I Am Alive is a First Person Disaster Title
Written Wednesday, January 07, 2009 By Dan WebbView author's profile
Does everyone remember I Am Alive? Cast your mind back to the end of the Ubisoft Press Conference at E3 last year ... the trailer with the city collapsing on itself? That was I Am Alive. First and foremost let me smash some teenage boys dreams out there before the good stuff ... No, Jade Raymond is not involved with this title.
The latest issue of GamesTM houses the first indepth article and feature on the game since E3 and in it a few nice bits of information are left for us to scavenge on.
I Am Alive throws you in to the shoes of Adam Collins after a mysterious earthquake rips through downtown Chicago. You must then make your way across the city to find your girlfriend and get the attention of the local government task force in order to survive this disaster. Senior producer Alexis Goddard states that the I Am Alive will revolve "around the concept of social chaos."
The article discusses how the team are making ammo scarce, possibly more than you've ever seen before, meaning that you may find yourself having to use an empty gun to ward away dangerous looters. Intimidation is a powerful tool.
I Am Alive is played from the view of the first person, a lot like Mirror's Edge with the same sort of non reliance on guns as well - although you won't be free running in this obliterated Chicago. Goddard states that they "wanted the player to really feel the power of Mother Nature, to feel the danger coming from the collapsing towers and devastating rifts, feel the chaos happening all around him. There's nothing like a first-person view to create that kind of emotion."
For more of an indepth look, you'll have to pick up GamesTM from your local stockist.