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Brink

The Brink Mega Interview, Episode 2: The Mechanics

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Brink's Creative Director, Richard Ham, joins us again for Episode 2 of our Brink extravaganza. An episode that takes a look at some of the game's mechanics, including how they intend to blur the single player, multiplayer and co-op aspects, the class system, the in-depth customisation and how they'll deal with respawns.

If you missed Episode 1, check it out here.

Check back tomorrow when we talk the art-style and the Spring 2010 bottle-neck amongst other things.




 
 

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US May 10, 2011
Europe May 13, 2011

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