XBA Review: Dead Rising 3: Fallen Angel DLC
Written Wednesday, February 12, 2014 By Dan WebbView author's profile
The debut episode of Capcom Vancouver’s ‘Untold Stories of Los Perdidos’ for Dead Rising 3 was hardly what we call decent. In fact, it was anything but. It was short, lacking and really didn’t bring anything particularly new to Dead Rising 3 itself. It was basically more of the same, in a world whose novelty had worn off while you were engrossed in the main game. Should you expect anything more from the second episode, Fallen Angel? No, and if you didn’t, you got exactly what you – and we – suspected: another short piece of DLC lacking any real value or quality.
Fallen Angel throws you into the shoes of Angel Quijano, a drunk, aggressive, tattooed psychopath whose only real goal is to protect the survivors of Los Perdidos. Admittedly, it’s a slightly more entertaining story than Operation Broken Eagle offered, but that’s more than likely down to you being on the same team this time around and not some anarchic Spec Ops agent.
Angel will spend her time bouncing around from location to location in Los Perdidos on what is effectively a story of redemption. It’s a case of making sure people are okay, go and investigate this area, go and save survivors, and then… well, you’ll have to play it to find out. And by play, I mean spend an hour (absolute max.) working through the main story.
I’d say the only difference between this and Operation Broken Eagle – aside from the slightly more interesting short story – is that there seems to be a lot more collectibles to gather, as if purposely created to artificially lengthen the experience – there are ZDP posters to burn, med kits to collect, cameras to destroy and survivors to save, effectively spinning out the experience beyond its otherwise scant runtime.
Players can expect the usual array of new goodies, like five new weapons, one new combo weapon – the Shock Blaster – and a new burger van vehicle, the Feastmobile. Again though, a similar criticism aimed at Operation Broken Eagle’s new content was that it just wasn’t as good as the main game’s content. Same applies here.
Like the DLC itself, I’m going to keep this one short. Dead Rising 3’s second piece of DLC, Fallen Angel, is stunted, lacks any real value and is severely lacking in the quality department. It’s a case of déjà vu here, and while there’s nothing inherently wrong with Fallen Angel beyond its slender content, there’s nothing really worth praising, as it’s all a case of ‘been there, done that.’ Shame.