dan WebbView author's profile
The focus from Codemasters is on the attention to detail and to make the experience ultra realistic; one of the methods they used to capture this was character models. Just from looking at a character, you should be able to determine who that person is, whether it be your sniper, your explosives expert, whatever and the same goes for opposition soldiers by looking at what they are carrying. Even better, is that the soldiers animation’s are motion captured to suit, everything from walking, shooting to even setting up your Javelin is entirely realistic. The guns and weapons in Operation Flashpoint are meant to be realistic in look, scope and even how they are setup and loaded... Remember that the guns aren’t “magic wands with bullets”. The focus is entirely on realism.
The tactical side is very much present in the sequel and it’s one of the fundamentals of the series. Codemasters want the player’s decisions to work on two levels, on the one hand they will be making micro tactical decisions like, who do I shoot now, if I shoot their officer, can I disorganise the opposing infantry? Then on the other hand, you’ll be making macro level tactical decisions like laying up complex plans and a map system to organise an attack on a town. It’s all about making decisions to fit the situation.
Going back to the whole attention to detail aspect, it’s worth mentioning that the weapons and the vehicles in the title are incredibly realistic and based on their real life counterparts. There are about 70 infantry weapons and you can expect to find all the arsenal which an army would take to war with them. The game also boasts about 50 different vehicles that can apply their trade in the air, sea or ground and all the vehicles have realistic and genuine moving parts which adds to the whole immersion of the experience.
Codemasters’ aim was to take the original, well received PC title and add more units, denser content, smarter AI, bigger environment and a lot more effects and they look to be well on the way to accomplishing that. There are few, if any, real life, tactical, battlefield simulators out there, none with this sort of detail anyway and Codemasters are really pushing that as one of their selling point. They are also billing Operation Flashpoint: Dragon Rising as this “audio visual experience” where you can not only feel immersed in the action gameplay wise but the sounds and visuals give you a sense of being there actually on the battlefield.
Obviously this won’t appeal to everyone because some people don’t like to be killed with one bullet, but for those looking for an immersive and accurate representation of conflict, this could be right up your alley.