Mass Effect DLC & Mass Effect 2 Details Aplenty
Written Wednesday, February 18, 2009 By Dan WebbView author's profile
As part of Mass Effect's upcoming Platinum Hits edition, gamers will get the chance to check out some other features that come bundled with it on a separate DVD. This second disc contains a documentary titled "The Future of Mass Effect" in which Project Director, Casey Hudson and Principal Lead Designer Preston Watamaniuk discuss the upcoming Mass Effect DLC whilst Drew Karpyshyn and others discuss the sequel.
The upcoming downloadable content is set to prioritise combat over story with an arena or fight club (that was present in KOTOR) although they have some "exciting things" they want to do story wise to set up the game's sequel.
Midway through the feature, Watamaniuk comments, "Things we're working on right now, for the Mass Effect universe next ... we had something in Mass Effect 1 that again, we weren't able to pull off just because we didn't have the time and we didn't think we'd be able to do it well enough, which was a fight club or an arena. So we're actually working on that for our next downloadable content piece and we're hoping it'll be really special." Hudson continues to discuss the DLC mentioning that the it may take place on a "casino, gaming, fight club, space station."
In regards to Mass Effect 2, Hudson states that you will be able to take you character across from the first title and mentions that Mass Effect 2 will take place in a "darker period" where you're "really looking for answers." Hudson also mentions that there will be plenty of "twists and turns" and will be a "much darker experience."
Lead Writer, Drew Karpyshyn addresses the obstacles that they've had to overcome from the original with different players opting for different methods in how they went about achieveing their goals.
Karpyshyn places emphasis on the choices that a player must make in the universe and states that "if those choices didn't have consequences that carry on through the trilogy, there's no point in making them."
He continues, "Now obviously that has painted us into a difficult position, because we have multiple threads, multiple endings ... certain characters may or not be alive. It's created extra work for us but we felt it was necessary to really capture what we were going for in Mass Effect. The short answer of how we're going to deal with those decisions in Mass Effect 2, and going forward, is that we're creating alternate versions of all sorts of scenarios. We're almost creating, I hate to say 2 full games, but we're definitely creating more content that what a person will see on one playthrough."
Wow ... Ambitious much? Sounds fantastic. Different gaming experiences depending on choices you made in the original? Looks like I'm heading back to make multiple saves in the summer.
Mass Effect 2 is pencilled in for a Q1 2010 release with the DLC to be confirmed at a later date.