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Brink
The Brink Mega Interview, Episode 4: Achievements
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It’s been a long journey. We’ve made some friends. Made a few enemies, but at the end of the day we’ve all come out the other side as much better people. Of course you’ve probably guessed that this signals the end of the Brink mega interview. Well, you probably guessed that by the headline, which renders my opening segue completely and utterly useless. Oh well, it did its job. Today’s episode looks at our forte, achievements. Can I get an amen? No? Oh.

We literally talk everything achievements and it’s not just confined to Brink. We talk multiplayer achievements, whether enough publishers/developers take them seriously and whether that attitude will change, and much more. The interview ironically ends as we talk about how awesome Infinity Ward are on the same day they’ve seemingly done it again. Huzzah. It’s also fantastic to see developers sharing the same passion as us - apparently, they are gamers as well *shock horror* What’s even better is that they use our site to feed their addiction *wink wink* *nudge nudge*

Without further ado ladies and gentlemen, Richard Ham and episode 4 of the Brink mega interview.




 
 

User Comments

Forum Posts: 3277
Comment #1 by Jappe XBA
Friday, October 02, 2009 @ 04:41:27 PM
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nice


Forum Posts: 34
Comment #2 by OblivionsRow
Friday, October 02, 2009 @ 04:42:02 PM
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Looks cool from the other videos might end up on my christmas list :D


Forum Posts: 1541
Comment #3 by Schism
Friday, October 02, 2009 @ 04:44:37 PM
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lookin good


Forum Posts: 93
Comment #4 by Stretchnutz
Friday, October 02, 2009 @ 05:04:02 PM
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I love the Avatar reference. Also great MEGA Interview gauys!


Forum Posts: 231
Comment #6 by Infomouse
Friday, October 02, 2009 @ 05:32:12 PM
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Nice guy, nice interview.


Forum Posts: 360
Comment #7 by BLOMBOMB
Friday, October 02, 2009 @ 05:39:48 PM
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Well it's not gameplay footage, but achievement talk will do. Had some great things to say about achievements and it was nice to hear a developers point of view on them (who is also a gamer). I hope it's a LOT like Shadowrun, because I liked that game a lot. I wish it would of had more of a following but what can you do.


Forum Posts: 30
Comment #8 by BooBear824
Friday, October 02, 2009 @ 05:47:41 PM
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I love the idea of having achievements that can be done single player or multiplayer. Keeps those afraid of multiplayer achieves interested. Also, great interview. Would like to see more of these.


Forum Posts: 415
Comment #9 by onemorechanc
Friday, October 02, 2009 @ 05:51:16 PM
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Good job on the interviews ... they were interesting, informative, and I am definitely putting this game on my watch list.


Forum Posts: 892
Comment #10 by The Destroyernatorer
Friday, October 02, 2009 @ 05:59:08 PM
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Cool guy, down to earth. Made me more interested in this game, and I'm liking the idea of achievements being obtainable in both single and multiplayer. But that eye in the background was creeping me out :$


Forum Posts: 0
Comment #11 by asilentboom
Friday, October 02, 2009 @ 06:56:27 PM
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I wish there was a gameplay video, great interview other than that though. Nice to see a developer with a passion for games.


Forum Posts: 18
Comment #12 by bbr11
Friday, October 02, 2009 @ 07:41:13 PM
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I'm not too sure about this game. It's gonna be using an old engine so iduno. Hopefully they have upgraded it.


Forum Posts: 18
Comment #13 by bbr11
Friday, October 02, 2009 @ 07:59:02 PM
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They better not delay the pc version like all other games that do. And also about infinity ward achievements, they put the achievements for singleplayer cuz a lot of ppl actually just skip the singleplayer and go staright to multiplayer once they get the game. So ya I think the reason they do that is cuz so ppl actually go and play the singleplayer also. they need to have a storyline for games in order for the consumers to keep buying them cuz if no one is familiar with the singleplayer then a lot of ppl won't get the next cod game cuz all they did was play the multiaplyer and it's not like they change the multiplayer so drastically that consumers would actually buy the nexxt game for that. well at leeast not all of themn.


Forum Posts: 0
Comment #14 by hispanicplaya
Friday, October 02, 2009 @ 10:12:42 PM
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great interview


Forum Posts: 571
Comment #15 by captain host
Friday, October 02, 2009 @ 10:14:20 PM
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that dude is awesome o.O


Forum Posts: 16
Comment #16 by IIIImoboII
Friday, October 02, 2009 @ 10:29:18 PM
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@13 I think they don't put online achievements because they wan't people to enjoy the online experience, because most of the time when there is online achevements, everybody will try to boost them or just focus on doing something but when there is no online achievements you will only try to have fun, and that's what they wan't.


