Titanfall Prototyped Using Ratchet & Clank Engine, Was Almost Killed by Lawsuits
Written Thursday, April 17, 2014 By Richard WalkerView author's profile
Titanfall went through something of a development hell to get here, with a 2010 lawsuit revolving around the firing of Modern Warfare creators Vince Zampella and Jason West for alleged "misconduct". The lawsuit also involved EA, and ran into numerous complications, almost killing off Titanfall entirely.
"On certain days almost half the company would crowd into the conference room for multi-hour meetings with lawyers. Often those discussions would spill over into the afternoon with debates about the latest legal maneuver," Geoff Keighley writes in his Titanfall: The Final Hours app. "The rest of the company was supposed to be heads-down working on the game, but one Google Alert about the lawsuit sent development into a tailspin for the rest of the afternoon."
Keighley's expose includes more insightful tidbits like this, including the revelation that a Titanfall prototype had been initially built using Insomniac's Luma Engine, the same tech that powers the Ratchet & Clank games. The engine had been lent to Respawn by Insomniac head Ted Price, a close friend of Zampella's who was also working with EA on Fuse.
West and Zampella's own friendship also became strained while working on the game, leading to Zampella deciding that one of them had to leave the new studio they had formed together. It was West who would end up departing.
It was quite the saga to bring Titanfall to the masses then, and you can read all about it in more details using the Titanfall: The Final Hours app, available to dowload now.