For Honor's Upcoming Patch Will Re-Introduce The Beta's Guard Break System, Buff Valkyrie & Repair Peacekeeper

For Honor's Upcoming Patch Will Re-Introduce The Beta's Guard Break System, Buff Valkyrie & Repair Peacekeeper

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Dom Peppiatt

For Honor's 1.3 patch rolls out on PC today, but the console version isn't quite ready to come out of the oven just yet - Ubisoft has confirmed that the patch has been approved for certification by Sony and Microsoft, so you can expect it by the end of the week, latest.

It's a major patch, this one, and introduces a series of fixes and alterations Ubisoft has talked about before, from buffing the underused Valkyrie to fixing a series of changes that inadvertently borked Peacekeeper when she was altered in the post-beta phase of development.

As well as some character balancing changes, Ubisoft has also tinkered with the Guard Break system - the developer will be re-introducing the same system that was present in the beta, which many agree was a more reliable and fair use of the game's blocking mechanics.

Take a look at the full 1.03 patch list below to see what changes are coming to the game:

Feats

Shugoki

  • Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.

Orochi & Berserker

  • Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving
  • The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.

Valkyrie

  • The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.

Berserker, Warlord, & Valkyrie

  • Tweaked the “Rush” Feat animation transition bug from idle to sprint animations

Fight

All Fighters

  • We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup.
  • Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
  • Fixed camera clipping issues with walls on executions

Peacekeeper

Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.

  • Fixed the Peacekeeper Guardbreak and Bleed stacking bug
    • Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
    • Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec
    • Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec
    • Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix
  • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
    • Stab range increased from 1 m to 2 m
  • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
    • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m

Berserker & Conqueror

  • Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior.
    • Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
    • Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms

Valkyrie

Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot. We’ve made some of her moves a little faster and we’ve added some mix-ups.

  • Pouncing Thrust & Hunter’s Strike damage increased from 12 dmg to 17 dmg
  • Pouncing Thrust & Hunter’s Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms
  • Light Attacks recoveries reduced by 100 ms
    • Light Attack Miss Recovery 900 ms to 800 ms
    • Light Attack Hit Recovery 700 ms to 600 ms
    • Light Attack Interrupt Block Recovery 800 ms to 700 ms
    • Light Attack Regular Block Recovery 700 ms to 600 ms
  • Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms
    • Light Chain second Attack Startup 600 ms to 500 ms
    • Light Chain second Attack Miss Recovery 800 ms to 700 ms
    • Light Chain second Attack Hit Recovery 600 to 500 ms
    • Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms
    • Light Chain second Attack Regular Block Recovery 600 ms to 500 ms
  • Shield Crush can now be chained into Light Chain
    • After 400 ms into Hit Recovery
    • After 500 ms into Miss Recovery
  • Hunter’s Rush Recoveries shortened by 200 ms
    • Miss recovery 1000 ms to 800 ms
    • Hit recovery 800 ms to 600 ms
    • Interrupt Block recovery 900 ms to 700 ms
    • Regular Block recovery 800 ms to 600 ms

Orochi

  • Increased the dodge back on the Orochi’s “Riptide Strike”
  • Increased the backward displacement from 1.75 m to 2 m

Game mode

Duel, Brawl, Elimination

  • Bots joining an in-progress match will be dead for the current round.

Miscellaneous

  • Changed Music in Face Off screen
  • Various bug fixes
Comments
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  • I'm happy to see they're reverting to beta guard break.
  • i loved this game initially, but i feel like theres so little to do now
  • @2 it's a MP centric game, surely just keep playing it? The primary enjoyment is actually fighting other players and improving. OT- Peacekeeper is already the top of nearly everyone's tier list. With this it's just going to get ridiculous.
  • Literally the only thing wrong with Peacekeeper is her light attack speed being quicker than some heroes can change guard stance
  • @4 DID YOU JUST ASSUME PEACEKEEPER'S IDENTITY? Jk lol but the peacekeeper is very annoying. Glad to see the bot change in effect. Killing someone for them to be replaced with a full health bot was pretty darn annoying.
  • Some nice changes here. Not sure the Peacekeeper needed a buff, though. Hey Ubisoft? While you're making all these fixes, wanna go ahead and fix the fucking online so I can play it at all? This is literally the only game I have connection problems with.
  • FINALLY!!!!
  • @5 Peacekeeper is a female only character so not really an assumption, more stating a fact.
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