Forum Posts: 0
Comment #17 by asilentboom
Saturday, October 03, 2009 @ 12:47:31 AM
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@16 not all multiplayer achievements require boosting, get 10000 kills is alot easier just playing it, play a certain amount of games, reach top rank etc... Multiplayer achievements like kill 2 people with 1 sniper bullet or kill 3 or more people with a grenade are the multiplayer achievements that suck and people start boosting. Theres no reason not to have a mixture of MP and single player achievements in every game if they are done right. IMO multiplayer achievements are more prestigous and harder to get, thats why I enjoy MP achievements, that and I hate playing by myself.


Forum Posts: 88
Comment #18 by Bastado
Saturday, October 03, 2009 @ 05:31:30 AM
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really cool interview! definetly dugg this guys view on achievements...I have to say i really see eye to eye with this guy on every point he made, it was kinda weird.

And yea, who did come up with achievements? That guy really needs a pay raise...


Forum Posts: 2127
Comment #19 by Infection Ftw
Saturday, October 03, 2009 @ 05:57:23 AM
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Nice one:)


Forum Posts: 18
Comment #20 by Opayk
Saturday, October 03, 2009 @ 07:33:05 AM
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Cooooooool. Nice one Dan! This was a really interesting interview and it's made me cement my preorder in place with a huge dose of faith in this game.


Forum Posts: 127
Comment #21 by Pwnedbyspas
Saturday, October 03, 2009 @ 08:18:36 AM
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really nice guy, hes so true


Forum Posts: 34
Comment #22 by The Bryceroy
Saturday, October 03, 2009 @ 09:09:36 AM
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I think this guy shows us something of what a lot of developers are starting to do: finally take achievements seriously and put some EFFORT into them! Fable II had an absolutely fantastic list! And I'm hoping the same goes for BRINK. As for Infinity Ward, he's right, you can't say anything bad about those guys, they're another studio that just GETS it. They know how to craft an FPS as though it were a damn Renaissance era statue, but they also understand what the point of the achievement system is and they utilize it to the benefit of not just the players, but to themselves! Bravo on the interview Webb.


Forum Posts: 134
Comment #23 by Kaboozez
Saturday, October 03, 2009 @ 08:41:20 PM
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Awesome interviews. Really looking forward to this game


Forum Posts: 8
Comment #24 by bigmitch256
Sunday, October 04, 2009 @ 05:46:16 AM
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AMEN!


Forum Posts: 2418
Comment #25 by Andreas_loel
Sunday, October 04, 2009 @ 06:02:31 AM
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Seems like a nice guy, good interview


Forum Posts: 938
Comment #26 by sanger
Sunday, October 04, 2009 @ 07:11:48 AM
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#17: I love achievements but hate multiplayer, so I will boost every possible ones. I do try not to bother other players when I do these so if the achieves can be done in player / private matches I will just do with friends. In my opinion, there is no multiplayer achievement that will not lead to boosting and if they must be done in a public room, it definitely hurts the legit players.

Even your example of 10,000 kill if it must be done in ranked like Gears of War, if it is a boosting session, then whoever outside of the group joins will definitely be negatively impacted, because he will be kicked and/or friendly killed. (At least that's what I'd do if given half the chance in a boosting session lol)


Forum Posts: 12
Comment #27 by JimboBaggins666
Sunday, October 04, 2009 @ 09:30:20 AM
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Cool interview, that guy seems really cool, and definitely sees things from a gamers perspective, not just the developers'. Haven't really heard much about this game, but now my interest is piqued. Which is odd because he barely talked about the game itself at all.


Forum Posts: 1596
Comment #28 by HalfEVILmonkey
Sunday, October 04, 2009 @ 04:59:43 PM
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Great interview. Interesting thoughts.


Forum Posts: 0
Comment #29 by asilentboom
Sunday, October 04, 2009 @ 11:38:14 PM
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@26 That actually hurts the players like me more than anything. The players who like MP achievements, who play for fun and the achieves are just a bonus if I get them. IMO the whole achievement system should let be redone and let people choose if they want the achievements to be in single player only or with multiplayer, make 2 lists and let the people choose which list they want. And just get rid of completion %, i'm tired of hearing people complain about it, just get rid of it.


Forum Posts: 14
Comment #30 by LEGO_MAN
Wednesday, May 19, 2010 @ 12:30:32 AM
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The should just leave the achievements ambiguous (not only in Brink but in other games). Something that can be done through the single player or the co-op or in multiplayer. An achievement example off of the top of my head from the Demo could be: "As an Engineer, repair the Crane in Container City." It could be completed in any play style.
But then you might have a bunch of people online switching to the Engineer all at once and racing to the crane to get it. :/


Forum Posts: 0
Comment #31 by CriousTurtle
Wednesday, April 06, 2011 @ 11:26:02 PM
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Can't wait to max this out


Forum Posts: 0
Comment #32 by tibbydriber
Sunday, May 08, 2011 @ 07:33:29 PM
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SO if im understanding this correctly he is stating that the achievements for Brink can be completed no matter if your playing sp or mp. If so thats great news to me. Although I do have live I very rarely play with anyone as I prefer to just play by myself.


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US May 10, 2011
Europe May 13, 2011

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