E3 2009: Section 8 Hands On Preview
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Tuesday, June 09, 2009 @ 06:40 PM
Tuesday, June 09, 2009 @ 06:42 PM
Tuesday, June 09, 2009 @ 06:47 PM
Tuesday, June 09, 2009 @ 06:55 PM
Tuesday, June 09, 2009 @ 07:28 PM
Tuesday, June 09, 2009 @ 07:33 PM
Tuesday, June 09, 2009 @ 08:26 PM
Tuesday, June 09, 2009 @ 08:34 PM
Wednesday, June 10, 2009 @ 08:56 AM
Wednesday, June 10, 2009 @ 09:40 AM
Wednesday, June 10, 2009 @ 05:51 PM
Wednesday, June 10, 2009 @ 05:58 PM
Wednesday, June 10, 2009 @ 08:06 PM
Monday, June 15, 2009 @ 08:02 PM
Tuesday, June 09, 2009
SouthPeak weren’t showing much at E3 for the Xbox 360 this year but what they were showing though, the small publisher had high hopes for. On their booth was a totally reworked Raven Squad and their upcoming sci-fi first person shooter from TimeGate Studios (FEAR Files), Section 8. We got the chance to go hands on with Section 8’s multiplayer on the show floor and as usual, we like to stick our noses in and report back on how the title is shaping up.
Like various other shooters these days, Section 8 allows you to select a class before you spawn, but the ability to custom build classes exists allowing you to choose any two weapons, your two secondary pieces of equipment (in other words, your gadgets) and your passive modules which relates to your suit’s strengths. The weapons on the whole seemed quite balanced except for the sniper rifle that seemed to be really underpowered, thankfully however, the rockets weren’t too overpowering which was a blessing. Allowing you to select all the weapons right out the blocks ultimately means that balance is essential and I think it’s safe to say TimeGate got that one nearly right.
The problem with Section 8’s showing at E3 this year was that it sat amongst a great set of shooters on show which really combined to show how generic its multiplayer was. Sure, Section 8 does a few things that sets it apart from other shooters, like the overdrive function and the drop-in spawning mechanic, but novel gimmicks aside, the multiplayer was pretty bog standard and in order to make it a worthy purchase, we’re hoping that the single player story mode will set it free. If it doesn’t, SouthPeak’s Section 8 stands a good chance in being drowned out by the already established shooters set to drop this year, and maybe even some of the lesser ones. Their only saving grace may be that it’s heading for an August release, and not in between set franchise titles like Halo ODST, Left 4 Dead 2 and Modern Warfare 2. There is still hope for the title, but that hope surely remains in its single player, and not its fast, frenetic and fundamentally ordinary online mode.
Section 8 is set to land on Xbox 360’s this coming August.