Destiny Update 2.0.1 Released, Full Patch Notes Here

Destiny Update 2.0.1 Released, Full Patch Notes Here

33
Lee Bradley

Bungie has released Update 2.0.1 for Destiny, paving the way for the Eververse Trading Company, Iron Banner and Trials of Osiris, while introducing a whole bunch of fixes.

Iron Banner is live now and you can read all about the new power curves here. Explained in the notes below are the changes to how the event plays out and how you’re gonna acquire new gear. Meanwhile, Trials of Osiris has been on the receiving end of some similar changes. You can read about those below too.

The Eververse Trading Company, as previously outlined, is the new microtransaction vendor in The Tower. Guardians can now buy new emotes with an in-game currency called Silver. The whole thing is terrible and exploitative and I’m totally gonna buy everything. Sorry.

There’s loads more below too. Crucible playlists have been fiddled with, Strikes have been tinkered with and lots, lots more besides. Here’s the full list.

2.0.1 - The one with Eververse Trading Company.
General
  • Tess Everis has returned from her vacation and is now back at her station in the Tower
    • Added a new currency, Silver, that can be purchased from console stores
    • Tess's booth has been given a facelift to reflect her new venture with the Eververse Trading Company
  • Lord Saladin has returned from his hiatus and brings new wares for Iron Banner challengers
  • Players who may have deleted their pre-order Ghost Shells after the Taken King Launch can now obtain them again from the Speaker
  • Fixed an issue where some Taken King Collector's Edition purchasers did not receive their Shaders
    • They can now be obtained from the Shader Collections Kiosk
  • Fixed an issue where some of the Year 1 Special Order Emblems and Shaders were not appearing in Collections
Weapons
  • “Shot Package” perks have been removed and replaced on Shotguns with a non-range-boosting perk
  • Fixed an issue where Black Spindle had an unintended +20 Attack bonus
  • Fixed an issue in which Rare Sniper Rifle scope upgrades did not correctly show progress
  • Fixed an issue in which activating the "Eye of the Storm" perk was not using correct feedback when readying weapon
  • Fixed an issue in which the “Second Wind” perk was incorrectly applying on the initial spawn
Armor
  • Players can now reroll Stat nodes and Upgrade nodes on Exotic armor via the “Twist Fate” node
    • Twist Fate will require Glimmer, Armor materials, and a Glass Needle, which will be available from Xur during his weekly visits

Exotics

  • Fixed an issue where No Back Up Plans did not consistently trigger Force Barrier on Shotgun kills
  • Fixed an issue where the “Air Traffic Control” perk on Taikonaut Helm did not properly increase heavy ammo drop rate with a Rocket Launcher equipped
  • Smoke Bombs used with Sealed Ahamkara Grasps no longer costs two charges
Quests & Bounties
  • Fixed an issue where Hunter and Warlock class level-up quests were not giving rewards for the correct level
  • Fixed an issue with some Year 1 Exotic Bounty items that were causing lingering waypoints to remain over various NPCs
  • Fixed several issues where some bounties were not correctly requiring players to complete Court of Oryx encounters within the stated time on the issued bounty
    • Affected Bounties: "Challenge the Court: Reciprocal Rune", "Challenge the Court: Stolen Rune," "Challenge the Court: Antiquated Rune"
  • Fixed an issue where some Vanguard bounties were incorrectly granting credit across entire Fireteams
    • Affected Bounties: “Heavyweight”, “Specialized Rampage”, “Enemy in Every Corner”, “Invincible”
  • Fixed an issue where it was possible to not get charges on an Agonarch Rune if another Rune was completed in the same week
Strikes
  • Weekly Heroic Playlist now shows how many Weekly Bonus Legendary Mark awards remain
  • Fixed an issue where players were not transitioning to Return to Orbit upon Phogoth's death
  • Fixed an issue where players were not transitioning to Return to Orbit phase upon Omnigul's death
Raid: King's Fall
  • Increased the number of potential Shards and added additional materials in the first King's Fall chest
  • Blighted Light explosion size has been changed to encompass the entire Arena
Crucible
General
  • Shaxx's Weekly Bounties now unlock across all characters after completing the Crucible Questline on one character
  • Damage curves have been adjusted for all power-enabled playlists to account for the new Light levels in Year 2
  • Distinct audio cues have been created for teammate and enemy revives
  • Weekly Crucible bounty "Featured Matches" now properly progresses in weekly featured playlists in addition to daily featured playlists
  • Weekly Crucible bounties "Featured Matches" and "Making an Impact" now also count top 3 finishes in Rumble as wins, to be consistent with other Crucible quest and bounty steps
  • "Hold the Line" bounty now only requires being near only one of your teammates (instead of two)
  • Fixed an issue where the "Largest Multi-Kill" stat on the Mayhem scoreboard did not accumulate correctly
Playlists
  • Thieves' Den has been removed from the Rift playlist
  • Added Twilight Gap and Asylum to Elimination playlist
  • Removed Thieves' Den from Doubles playlist
  • Removed The Anomaly and Firebase Delphi from Inferno Salvage and Inferno Skirmish playlists
Iron Banner
  • Iron Banner is now enabled for the week of 10/13 - 10/19
  • Requires a minimum Character Level of 40
  • Recommended Light for Iron Banner is 230
  • Game completion rewards have been reworked to be a more valid source for Iron Banner rewards
  • End-of-match rewards now include both weapons and armor (including items available on Lord Saladin)
  • New Emblems have been added to Lord Saladin's inventory
  • Lord Saladin now has three daily bounties and three weekly bounties that award Legendary Marks
  • Gear purchased from Lord Saladin now requires Legendary Marks (instead of Glimmer)
  • Tempered buff is now automatically applied to your character and continues to grow in effectiveness each day of the event week
Trials of Osiris
  • Trials of Osiris will be enabled the weekend of 10/16-10/18
  • Requires a minimum Character Level of 40
  • Requires a minimum Light of 251; Recommended Light is 290
  • Winning teams now receive Trials gear rewards directly at the end-of-match completion
  • Players that go undefeated on their Passage will continue to be invited to The Lighthouse
  • Players may continue to play in the Trials past 9 wins (but rewards are maxed out at 9 wins)
  • Trials Passages now have a Details page containing your Boons
    • Player must now purchase Boons from the Details page on their Passage instead of from Brother Vance
    • Boons can no longer be applied to Trials passages after starting a run
  • Trials gear can be purchased from Brother Vance (including some items found at the Lighthouse)
  • Brother Vance now has Bounties that award Legendary Marks
  • Crucible Bounties can now also be completed in Trials of Osiris
  • Matchmaking has been updated to make it more competitive to reach The Lighthouse
Economy
  • Sources for Motes of Light have been adjusted:
    • From completing Public Events have been increased by approximately 100%
    • From earning XP post-40 have been increased from 3 -> 5
    • From Faction Rep packages have been reduced from 5 -> 4
    • From dismantling Rare and Legendary Items have been reduced by approximately 25-30%
    • From Daily Vanguard and Crucible Bounties have been reduced by approximately 50%
  • Sources for Strange Coins have been adjusted:
    • From Faction Rep packages have been reduced from 5 -> 4
    • From Daily Vanguard and Crucible Bounties have been reduced by approximately 50%
  • Weapon Parts from dismantling Uncommon or Rare Weapons have been reduced by around 25%
  • Weapon Part turn-ins at Factions increased from +50 Rep to +75 Rep per turn-in
  • Materials recovered by Ghost Extractor upgrades reduced (but still guaranteed)
Inventory
  • Ghost Shells will now be recovered at the Postmaster in your Lost and Found, if you don't have inventory space for them
Technical
  • Fixed multiple situations that resulted in the game client crashing, including the "Ward of Dawn” and “Firefly” crashes
  • Fixed some issues where audio would drop

 

