Xbox One's Cloud Servers May Have to Reboot and Update Mid-Session, Says Microsoft
Written Wednesday, November 06, 2013 By Richard WalkerView author's profile
In what seems like something of a bizarre development, Xbox One's Azure cloud servers will apparently have to update "frequently" and even reboot the system mid-session, according to Microsoft's Xbox Live Lead Program Manager John Bruno.
Speaking yesterday at GDC Next, Bruno explained how Xbox One's cloud servers will update during a presentation entitled “On Demand Compute: Power For Games”. It seems that Xbox One's cloud-based Xbox Live Compute - which caters for Titanfall's NPC AI and similiar applications in other games - will require regular updates.
“Once in a while, rather frequently actually, the host OS will require an update, meaning the physical machine is going to get rebooted, whether your code is running or not," said Bruno. "That’s a problematic thing for a game, and is oftentimes is in the middle of a multiplayer session, we’ve worked very hard to overcome that, but that’s not to say it’s going to be a reality in every case.”
Asked about how disruptive such updates might be while playing an online-only title like Titanfall, and what would happen should Microsoft's cloud servers collapse completely, Bruno responded. “I can’t answer that. I don’t know what the guys over at Titanfall have built into their game.
"It’s up to the game developer. If they want to rely more on our XBLC service, we’re happy to support that. We do provide a platform for them to persist data, but that’s up to the developer to utilise that.”
We're not sure how something like Titanfall will continue to function without cloud servers on Xbox One. We've contacted Microsoft for clarification and will update this post as and when we receive feedback.