Bungie Clarifies the Situation With Destiny 2's Servers, Not Entirely Peer-To-Peer After All
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Friday, May 26, 2017
Are you ready? Because this could get complicated.
Bungie has announced in its latest blog that it will be rocking a system that combines peer-to-peer servers with a dedicated server system, too. This is at odds with how most games do it, opting for either a complete client-side server solution or going in for a total peer-to-peer connection instead.
The original Destiny used a hybrid method to make the game run, and the sequel looks to be doing the same... but the developer says it has invested 'heavily' to improve player experience this time around (hopefully no cheaters in Banner or Osiris this time, then...)
“Every activity in Destiny 2 is hosted by one of our servers. That means you will never again suffer a host migration during your Raid attempt or Trials match,” Destiny 2 engineering lead Matt Segur said.
“This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center.
“We’ve invested heavily in new server infrastructure for Destiny 2, including using cloud servers for gameplay for the first time.
“We really believe this is the best model for all of Destiny 2’s varied cooperative and competitive experiences. Engineering will always involve tradeoffs and cost-benefit analysis, but as a team we’ve got no regrets about the unique technology we’ve built for Destiny 2.”
Destiny 2 releases September 8th for Xbox One, PC and PS4. Take a look at our Strike Gameplay and In-Depth Class Breakdown below: