Call of Duty 2014 Developed By Sledgehammer, Series Now on a Three Year Cycle
Written Friday, February 07, 2014 By Lee BradleyView author's profile
Sledgehammer is developing this year’s Call of Duty game, as the series switches to a three year development cycle.
So in 2014 we can expect Sledgehammer’s Call of Duty title (which is yet to be announced), in 2015 it’s Treyarch’s turn and in 2016 Infinity Ward steps up to the plate.
All of this comes from Activision Publishing president and CEO Eric Hirshberg, during the company's investor’s call. overnight The change of strategy is an attempt by the publisher to improve the quality of the series, while allowing them to produce more DLC.
All of this comes from Activision Publishing president and CEO Eric Hirshberg, during last night’s investor’s call. The change of strategy is an attempt by the publisher to improve the quality of the series, while allowing them to produce more DLC.
"There are several advantages to doing this," said Hirshberg. "This first is of course quality; this will give our designers more time to envision and to innovate for each title. Simultaneously it will give our content creators more focus on DLC and micro DLC which, as you know, have become large and high-margin opportunities, and significant engagement drivers. Finally, it'll give our teams more time to polish, making sure that we relive the best possible experience to our fans each and every time."
Sledgehammer is no stranger to the Call of Duty franchise, having collaborated with Infinity Ward on 2012's Call of Duty: Modern Warfare 3.
"Sledgehammer is a triple-A studio built from the ground-up around prudent talent with a 90-plus-rated pedigree both in studio leadership and throughout the organization," said Hirshberg. "They demonstrated their skill on Call of Duty: Modern Warfare 3, and on their past high-rated games.
"They're the perfect choice to support our new approach and bring fresh ideas and creativity to this great franchise, and to raise the bar for next-gen games overall."