The Brink Mega Interview, Episode 2: The Mechanics
Written Wednesday, September 30, 2009 By Dan WebbView author's profile
Brink's Creative Director, Richard Ham, joins us again for Episode 2 of our Brink extravaganza. An episode that takes a look at some of the game's mechanics, including how they intend to blur the single player, multiplayer and co-op aspects, the class system, the in-depth customisation and how they'll deal with respawns.
If you missed Episode 1, check it out here.
Check back tomorrow when we talk the art-style and the Spring 2010 bottle-neck amongst other things.