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Xbox One Consoles Will No Longer Double as Dev Kits Statement is "Inaccurate"

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Update: Comments made by Microsoft engineer Martin Fuller at Develop in Brighton earlier today regarding plans to have retail Xbox One systems double as development kits have been deemed "inaccurate" by a Microsoft spokesperson, Polygon reports.

"The comments today were inaccurate. We remain committed to ensuring the best possible solutions for developers and hobbyists to create games for Xbox One. We will share more details at a later date," the Microsoft rep confirmed.

ID @Xbox Program Director Chris Charla was quizzed about Xbox One's dev kit feature by Gamasutra at Develop yesterday. "We're not there yet," Charla said.

We'll have more info on Microsoft's plans for Xbox One dev kits as and when they materialise.

Original Story: Microsoft has revealed that Xbox One retail consoles will no longer double as development kits and that there are "no plans" to implement the feature at any point, according to Xbox Advanced Technology Group's Martin Fuller. Addressing the issue during a Q&A panel at the Develop conference in Brighton, Fuller wouldn't be drawn on the specifics.

"We were in the early stages of Xbox One looking at the idea of a retail kit that could be turned into a development kit, and vice versa," he told the Develop audience. "In the end, although that was a very admirable goal, it hasn't happened unfortunately. Can't tell you the specifics of exactly why not."

Microsoft had proposed that Xbox One consoles could become dev kits alongside its ID@Xbox initiative last August, but it looks like it won't be happening. "As far as I'm aware there are no plans. I'm not aware of the reason why we didn't manage to do that," Fuller confirmed.

Indie studios in the ID@Xbox programme will still be sent two developer kits from Microsoft free of charge, so while it's a disappointing U-turn, indie devs will still receive support.

[Via Digital Spy]




 
 

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US November 22, 2013
Europe November 22, 2013
Japan September 04, 2014

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