LEGO Worlds Gameplay: Pig Riding, Pirates and Sandbox Fun, Ahoy!

LEGO Worlds Gameplay: Pig Riding, Pirates and Sandbox Fun, Ahoy!

6
Richard Walker

If you wanted to sum up LEGO Worlds in a nutshell, calling it 'LEGO Minecraft' would be a pretty good way of doing it. Such a tag would also be a bit of a disservice too, because the truth is, there's a bit more to it than that. LEGO Worlds is in essence a digital LEGO toybox, brimming with bricks, prefab 'Brick Builds', vehicles, rideable creatures like dinosaurs, elephants, pigs, dragons and sharks, other beasts like chickens, badgers, bears, seagulls and scorpions, as well as myriad other things all there waiting to fulfil your wildest LEGO-ey dreams.

An adventure to become a Master Builder narrated by comedian Peter Serafinowicz, LEGO Worlds places a number of tools into your custom minifigure's little pincer hands and then sends you off on a journey to create whatever you like. Using the Discovery Tool, you can add any piece of scenery you spot during your wandering around to your inventory of toys and props, while the game's entire landscape can be shaped and terraformed using the Landscape Tool. Any part of your LEGO world can then be coloured-in using the Paint Tool and you can copy and paste whatever you fancy with the Copy Tool. It's dead easy to pick up, but the sheer scope of what you can build is dizzying.

Whether you want to painstakingly build something out of individual bricks or create something basic using larger shapes, LEGO Worlds is as simple or as complex as you like, and as you progress through the game's storyline, the size of procedurally-generated maps you can access grows, as does your suite of tools and LEGO items. If you really want to get meticulous, you can zoom in with the first-person view and refine your creations right down to the smallest single stud brick. Find and chase down little green 'Troublemakers', meanwhile, and you'll unlock new bricks with which to build. There's always something to pursue and acquire during LEGO Worlds' quest to conquer its lands. It's a massive sandbox positively brimming with potential.

As ever, collecting studs to purchase new stuff and earning gold bricks is all part and parcel of the experience, but TT Games has gone above and beyond, enabling you to traverse any terrain and even unlock LEGO models in-game that you've purchased in real-life using a code bundled in the box. What's more, the Brick Build Showcase also supplies you with regular user-generated creations to download, while you can also share your very own LEGO creations with the rest of the world. The sky's the limit. Chuck in 2-player local co-op, and LEGO Worlds pretty much has it all.

Watch our gameplay video to find out more about LEGO Worlds, ahead of its release for Xbox One, PlayStation 4 and PC on 7th March 2017 in North America and 10th March in Europe, priced $29.99/£24.99 or your regional equivalent. A Nintendo Switch version will also be launching at a later date, yet to be confirmed.

Comments
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  • Peter Serafinowicz makes everything better. This looks interesting, I'll definitely give this game a go if I'm able to lend a copy when it's out.
  • This game is hitting all the right nostalgia notes for me. two of the first games I ever played and loved back in the day were the LEGO Island games, and I could spend hours just building stuff out of my real life pieces. And now it looks like I can do it all over again, but in a less messy and more interactive way. My only gripe with what I've seen so far is the 2-player limit for Online play. A game like this shines when sharing the building/exploration with friends, and limiting that to one other person is disappointing. I'd hoped for at least a 4-player max in the online.
  • Well, I think I know what the wee man wants. TBH I want it too.
  • Not sure about this one. I love LEGO games but I'm afraid it's gonna turn out like Dimensions with an endless release of expansion packs... I'll grab City Undercover for sure, I'll wait to see what happens with Worlds.
  • @3 Kinda hard not to.
  • Good post, man. :)
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