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Dead Rising 2
X10: Dead Rising 2 Hands On Preview - Two Wrongs Don't Make a Right, They Make a Weapon
Written Monday, February 15, 2010 By Dan Webb
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I don’t know about your house, but in my house, killing zombies for sport has become one of our favourite pastimes… it ranks right up there with shooting the neighbour’s cat with a BB gun for pissing on our prize-winning begonias. Luckily for me then (and that neighbour’s cat), nestled away in the hustle and bustle of this year’s X10 sat a handful of Dead Rising 2 stations with more than enough zombies to satisfy my sadistic-zombie killing needs.

I find myself compelled to mention that despite the change of development studios for this long anticipated sequel, nothing seems to have been lost in the translation. In fact, the game handles pretty much exactly the same as the original, but seems to have a more Western feel to the vibe of the game, moving away from the clichéd shopping mall of Willamette to a more fun-filled, tongue-in-cheek and outrageous Las Vegas-inspired Fortune City.

Our hands on set us against the clock in a short mini-game - a vertical slice of the game used to demonstrate a few key elements. The objective was simple, go out and gain 20,000 PP - the game’s experience - in a paltry ten minutes, using whatever you like, to unlock a short bonus round. 

Starting off with a trusty sledgehammer, we waded through the relatively sparse maintenance passages of Fortune City. Tapping X while holding one of the game’s many weapons will perform a “light” attack – although a light attack with a sledgehammer was pretty heavy – whilst holding X would get our new main man, Chuck, to perform a “heavy” attack. On this occasion the two resulted in two totally different moves, with the light attack resulting in a quick swipe and the heavy attack resulting in a slow, cumbersome stomp. The difference? The light attack may just be enough to down one of your brain-dead foes, whilst the heavy attack was more than powerful enough to crush the zombie’s skull, rendering the undead... dead.

The main mechanic that was really on show in this vertical slice of Dead Rising 2 was the game’s weapon creation system. Dotted around this small enclosed area of the strip were certain weapons that could be combined to provide some devastating, and equally exhilarating, zombie slashing weapons of mass eruption (I’m coining that phrase by the way). Of course, that being said, not all weapons work with this system… you can’t for instance stick a bench to one of the game’s “back massagers” - which is essentially a pink phallic shaped object; a dildo if you’re one for crude terminology. Incidentally the “back massager” is one of the benefit’s the game has seen from a change of developers. This smutty humour definitely has a place in Dead Rising 2, especially since Fortune City is based on Sin City itself, and you can expect to see this theme ring throughout your experience with the title.

Where was I? Ah yes, the weapon creation system. Only objects that are assigned a spanner icon can be taken to one of the game world’s many workbenches to take advantage of this wacky and wonderful system. In the opening 10 minutes alone, we’d already picked up a paddle and a chainsaw and bundled the two together. Then we strapped some knives on some boxing gloves - Wolverine style, dipped our baseball bat in some nails and filled our water pistol up with gasoline to make a potent flamethrower. Each weapon even has a glorious kill move if you hold down the X button for a heavy attack as well. If you’re stuck for ideas about what to create next, you can find combo cards that tell you what weapons are needed for certain creations dotted around the map. On this instance, an advertisement in the middle of the mini strip contained one of what we’re told are many.

Even if weapon creation system isn’t for you and you just want to pile into the masses of zombies without having to search for the ingredients of a super weapon, there are more than enough unique weapons lying around to fulfil that need. For instance, jabbing a set of rockets into a zombie’s head using the heavy attack approach will end in hilarity as the zombie becomes a walking time bomb. If all else fails, then the shop’s your best bet, selling a wide variety of weapons for varying prices - our favourite, the lawnmower than can turn a solitary zombie into a pile of mush with its heavy attack. The weapon system in a lot of regards is similar to its predecessor’s, with the ability to hold multiple weapons and of course, the degradability of said weapons. The weapons on the whole seemed to last for a good 30 zombie kills from what we experienced, but therein lies part of the problem, especially so with the homemade concoctions. It seems that you spend so long searching for specific weapons to assemble your weapon of choice, that when you finally do, they literally break a few short moments later. It would be nice to see Blue Castle Games balance this out a little more for the final retail version, making the time spent hunting for weapon ingredients worth it.

