“Games Should be Defined by More Than Their Framerate and Resolution,” Says Microsoft’s Phil Spencer
Written Thursday, November 07, 2013 By Lee BradleyView author's profile
As the discussion around Xbox One’s graphical capabilities reaches fever pitch, Microsoft Studios Phil Spencer has moved to address concerns.
In recent weeks it has emerged that a number of Xbox One titles do not support 1080p and 60fps, while their PlayStation 4 equivalents do, something which had lead many consumers to believe that Sony’s console is more powerful.
Speaking to Revision 3, Microsoft Studios boss man Phil Spencer discussed the subject, explaining why Ryse runs at 900p and 30fps, while also pointing to Forza 5 as evidence that Xbox One is capable of supporting the highest resolutions and frame rates.
Ultimately, Spencer said, it should be down to the developer what approach they choose to take, based on the game they are making.
"I'll take Ryse as an example,” he said. “We looked at Ryse at different resolutions with different graphic techniques and we made the decision along with Crytek that 900p / 30 fps with the techniques that we could employ around lighting, around anti-aliasing, the animation- [for] everything that we wanted to run, that was the right answer. I think it's the best-looking launch game out there."
"If people want to get hung up on the numbers, they can do that, but really what they should be looking at is what's on screen, with the controller in their hands, and play[ing] the game. If they really care they can go play Forza at 1080p / 60fps; a beautiful game.
“But games should be defined by more than their framerate and resolution. I think this is an industry about fun and people should put the controller in their hand - or gesture - and play the games and decide what they like. I think that's the soul of what this industry's about.”
Xbox One is out on November 22nd.