Tim Browne Interview, Operation Flashpoint: Dragon Rising
Written Monday, September 28, 2009 By Dan WebbView author's profile
There probably isn't a worse place in the world to do an interview than in a bar of a posh hotel in central London, minutes before rush hour (obviously there is, just humour me though). Maybe on the central reservation of the M1, but Codemasters wouldn't allow that for fear of breaching the sacred health and safety laws that bind the UK together. This was the scene for one of our latest interviews though - the hotel bar, not the central reservation... although it may have been quieter.
I literally ummmed and ahhhhhed about whether the interview was clear enough and of good enough quality to publish, but decided that you'd much rather have the chance to make up your own mind, rather than letting me do it for you. Obviously I'm over exaggerating ever so slightly, because that's what I do, but do excuse the rather awful background music... It wasn't exactly the ideal interviewing scenario... but we made do...
Oh, silly me, the interview is with Tim Browne, Operation Flashpoint: Dragon Rising's Senior Game Designer if you were wondering.