BioWare Lifts Lid on Dragon Age: Inquisition Development
Written Friday, December 20, 2013 By Lee BradleyView author's profile
BioWare has begun chatting more freely about Dragon Age: Inquisition, revealing loads of new screens and artwork while speaking directly to fans about progress on the upcoming RPG.
In a post on the BioWare blog, franchise executive producer Mark Darrah explained that the team is current finishing a “Holiday Build” of Inquisition.
“These types of builds go way back in BioWare’s history,” says Darrah. “Effectively, they are builds we create around the holiday break that are packaged in a way that allows the team, and other parts of BioWare, to play the game in as complete of a state as we can get it.
According to Darrah, the holiday build is focused on the following areas. Here they are in his own words.
1. The main storyline completely playable from beginning to end: This allows the story to be experienced in an interactive state, and lets us get pacing and spacing right.
2. All of the gameplay systems working together: This means that you can experience the game as it is intended to be experienced, with each feature feeding into another.
3. Starting VO recording for large parts of the game.
4. Getting music in.
5. Making sure that each class has a distinctive feel: Making sure that the party is a necessary and exciting part of combat.
6. Getting our tech locked down.
Darrah also said that another focus is “getting a lot more content a lot further along: things like trees, dead things, outfits, faces and areas.”
You can see a whole bunch of images below that illustrate this progress. First though, you can see the development of a particular area from the game.
“It is very important to me that the game cover a large variety of locations,” says Darrah. “Not only does it expand the possibilities of our storytelling, it also gives us an opportunity to show a lot of different things. In a game that places a lot of emphasis on discovery, this is very crucial.
“Part of this process is about getting the areas into a state where they can be fully critiqued. Let me show you an area shot going through this process (can you guess the area?)”
“As you can see, an initial screenshot is critiqued and altered to show the goal for the area,” says Darrah. “This gives the level artist the specific direction needed to take the area to the next level (so to speak).”
Interesting stuff, eh? You can see the rest of the images below. Dragon Age: Inquisition is out towards the end of 2014 for Xbox One and Xbox 360.