GDC 2014: Grand Theft Auto V Had Almost 160,000 Lines of Dialogue
Written Thursday, March 20, 2014 By Dan WebbView author's profile
When it was revealed that Grand Theft Auto IV had around 80,000 lines of dialogue, jaws dropped. Well, prepare to pick those jaws up off the ground once again, folks, as Rockstar North’s Alastair MacGregor revealed that figure for Grand Theft Auto V was just shy of 160,000.
The Lead Audio Programmer, talking at his GDC talk titled, The Sounds of GTA V, dropped the bombshell so nonchalantly and dazzled onlookers with more impressive stats from the development of Grand Theft Auto V.
“So, GTA IV, going back a few years, was a really large project from an asset point of view. We had around 20,000 metadata objects created by the audio team – these are individual sounds – and we had around 50 hours of streaming assets – music primarily, and cinematic cutscenes,” noted MacGregor, before reminding the audience of the impressive number of lines of dialogue from the title. “And 80,000 lines of in-game dialogue, not including cinematics, and these are all in-game, scripted and ambient.”
“GTA V moved things on a bit for us,” chuckled MacGregor as the crowd gasped as he revealed the stats for the sequel via a slide on the overhead projector.
The game had “75,000 metadata objects, almost 90 hours of streaming content and almost double the number of lines of dialogue – so, over 158,000 lines of dialogue.”
Macregor was keen to put that in context. “It’s worth bearing in mind that both of these titles shipped on the same hardware too, and that took a lot of optimization effort to make that happen.”