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Microsoft Clarifies Xbox One Kinect Privacy Statement

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Microsoft has again moved to calm fears over privacy invasions facilitated by Xbox One’s Kinect sensor.

In a new Microsoft privacy statement blog, the platform holder explains how data is collected from the user and what is done with that information.

“The camera can be used to sign you in,” says the post. “To do so, it measures distances between key points on your face to create a numeric value that represents only you. No one could look at the numbers and know they represent you. This authentication information stays on the console and is not shared with anyone.”

“Microsoft may collect those numeric values to enable and improve gameplay and improve the gaming experience,” continues the post, but they are, “destroyed after analysis is complete.”

“You control what happens to photographs taken during gameplay and whether voice commands are captured for analysis. You can turn Kinect off at any time. When Kinect is used with certain games and apps, your skeletal movements can be used to estimate exercise stats. You can decide how your stats are managed and whether they are shared.

“Some game titles may take advantage of a new Xbox capability called expressions. This feature allows you to use your defined facial expressions to control or influence a game. This data does not identify you, stays on the console and is destroyed once your session ends.”

With regards to personal info like profiles and payment details, Microsoft says, “Except as described in this privacy statement, we won’t disclose your personal information to a third party without your consent.”

Information captured will be used to sell you content via targeted ads, but “You may opt out of receiving targeted ads from Microsoft Advertising by visiting our opt-out page.”

So all of that sounds positive, right? However, in a climate where Microsoft has been revealed to share private user information with security agencies despite publicly claiming otherwise, you can forgive potential users for being a little wary.




 
 

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Developer:
Microsoft
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Microsoft

Release:

US November 22, 2013
Europe November 22, 2013
Japan September 04, 2014

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