Killing zombies isn’t the only way to boost PP; you can also visit context specific zones for an added PP boost, although it will cost you. In this instance, a quick $1,000 will allow you to visit a “peep show” where you will net you 250 PP for about 2 seconds of work. Visit all 3 peep shows – which are next door to one another – and you get a 500 PP bonus. Don’t worry… when we say “peep show,” don’t expect to be grossed out by zombie strippers rubbing their junk and dribbling down their chests… it’s simply a cut away sequence.

Despite spending time making weapons, exploring, visiting peep shows and other zombie related decapitation, we actually made the 20,000 PP goal with a good minute to spare… naturally. All we needed to do now to see our bonus was to run down the clock… something that actually proved trickier than it should have been. My inability to run down the clock with my roadrunner antics nearly came back to haunt me. Emphasis on nearly.

In my time in the industry, I’ve come to realise there are two types of preview endings: those that end on a cliff-hanger and those that end with a bang. This was most certainly the latter. Our reward for achieving our goal you ask? Why, it’s one minute on the now infamous chainsaw motorbike, which is possibly more fun than anyone can ask for. Seriously.

The handling was simply a matter of accelerating and braking with the triggers. Use them together and you’ll be able to pull off some relatively small radial donuts… a perfect way to take out a cluster of those dim-witted adversaries. The highlight was most definitely just hitting break-neck speeds and slicing as many zombies as humanly possible. The end result is a blur of red mist and a huge grin on your face. An impressive way to end a positive first hands on for us. It’s clear that Blue Castle aren’t looking to change the formula too much as it’s clear it’s all about adding to what were some solid foundations… which is a win for us.

Check back later on in the week for our interview with Executive Producer, Rob Barrett, where we talk save systems, “back massagers” and their upcoming Xbox exclusive prequel.

Dead Rising 2 is out August 31st and September 3rd in North America and Europe respectively.




 
 

User Comments

Forum Posts: 38
Comment #1 by Arctic Monkey
Tuesday, February 16, 2010 @ 12:10:29 AM
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NICEE(=


Forum Posts: 2155
Comment #2 by IC3 L3G3ND
Tuesday, February 16, 2010 @ 12:16:29 AM
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This games looks so damn amazing, i never played the first and with my plans to get quite a few new releases this year such as, AvP, FFXIII, Alan Wake, Lost Planet2, Dead Rising 2 and many many more, do you think its worth me trying out the first one?


Forum Posts: 561
Comment #3 by MakoBallistic
Tuesday, February 16, 2010 @ 12:21:50 AM
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cant wait, day 1 purchase for sure.


Forum Posts: 255
Comment #4 by xGuzzyBearx
Tuesday, February 16, 2010 @ 12:34:58 AM
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This gets me alittle more excited for this game, but it probably be a Gamefly rent for me


Forum Posts: 307
Comment #5 by LeiChat
Tuesday, February 16, 2010 @ 12:36:23 AM
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sounds good but being x360a surely you got a scoop (DR pun intended) on the achievements?


Forum Posts: 14789
Comment #6 by Webb [STAFF]
Tuesday, February 16, 2010 @ 12:43:05 AM
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@#5 - We briefly talked achievements in the interview (that I'm yet to transcribe) but Blue Castle were holding their cards close to their chest on that one mostly. They do have some interesting things to say about them though. Be sure to keep an eye open for that interview coming later this week =)


Forum Posts: 893
Comment #7 by DaChiefOfOwnage
Tuesday, February 16, 2010 @ 12:44:19 AM
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Zombie peep show lol.


