Razer is Ninja Theory's 'Massively Co-Op' Sci-Fi Game That Got Cancelled

Razer is Ninja Theory's 'Massively Co-Op' Sci-Fi Game That Got Cancelled

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Richard Walker

It's always with a hint of sadness that we cover these stories of games that will never come to be. Having announced Hellblade - a new action title launching for PS4 - at Gamescom, UK developer Ninja Theory has today lifted the lid on Razer, its canned 'massively co-op sci-fi adventure' for Xbox One, PS4 and PC.

"Razer is a game concept designed for Xbox One, PS4 and PC that sadly didn’t make it past publishing green light. It was a game we designed in conjunction with a publisher to satisfy their desirable feature list. At the time we were developing an iOS game, an online multiplayer melee game as well as exploring next-gen art pipelines," Ninja Theory explains.

"Razer was a game that was to bring all these elements together into an epic massively co-op sci-fi adventure. It involved the idea that a huge alien creature had enveloped our planet. It would take thousands of players months if not years to coordinate guerrilla-warfare on a massive scale to kill this beast."

Built using Unreal Engine 4, Ninja Theory worked on a number of design documents and previsualisation videos over the course of three months, before the project was cancelled. "Most games never made it past the concept phase and the public is never the wiser," Ninja Theory added. "In general, publishers will never release these to the public. As we own the IP, we felt that there would be value in sharing this work on a wider basis as there are so few examples of game design in the public domain."

Ninja Theory shared the following assets on its official Hellblade site, where you'll also find more concept images and information on the canned project.






Comments
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  • That's too bad. Sounds like a game that was a little ahead of its time with the massive co-op. I bet you within five years, we'll see someone else make a title very similar to this.
  • Would have been ambitious, too ambitious, which may be why it got the ax in the first place. Don't get me wrong, the concept sounds amazing, but in reality we're still too early in this generation to get something like this, working the way they advertised while running smoothly
  • Aw man! Sounds like it would have been a hell of a game as well! Hopefully something like this on such a scale becomes reality in the future!
  • Reminds me of Warframe
  • I mean the fact they were able to out something like that together in three months is impressive. Bids were great, maybe this will be revived when a massively coop game becomes more feasable.
  • years to beat it LOL, it would have taken weeks for some super amped up serious gamers to ruin that game's enemy lol. I'd like to see something like this show up, all co-op no versus, games like that are awesome.
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