Damnation Dev Diary Looks at Level Design
Written Tuesday, April 14, 2009 By Dan WebbView author's profile
The latest dev diary from out of Blue Omega, the team behind the upcoming Damnation title, focuses on level design and how they as a team, tried to make Damnation become a shooter unlike no other.
“All the environments have multiple paths through them, giving players real freedom in deciding how to go about tackling the enemy,” says Jacob Minkoff, Lead Game Designer. “Some will prefer to run straight at them with their trusty Railroad Spike Gun. Others would prefer to climb and leap right to the top, avoiding direct fire fights by sniping and raining down death from above.”
Damnation will be available throughout Europe on May 22nd.