Forum Posts: 38
Comment #8 by Aussie27Legend
Tuesday, February 16, 2010 @ 01:01:00 AM
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Dead Rising 1 = One of the best games on the 360
Dead Rising 2 = One of my most anticipated games of 2010

Can't wait.


Forum Posts: 214
Comment #9 by DOBOYX2
Tuesday, February 16, 2010 @ 01:08:19 AM
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As long as theres no more dumb survivor mode achievements and the game includes ragdolls physics Dead Rising 2 be perfect.


Forum Posts: 1004
Comment #10 by TheDeadspace
Tuesday, February 16, 2010 @ 01:26:41 AM
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Chainsaw Motorbike + Paddlesaw = Buying this. That's math I can get behind.


Forum Posts: 3
Comment #11 by Skar46137
Tuesday, February 16, 2010 @ 01:36:34 AM
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Deciding factor for me will be whether or not it has co-op. Just found the 1st so boring single player.


Forum Posts: 89
Comment #12 by Munkapotatoes
Tuesday, February 16, 2010 @ 02:00:03 AM
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driving a motorcycle around the mall was so much fun to me. I can't wait to bolt on a couple of rockets to make a rocket-bike... (hoping so hard). In a similar vein, "Rocket Punch" anybody?


Forum Posts: 594
Comment #13 by MLG=Most Likely Gay
Tuesday, February 16, 2010 @ 02:05:23 AM
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I hope you get to shove a chainsaw up Otis's ass.


Forum Posts: 1236
Comment #14 by Tailz
Tuesday, February 16, 2010 @ 02:14:01 AM
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Slightly bad taste with the killing a cat with a BB gun analogy. But good preview anyway.


Forum Posts: 2773
Comment #15 by jtr1gg3r
Tuesday, February 16, 2010 @ 02:56:43 AM
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I shot my m8 in the head with a pump action shotgun bb gun....

I pumped it like 8 times and it completly
annihalated him XD


Forum Posts: 208
Comment #16 by stevie vip 99
Tuesday, February 16, 2010 @ 03:36:50 AM
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could be game of the year, hopefully


Forum Posts: 14
Comment #17 by virgil must die
Tuesday, February 16, 2010 @ 05:42:13 AM
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@#2 stop reading this right now and go out and buy dead rising 1. RIGHT NOW!


Forum Posts: 2099
Comment #18 by mjc0961
Tuesday, February 16, 2010 @ 07:00:00 AM
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Sounds awesome. Can't wait to get a copy.


Forum Posts: 71
Comment #19 by scott.m
Tuesday, February 16, 2010 @ 07:00:35 AM
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Seriously can't wait for this 1......

At least most of the physics of the original have been kept for this sequal.

Definate buy for 2010. Bring on Sin City Dead Rising style.


Forum Posts: 399
Comment #20 by Pooly93
Tuesday, February 16, 2010 @ 07:17:08 AM
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Dead Rising 1 was the game that got me to get a 360, so I'm definitely getting DR2, and by the looks of it I won't be disappointed :D


Forum Posts: 216
Comment #21 by samjustsam
Tuesday, February 16, 2010 @ 08:37:11 AM
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shooting cats with bb guns aint cool. even if they did pee on your flowers. animal crulty for the loss. :(


Forum Posts: 192
Comment #22 by Corpse87
Tuesday, February 16, 2010 @ 09:10:25 AM
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What Can I Say Z0mbies........


Forum Posts: 51
Comment #23 by xEatableCrayonx
Tuesday, February 16, 2010 @ 09:48:36 AM
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The game sounds great can't wait to play


Forum Posts: 176
Comment #24 by Dredgon
Tuesday, February 16, 2010 @ 10:34:44 AM
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As long as the save system is fixed, I'm in!


Forum Posts: 14789
Comment #25 by Webb [STAFF]
Tuesday, February 16, 2010 @ 12:37:35 PM
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@#21 - It's called a joke Sam...