Comments
33
  • Now its emotes. It will soon be weapons and exotics. Bungie are the worst extortionate gaming company i have ever know.. So sad when all they think about is £££. Why not add the vendor and let us buy with glimmer. Its not like we just paid £40 for DLC oh sorry i mean destiny 2.0
  • I won't get the dlc just because of the middle finger I was given regarding my 1.5k hours in the game pre ttk, but you don't see me pissing and moaning about it. I'll just play halo5 =D
  • Like this game wasn't bullshit enough, now they have to go and add micro-transactions...
  • And the pitchforks are already out lol. At least see where this goes before jumping down their throats that these micro transactions will jump to "pay to win". There have been plenty of games that successfully use micro transactions for cosmetic items only.
  • @4 No! I paid £40 for the core game, then £20 for the season pass and then £40 for the Taken King, they have no fucking right to add micro-transactions.
  • I stopped playing way back at the beginning but have been following the updates..... Did they even get half-way making the game when they released it??? How many balance updates dose 1 game need?? Shocking that they now put micro transactions in really really bad in my opinion.
  • I'll prolly jump on and....oh look! Witcher dlc!
  • @2 You've played 1500 hours of Destiny? @5 The great thing about Microtransactions is that they are 100% optional.
  • I'm not putting any more money into this damn game. £40 for the core game, £35 for the Expansion Pass and £40 for the Taken King. Destiny can fuck itself.
  • @5 and now because of these OPTIONAL cosmetic microtransactions you'll be getting FREE future content and expansions.
  • @1: Now it's emotes. Soon it will be shaders and emblems. It will never be gear. Only cosmetic items. They've said this numerous times, and until they turn their back on that word, there is no reason to be up in arms. @5: They have every right, it's their game. If the decision tanks them, then it was the wrong decision. The fact is, they are hoping to use cosmetic MTAs to fund future content to give away for free. They hear you. They understand you don't want to buy expansions all year. Frankly, TTK was worth the $40. The other two weren't worth $20 each. I think everyone is aware of that now. I think their ultimate goal is a once per year paid expansion on the scope of TTK, and smaller free updates throughout the year. Selling The Carlton to myself and few thousands of other people might see that become a reality, so I'm all for it.
  • 5 bucks for a dance or a slow clap seems pretty steep to me. To each their own though. Seems pretty dumb that you can only use one at a time anyway when there are four directions on a d-pad.
  • Dont see the point in nerfing how many motes of light we get, they're only useful for upgrading stuff to get parts
  • @13 they changed it because of exploit. You could equip blue gear in every slot, spend some motes of light and then dismantle every single blue piece to get much more motes, that you spent...
  • @12: That's my only frustration with the emotes. I like having Point in case I'm showing someone a collectible. If I buy The Cartlton, I'm never using my normal dance again so I'd rather be able to replace that. Seems crazy to offer so many options but only be able to equip one at a time.
  • And still no way of rewarding solo players in a meaningful way.... Awesome
  • @16: It's an MMO (though they refuse to call it that), so I'm not sure what you're expecting. The content is designed for fireteams of 3-6 players.
  • As if this wasn't bad enough, apparently Bungie has now come out in support of Anita Sarkessian. Sorry, Bungie. You've pissed me off one too many times. Letting go of Marty O'Donnell in the shitty way you did was the first bomb. This is the second. You'll never see a cent from me.
  • @18: Sadly I'm not surprised by this. I was considering getting the taken king. But if bungie wants to support a lying crazy feminist they sure dont need my money.
  • ANY game that needs THIS many fixes/patches deserves to fail. I quit after 200+ hours, and I am simply done with it. Hard to imagine that people still play this unfinished heap.
  • Isn't it interesting how this update also added additional items into the Destiny database: http://db.destinytracker.com/items/consumables/consumable That Indomitable Light. Also funny how it says in game: "Consumable items are nonreturnable" Consumable items only available with silver to increase loot drops ARE coming. I have not doubts. I don't believe anything Bungie says anymore, considering how they lied before the game released. (still no trading or gambling features)
  • @6 it's okay for other games to have so many updates...
  • if they are going to sell emotes they should at least allow us to equip them in the slot we want
  • @22 no its not ok but this has been going on since the beginning it's one disaster after another and you suckers accept it every time.
  • @21 "We aren't (nor are we planning) on selling consumables that buff King's Fall drop rates for Silver." - https://twitter.com/thislukesmith/status/654213224007503872
  • This gets sadder and sadder by the minute. It's clear the game is a total flop, and they keep inventing and making up ways to earn some of their money back.... For the love of god, adding micro transactions in your game doesn't change the fact your game sucks. Totalling all costs with season passes and a new add on to +100$? Get fucked will you?!
  • This comment section seems full of people who think because of the steady stream of updates and balancing changes the game's failing. Quite the opposite, the updates and the speed at which we receive them are nothing but a good thing. Let them release emotes for money, they give you money for two emotes anyway for free. Anyone who thinks this is a flop is sadly mistaken and obviously not up to date, it's at an all time high with the success of The Taken King and rightly so. One of the best expansions I've ever bought.
  • Seems like now is the best time to start the game properly. A friend and I are about to start this up just a play when we fancy it game and finally it looks like they have fixed alot of problems which has plagued it from Day One. I do feel sorry for the people who have sunk in over 100 hours but if you knew the game was broken, grindy and it started to make you hate it then why continue playing? People who comment on this site all seem to think they were FORCED to play the game. If they want to add in microtransations thats their choice, what difference does it make? they dont have a gun pointed at your head telling you to buy them. The point i am making is that everyone who bought the original game and season pass and then TTK all had a choice. The game seems more balanced and better than ever now so why not not start enjoying it? otherwise why not stick another game on?
  • @27: *spends $5* *slow clap* The Taken King outsold MGS5 in September, even on Playstation. People keep spouting this rhetoric that Destiny is failing and people hate it, yet it sells extremely well and has a constant user base. I don't get it. Like you said, the updates and fixes are simply them listening to fans and "getting it right." I think a lot of stuff was done wrong in Year 1 because they were new to this genre. I think they have fixed most of it, and every time they make a new wrong decision, they are quick to admit it and work on a fix. Luke Smith tweeted this morning that they'll be fixing the Nightfall rewards, for instance. I'm not some ignorant slappy. The game launched with mistakes, and they continue to make mistakes. But they're committed to the community and keep improving, and I have a shit ton of fun playing it.
  • Blue rarity weapons only giving 1 weapon part now is so lame, it already takes ages to grind strike playlists for enough of them to upgrade or infuse. What a cheeky way to get people to play more doing the same boring strikes over and over.
  • @17 They actually called it a shared world shooter....not a mmo
  • I am so glad I decided not to play this game.
  • People are going to complain about Destiny no matter what Bungie does, because they are just following the trend are incapable of original thought. Other games can get multiple updates, have things revamped, etc, and that is fine. But when Bungie does something along the same lines that is 100% beneficial to the game... "Damn, Bungie... Money grab... Lack of story... Other, now irrelevant, problem with the game because I have only played it once but think I have an educated opinion on the game a full year later after multiple changes" comments still keep flooding in. Others have said it best, NO ONE FORCED you to play it or keep playing it. Those of us who enjoy it, are still playing if and appreciate that XBACHIEVEMENTS are still giving us regular updates on what is happening with the game we like. "I don't care about Destiny." Most of you cafe enough to bitch on EVERY ARTICLE about it though.
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