Performance Gap Between Xbox One and PS4 Will Disappear, Says Oddworld Creator
Written Friday, March 28, 2014 By Lee BradleyView author's profile
Oddworld Inhabitants co-founder Lorne Lanning has discussed the differences between developing for Xbox One and PlayStation 4, saying that disparity between the consoles is already disappearing.
The creator of the Oddworld series said that while a performance gap between Xbox One and PS4 was noticeable in early releases, the situation is changing fast.
“So I would say, months ago, there was a wider gap,” said Lanning. “Part of it was the development systems,” he explained, before going on to say that it was common to hear devs complaining that getting assets onto Xbox One took “twice as long” as PS4.
Just a few months on, however, and Lanning believes that the process is getting easier.
“We’re hearing and seeing that that curve is getting closer,” he said. “I think at the end of the day when people maximize both systems, they’re each powerful enough[…] They’re in that class of when you watch the basketball, you’re going to be like, ‘Is that TV? Or is that a game?’”
According to Lanning this is in part due to Xbox One developer tool improvements.
“I think they’ve been improving the toolset really fast, improving the development environment and shaving that curve down… I think they’re getting comparable.”
“You know, if you want to run at 1080p, Battlefield, I’m not exactly sure how that’s going to tax the system at that higher end, but I’m sure in couple of years it won’t be a problem. We’re early.
“I have to say, the PlayStation 4 has been pretty amazing and that’s where we’ve been spending a lot of our time,” he continued. “But I don’t see a huge gap like there used to be. There used to be a significant gap.”
Lanning added that the early disparities between Xbox One and PlayStation 4 reminded him of the Xbox and PlayStation 2 era, when Oddworld Inhabitants was making Munch’s Oddysee. According to Lanning, the resources needed to make game on PlayStation at the time were becoming increasingly expensive.
“You know this is why we supported the original Xbox,” he said, “because it was kind of like a promise to get out of the upward slippery hill that was PS2 and then PS3.”
Oddworld Inhabitants is currently working on a from-the-ground-up remake of Oddworld: New ’n Tasty for PlayStation 4. Lanning is also in talks to bring the game to Xbox One, as part of the ID@Xbox program. Should he be successful, Lanning doesn't believe there will be any noticeable differences in performance between the different console versions.
“For us, we aren’t taxing it that heavy, like I say it’s not Battlefield,” he said. “For us, we don’t really see that we’ll have performance problems on either and we’ll be able to get what we want, with very dynamic looking lighting, particle effects, etc.”
Look out for our full interview with Lorne Lanning coming up soon, in which we discuss everything from his difficult relationship with Microsoft to his plans for the future of Oddworld.