Forum Posts: 510
Comment #26 by Battosai343
Tuesday, February 16, 2010 @ 01:08:31 PM
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I just wanna say the name of this article is AWESOME.


Forum Posts: 284
Comment #27 by ethanl2k7
Tuesday, February 16, 2010 @ 02:04:19 PM
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bring back Adam the clown!!!!


Forum Posts: 287
Comment #28 by THC BLUNTED
Tuesday, February 16, 2010 @ 04:12:09 PM
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I have never played dead rising, but it looks just like state of emergency (which sucked major ass). The graphics dont look that good and the gameplay doesnt look like anything special, but everyone seems to love the game. Just wondering why so many people like this game.


Forum Posts: 94
Comment #29 by nickdablood
Tuesday, February 16, 2010 @ 06:50:56 PM
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sexy!!! @28 theres something about killing zombies and psychopaths that make the game fun =P


Forum Posts: 42
Comment #30 by Quake007
Tuesday, February 16, 2010 @ 06:58:03 PM
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...dildos, rofl =D. I've played the first Dead Rising and are looking forward to this one, but no more cheesy voice acting or else!


Forum Posts: 0
Comment #31 by Acid Mother
Tuesday, February 16, 2010 @ 08:40:50 PM
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#30 WHYYY the cheesy voiceovers are the icing on the cake.

Surely if you're taking this game (or DR1) that seriously you're missing the point...


Forum Posts: 156
Comment #32 by ttsutaoka
Tuesday, February 16, 2010 @ 08:54:40 PM
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When you build a weapon, it should be placed at your safe location for re-use, like the Mega Buster and Laser Sword in the Security Room in the first game.


Forum Posts: 3
Comment #33 by GD Paranoia
Tuesday, February 16, 2010 @ 09:30:00 PM
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WRD


Forum Posts: 8513
Comment #34 by Nozza XBA
Wednesday, February 17, 2010 @ 05:29:50 AM
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Does look ok but I just didn't get into the first one and really didnt like it.. why I dont know, just didnt! So due to that, I dont think I'm even going to rent this.. doesnt appeal to me..

Someone please change my mind on this lol


Forum Posts: 101
Comment #35 by bensonrecon
Wednesday, February 17, 2010 @ 07:17:06 AM
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I agree with #20 When I saw previews for the original I went out and got a 360 just so I could get it on release.This is a must buy for me.I know it probably won't have it but I'd LOVE a co-op mode not just a tagged on multiplayer however good it may be


Forum Posts: 0
Comment #36 by oD3ATH5TARo
Thursday, February 18, 2010 @ 11:07:00 AM
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yeah looks like this is going to be good..I also agree with bensonrecon should feature co-op would be good


Forum Posts: 0
Comment #37 by oD3ATH5TARo
Thursday, February 18, 2010 @ 11:11:14 AM
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and reply to bhl x monkey ..yeah its best to get the 1st dead rising played it got about 980g on it...so yeah its good and using the guides on this website you should have no trouble.cant wait for this 1 though


Forum Posts: 16
Comment #38 by Joker7189
Thursday, February 18, 2010 @ 06:27:20 PM
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So excited for this game! I loved the first one, except for how ugly Fank was lol


Forum Posts: 77
Comment #39 by Grim
Friday, February 19, 2010 @ 01:42:52 PM
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"Dead Rising 2 is out August 31st and September 1st in North America and Europe respectively. "

it hurts my eyes


Forum Posts: 2097
Comment #40 by litepink
Sunday, February 21, 2010 @ 10:29:05 PM
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Anyone else find it weird that Blue Castle games is making this? Their resume includes: The BIGS, The BIGS 2, and MLB Front Office Manager.

Hopefully with this release they can show the world the aren't just a baseball game maker.


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Game Info
Publisher:
Capcom
Genre:

Release:

US September 28, 2010
Europe September 24, 2010
Japan September 30, 2010

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