Next-Generation Consoles "Too Limited" for Oculus Rift, Says Creator
Written Wednesday, November 13, 2013 By Lee BradleyView author's profile
Next-generation consoles are “too limited” to support Oculus Rift, says the virtual reality headset’s creator Palmer Luckey.
According to Luckey, the closed nature of both Xbox One and PlayStation 4 would prove to be prohibitive, as he expects Oculus Rift to evolve at a rapid pace, beyond the reach of next-generation tech.
"Consoles are too limited for what we want to do," Luckey told TechRadar.
"We're trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year - continue making progress internally - and whenever we make big jumps we want to push that to the public."
"The problem with consoles in general is that once they come out they're locked to a certain spec for a long, long time. Look at the PCs that existed eight years ago. There have been so many huge advances since then.
"Now look at the VR hardware of today. I think the jump we're going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D."
The unlikeliness of Oculus Rift releasing on Xbox One is a shame, but don’t forget Microsoft has its own virtual and augmented reality tech in the works, something with the potential to be just as revolutionary. Currently deemed to be too expensive for consumers, we don’t doubt that it’ll filter down to Xbox One in some shape or form eventually.