Razer is Ninja Theory's 'Massively Co-Op' Sci-Fi Game That Got Cancelled
Written Monday, August 18, 2014 By Richard WalkerView author's profile
It's always with a hint of sadness that we cover these stories of games that will never come to be. Having announced Hellblade - a new action title launching for PS4 - at Gamescom, UK developer Ninja Theory has today lifted the lid on Razer, its canned 'massively co-op sci-fi adventure' for Xbox One, PS4 and PC.
"Razer is a game concept designed for Xbox One, PS4 and PC that sadly didn’t make it past publishing green light. It was a game we designed in conjunction with a publisher to satisfy their desirable feature list. At the time we were developing an iOS game, an online multiplayer melee game as well as exploring next-gen art pipelines," Ninja Theory explains.
"Razer was a game that was to bring all these elements together into an epic massively co-op sci-fi adventure. It involved the idea that a huge alien creature had enveloped our planet. It would take thousands of players months if not years to coordinate guerrilla-warfare on a massive scale to kill this beast."
Built using Unreal Engine 4, Ninja Theory worked on a number of design documents and previsualisation videos over the course of three months, before the project was cancelled. "Most games never made it past the concept phase and the public is never the wiser," Ninja Theory added. "In general, publishers will never release these to the public. As we own the IP, we felt that there would be value in sharing this work on a wider basis as there are so few examples of game design in the public domain."
Ninja Theory shared the following assets on its official Hellblade site, where you'll also find more concept images and information on the canned project.