Thief's April Fools Bug Steals Your Save Data [Updated]
Written Wednesday, April 02, 2014 By Richard WalkerView author's profile
Update Eidos Montreal has come up with a fix for the save corrupting Thief bug, which was down to "an issue with the mathematical calculations of time-stamps from March 30th – April 2nd, which meant systems didn’t recognise the most recent time-stamp and instead took the previous time-stamp save (re-starting the level)," according to a post on the Eidos forums.
"After today the calculations are accurate and there should be no other issues. We are working on a patch to ensure this doesn’t happen next year with these March/April calculations," the post continues. "Also, your saved games should not be corrupted, and after today April 2nd, no one should experience this. Note: it is possible that you may need to restart the chapter you were on, but progress will then be saved as normal."
So, there you go.
Original Story Thief has been hit by a save corrupting bug seemingly triggered by the April Fools Day date. That is the April 1st date allegedly triggered the bug, but can be worked around by setting your console's internal clock forward to a future date. I was hit by this very bug at the end of chapter 6, and can therefore verify its existence. I wasn't best pleased.
"We're aware of an issue that seems to be affecting some Thief players, preventing them from completing some levels,” a Square Enix representative confirmed. "We're taking this very seriously - as a first step we're reading as many reports of the issue as possible, working to replicate it internally, so that we can understand what's causing it. We're sorry for any disruption to your game today, and we'll update you as soon as we have more information."
The save corrupting issue seems to only affect next-gen versions of Thief, so obviously Xbox One, PS4 and PC only. We'll update if reports of the bug crop up on Xbox 360 or PS3.